While We Wait: Writer's Block & Other Lame Excuses

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Depending on when you plan on starting I could probably be available if you don't mind me joining.
 
*cough*wrong name*cough*
 
I do have a very odd work schedule this summer. I could PM you a document if you'd like.

Next week I am off at 5 PM every day. :)
 
I do have a very odd work schedule this summer. I could PM you a document if you'd like.

Next week I am off at 5 PM every day. :)

Well, I'd like to have you be there. If you could PM me your schedule and when you'd like to play, I'll move the session to a day like that. I'm not even sure if bestshot can make it tonight.
 
Pfft, I'm a donating player of DF. I can say whatever the hell I want. :p Boatmurdered is ancient and not particularly relevant to the game as it has been for the past 5 or so years. It is like watching a Let's Play about Donkey Kong (1981) to make a decision about purchasing Super Mario Galaxy.

Maybe so, but even if I thought Boatmurdered was funny (I preferred Syrupleaf anyway), I would never ever play Dwarf Fortress because I literally cannot figure it out. :p
 
Help LoE Suck Less at EU3

Spoiler :
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Friday, May 29th of 1453. The Kingdom of Burgundy stands on the cusp of history. The threshold of a new era. The cliff of expectation. The doorway to the future. The bridge to the 16th century. Metaphors. King Philippe III sits atop the illustrious throne of Burgundy. His courtly advisers and retainers note that he is an excellent swordsman and warrior, a skilled commander of the troops, as well as a shrewd diplomat. He is well-liked amongst the royal mint, and ensures that the kingdom's coffers are never empty. His son, Charles, has a strong claim to the throne. Notable individuals amongst the court are the renowned artist Guillaume Dufay (more like Guillaume Dugay amirite? Homophobia is bad kids).

Noting that monsieur Dufay is an intolerable bore, and that his art is godawful, King Philippe sets out to scour the land in order to recruit worthy advisers to round out his court.

Spoiler :
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The King puts his confidence in Marc de Toulonjon, an adept soldier and leader of men, and a drunk and inept lawman by the name of Pascal d'Egmont. Pascal d'Egmont exists only to send me that little amount of money so I don't drive myself, slowly and inexorably, towards bankruptcy and rampant inflation. He was born fully-formed, bursting from his mother's womb, ready to do my bidding.
Spoiler :

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For some reason, His Royal Highness Philippe feels a sudden and inexplicable urge to vassalize the Duchy of Lorraine. These are great times in the kingdom, surely.

Spoiler :
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The King's chancellor (we have a chancellor? Clearly we are moving up in the world!) reports that the King has decided to create the Compagnies d'Ordonnance. Having known already that he made this decision, King Philippe promptly sacks his chancellor and orders him to be disembowled and hung from the highest tower in Antwerp. The King's justice is swift.

Spoiler :
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Realizing that the keys to the kingdom are hidden in a simple interface of sliders representing different political policies, His Majesty quickly moves to consolidate his own central authority. Many people are displeased, and the King's loyal soldiers are dispatched to put an end to the Tea Partiers of Holland. Being an excellent multitasker, His Majesty secures royal marriages with the august houses of Austria and Bohemia as he leads his armies to the field. They accept!

Spoiler :
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The Holland rebellion is quickly crushed, though at the cost of His Majesty's life. Upon the battlefield, King Philippe III is cruelly taken from his country. He is succeeded by his son, Charles I, who really isn't hot snot compared to his father. What a disappointment.

Spoiler :
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Charles I rushes off to get married to some babe from Bar. He isn't particularly handsome, but his wife is a total 10. We'll call her the Lady Floridagirl.
Spoiler :

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In order to demonstrate leadership, Charles I moves the kingdom's national focus to its center of trade, Antwerp. This decision is immediately applauded by the court, as the temper-prone Charles threatens to behead everyone.
 
WOTC spoiled that Theros has a heavy enchantment theme, so hopefully maybe there will be an enchantment-based control deck (I'm not going to say the name because everyone will hate it). Then again, since Wizards and MaRo are in love with Green and the combat step, the creatures will just be so much more powerful.

I wish this kind of talk didn't make it out of MTGSalvation, but here we are.

It's about time Green had some time in the sun. There have been hosers around since at least Worldwake that completely shuts down red. Blue is still circulating gloriously. Standard has been so bad I actually began to remember original Jund fondly. Right now, Standard is very variated. I'm personally happy we got a pendulum swing towards stuff like Blitz. SoM standard was a nightmare of Ux card advantage, even if managed through creatures.

EDIT: I love discussing Magic with other people though, don't get me wrong. What do you prefer to play?

I might be biased when discussing control because I personally love really fast aggro when playing competively, but blue just often isn't as shut down as red often is. Timely Reinforcements was a really big middle finger to red and they keep making those middle fingers while printing Snapcasters. :( (O, and fwiw: I really dislike Cavern of Souls myself, so you will definitely get sympathy from me there. But then again; it forces counter heavy strategies to adapt to a meta as well.)
 
My favorite deck right now is my werewolf deck which makes me somewhat sad it'll no longer be standard soon. I'm going to have to rework a lot of decks come Theros.
 
Minor question; I've been told by some people that you need at most sixty cards, no more and no less to be effective at winning. The problem for me is that when I tried that, it didn't work out so well for me. Is it worth cutting down to sixty cards or is it not necessary?
 
Crezth thus has less sense than 10 year old (isn) Terrance.

It's true. I have the same problem with CK2. I just can't wrap my head around any of it.
 
Minor question; I've been told by some people that you need at most sixty cards, no more and no less to be effective at winning. The problem for me is that when I tried that, it didn't work out so well for me. Is it worth cutting down to sixty cards or is it not necessary?

Yes 60 is optimal any more and you have trouble getting what you need and less and its illegal. There are a few exceptions where you want to run more but those tend to be odd and somewhat silly decks. What's your typical about of land you put in your decks? That might have something to do your decks not working.
 
# of lands used also depend on your curve.

As I personally love extremely fast aggro decks, I sometimes play as low as 20 lands as I don't want more than 3 of them out.

Then again, I mostly play casual.

Btw, just bought this piece of ass online and can't wait to have my friends bicker at me for being "too protarded" and "omg what the hell is wrong with your deckbuilding." The instant they see I drop a Sulfur Vents, they'll realize something's up. :3

I've been wanting to play that deck forever.
 
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