While We Wait: Writer's Block & Other Lame Excuses

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Help LoE Suck Less at EU3

........why have you not conquered Bar?
Bar has a core on start for Burgandy, and will not survive Burgandy declaring war before you unpause. With that, you have a better income because now your capital has a direct connection to your northern nerritory. Also, you have the ability to send forces between the havles with ease. all from just a single conquest.

Also, get allied with England as soon as freaking possible.
You will die if you dont have them to back you up. See that blue blotch to your west? Soon, thats going to be one solid blue blob. So why that important? France has cores on you. Why that bad? France is pretty much only able to be stopped by a coalition composed of a selection of these nations(and until late game, likely will stay that way): England, Castille, HREmp(you are a good nation to become it. do so.), Burgandy...and thats it. basically, Eng/Burg, Burg/Cast, or Eng/Cast can defeat france, but none of them can defeat it alone. Not without major luck and skill. The HREmp is very powerful due to bonuses, so he's a good guy to have on your side. If your not him, hes by default going to your aide. Get england to work with you, because it keeps france even more occupied. once one gets enough warscore, force france to stop claiming any Burgandy territory as cores. Now go and colonize, bcause France will stay in the way, and will still be headed your direction every so often. At the same time, watch Bohemia. They can blob big time if they get a good series of being HRE. Same thing for Austria. England will need watyching later because they will usaully fail to hold their territories on the mainland. They then tend to go north and eat Scotland and Ireland. They will almost always form GB. this is important, as they will generally stay out of European politics if they don't have main-land territory cored..
 
Which Paradox game should I get (never played a grand strategy game before)?
 
Victoria: Revolutions (I haven't played Victoria 2, though last I heard, several years ago, it was still bad) - micromanagement in the Industrial Revolution. The VIP user mod can be very fun as it enables a lot of historical options, though it can also feel very restrictive as it enables a lot of historical options. Personally, a max of 7.5/10 enjoyment, 5/10 replayability.

Europa Universalis III, Chronicles - less micromanagement, 1453-1820. I managed to break it badly enough that the developers saw my forum posts, and in the next large patch imposed a hard cap on several things to make my level of abuse impossible. My income had overflowed into negative values and then again overflowed back into positive values, several times. I was very proud of myself. Personally, a max of 7.5/10 enjoyment, 4/10 replayability.

Crusader Kings II, unsure of current expansion - dynasty play from 1066 to 1453. More micromanagement than EUIII, though of a rather interesting variety, in that you have to balance inter-personal relations, make sure your uncles don't rebel against you and try to take your throne, etcetera. Personally, a max of 7/10 enjoyment, 3/10 replayability.
 
What about HOI or March of Eagles?
 
Crusader Kings is like the Sims except you can stab people when they're mean to you.
 
What about HOI or March of Eagles?

Hearts of Iron 3 is a behemoth; I wouldn't recommend it for new players.

My first Paradox game was Hearts of Iron 2, and I managed to figure out how to play well with the game manual and reading this After Action Report: Link

HoI2 is very combat-oriented and the economy is extremely simplified, at least compared to Victoria. The majority of micromanagement comes from moving units.
 
I quite liked HoI3, but I leave most stuff to the IA most of the time because, quite frankly, what I want is to fight and win wars with all the fancy divisions and brigades. I won the SCW as the Republic and then prepared for war against Portugal. Couldn't declare war on it, because God knows how the mothering system works, so I just stopped playing and went back to the EU franchise. EU2 is still my favourite.
 
Easiest to learn? I have barely played once, this dynastic stuff is just so friggin hard to get into.
 
The NEB World
Another almost-Earth, where humanity and familiar animal species have managed to evolve despite a different configuration of landmasses. Veterans of NEB1: A Thousand and One ways to Die may be interested in this.

Spoiler :
Draft world map, circa 90 years before the events of NEB1:
WRQdK7q.png



The great powers - NPC's observing events in Turrica.


United Commonwealth:
Brythonic/Pictic/Germanic
Shrewd, profiteering industrialists

Imagine a republican British Empire that handled its American (in this case, Avalonian) colonies so well they became the heart of an expanded empire of trade and rampant industrialisation. Cracks may be appearing, but for now they all remain part of the same happy Commonwealth. Discarding pomp and ceremony, ruled first and foremost by money interests, largely happy with its current territories, but maintains the world's great fleet and is always on the lookout for strategic acquisitions. May well use its economic might to buy favours in Turrica and improve conditions for its own trade in the Great Ocean.


Lenierde (Thrid Empire of the Lenierdee):
Latino-Gallo-Iberians
Adventurous imperialists

Imagine a monstrous union of colonial Spain AND France, dominating Eurway for centuries from the medieval age onwards. Had the greatest empire in world history until very recently, when an expedition to smite uppity neo-Soldian nationalists went disastrously wrong, with hundreds of thousands lost to machine gun, shell and armoured vehicles. Gondwania also rebelled, and now crisis looms. The Third Empire hangs by a thread, the economy lags behind the Commonwealth, while the army struggles to reform. Many see another foreign adventure and a quick victory somewhere as the only way to restore prestige – could Turrica be a target? Can a native ally and a casus belli be found there?



Soldia (Second Soldian Empire)
Germano-Romans
Patriotic, pragmatic nationalists

Newly re-unified nation with a moderately-sized but cutting-edge military, somewhat similar to Imperial Germany but with a proud ancient imperial legacy to live up to also. Commanding the strategic waterways and roadways of central Eurway. Will undoubtedly now seek to expand its influence overseas – Will they be willing to export their weapons technology to prevent Lenierde expansion into Turrica?


Njordviggen (United Kingdom of Njordviggen)
Nordo-Ugric
Liberal intellectualists

Self-entitled enlightened liberals, peaceful uber-scandinavia. After invading other countries and fighting civil wars constantly up until the middle ages, enlightenment dawned and royal marriages united the kingdoms into one. Was happy to take a back seat in recent centuries until it started feeling overshadowed by vast colonial empires built by others. With everyone distracted by the Soldian Independence War, they have rapidly pushed deep into the jungles and swamps of South Avalonia under the pretext of protecting wilderness and native tribes for future conservation and study. Just happening to occupy areas with great potential for rubber, oil and exotic fruit export... Njordic explorers have meanwhile shown great interest in Turrican flora and fauna.


Oska (Sacred Empire of All the Oskans)
Celto-Slavo-Ugric
Eccentric spiritualists

Maintaining ancient celtic and slavic traditions of a nature-worshipping and pro-feminine nature. Their Emperor or Empress is always chosen by a council of respected spiritual elders based on signs and portents, a system that has proved surprisingly stable, and capable of absorbing the tribal peoples of the east into its sphere. Oska has been slow to modernise and has been written off by everyone, but continues to surprise them all with sporadic displays of innovation; given the empire's lack of road and railways, they have been among the first to experiment with airships and aeroplanes. They are sitting on vast reserves of minerals and oil, but will be interested in cultural and economic exchange with Turrica, and making sure the Great Ocean remains peaceful.


Great Tzu (Kingdom of the Great Master of the Mortal World)
Sino-Tibeto-Khmer
Conservative rationalists

Great Tzu has existed as a monolithic empire occupying Southeast Eurazia (Xan'a) for most of the past four thousand years, with only small intervals of fragmentation. Heavily into Zen and Taoism and ideas of heavenly order, the Emperors and their officials are seen as undertaking sacred public duty; as such they avoid extravagant displays of wealth. Great Tzu maintains that Turrica is a tributary state, based on ancient treaties. But barely managing to hold of Lenierde and Commonwealth encroachment in recent years, they are in no position to threaten Turrica militarily. They may however assist in keeping others out of the region. They have the biggest urban economy on the Oceanic shore and massive potential markets.
 
A research patrol, mounted on the backs of a group of Kangaraptors, crosses the scorching Gondwanian wastes. A large cart, drawn by great beasts, holds beneath it

The central figure pulls his steed to a halt, pulling his shemagh from his face and tapping on his radio headset. A brief burst of static is followed by a reassuring hum.


"This is Cobra Co-Commander II. Cobra Co-Commander I, do you read? I've found it.

The golden bullet.

Guardian will die."
 
What was it that happened to Lord Joakim at the end of NEB1? I wonder if I can use him in this setting :D
 
Easiest to learn? I have barely played once, this dynastic stuff is just so friggin hard to get into.

Never doubt the learning potential of Youtube videos. In my opinion Crusader Kings II is the easiesy because there are fewer core mechanics beginners need to get a grasp in comparison to other Paradox games.
 
That was a nice war.
 
Speaking of Paradox games, I recently pucharsed CKII.

I'm having a little trouble figuring out how I'm supposed to actually inherit stuff. I can't marry any female heirs because of the whopping -5 matrilineal thing, and there's always another heir in front of me if I marry a female second in line.

Help?
 
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