Symphony, out of [genuine, since the plan is to eventually model this stuff] curiosity, what would your ideal modern military stats look like, and what would be an acceptable compromise between that and not having the whole statbar taken up by military stuff?
Well if we're just doing my pie-in-the-sky desires at this point, first of all let me say that stat-pages should be wholly eliminated. There are innumerable better ways of presenting information than these dumb stat blocks, and realistically the quantity of things that have to be to be simulated warn against using stat blocks anyway.
Suppose you are actually the immortal godlike non-Human entity that has been ruling this nation since time immemorial or the gestalt consciousness of the executive branch of government or the sum total embodiment of the zeitgeist of the nation or
whatever (not explicitly defining the player's relation to their "character" is another thing NES has dragged its feet on for literally more than a decade) and you're sitting at your desk (?) one day and a crisis pops up on the other side of the world and you want to muck around in it.
What does Obama do when this happens? Well, he goes and talks to the Pentagon and says "What do we have in the region?" He does not go and consult a catalog that lists every last weapon system and munition the US Military holds on to to create a custom response package to that crisis. (Set aside the fact that having the player's role undefined means that by some peoples' definitions, Obama would go talk to himself in some weird puppet show because they're all played by the same guy.) The Pentagon has various units that do various things and consist of various pieces of hardware. That hardware is important in terms of what it can
do, but it's the unit that
makes it happen.
You might initially be thinking "So divisions and air wings." No. Because that runs into the same problem of lacking any kind of granularity as to what those things
contain.
So to return to my wish list, you should probably imagine something like a Paradox Map, wherein military forces are actual discrete things located in space rather than smeared across the national aether. These are attached to an Order of Battle, which nobody has to my knowledge ever attempted to implement across the board, down to the Divisional or Brigade level (former earlier in time, latter later in time). You go and you grab units based on
regional commands or however your military is setup or
based on specialty or whatever the circumstance calls for and they go and they do whatever it is you have tasked them with.
In actual practice, this probably means that control of a lot of the military should actually be out of player hands, and that the military would be akin to a faction within government like a political party, with that nation's history and values and traditions determining how much the military listens to the political apparatus or does its own thing or whatever (maybe compare the US Military, PLA, and Indonesian Army for different ideas of how this could look). Incidentally, this would give more value to military reforms and reorganizations than "make mans shoot better" because there would be all these response systems to tinker around with.
Realistically, a player should never have to count up how many guns they have.
But that doesn't mean nobody should. Within each of those discrete units on the map there should be a counter of every last gun and bomb they possess. You could cheat and skip this, just giving the unit a net version of what QJM calls "Operational Lethality Index," but the math exists for actually computing it so
me personally, I would say actually go and compute it. Actually computing it would mean that if a player really wanted to, they could click on that unit on the map and get its information (or more realistically, since the idea of interactive maps has been kicked around for years and years and nobody cares about
that either, open a spreadsheet) right down to how many Makarovs or Berettas it has. Some people would be more into it than others and they would have that
operational flexibility to go in and tinker with their stuff as part of their national policy, but they wouldn't
have to.
All of this would be hooked into outside variables. For example, say you have a volunteer force, like the US does. It's not actually steady-state in size: people are joining and leaving all the time. You could compute force attrition and recruitment rates (based on... what? National mood? Military benefits? All kinds of fiddly variables you could add in here) to give a total force size that doesn't end in "0" and is actually attached to other things that are going on.
Or we could just continue making it all up as we go because that's a lot of work, which is why we haven't done it, even though it would be easier on everyone once it was actually done and produce a better experience. But if you're going to make things up, don't involve numbers at all, they just complicate things and make it easier for people to call you on having made things up.
To summarize, either go "simulationist," or go "storyist," and never betwixt should the two meet, because compromise makes no one happy.
I'm really confounded by all the people who are evidently interested in achieving some kind of true fidelity in stats to the actual conditions of, well, actual polities. I care so very little how accurate the stats are to the actual blood and sweat details of actual statecraft. In fact, I think the proposition is just about the best way to kill my interest in an NES.
Never Ending Stories not Never Ending Spreadsheets.
Some people don't like
Alien Space Bats and not everybody has the same interests. I know this is a
shocking revelation.