I hope you don't let this little problem cloud your judgment of the game.
Good point!I find it strange since we've lived with unexplored terrain as black squares for 20 years that replacing those black squares with hexagonal clouds would be such a big concern.
That's kind of the route they went with the new minimap. I think it just makes it harder to read.
I hope you don't let this little problem cloud your judgment of the game.
It would be great if you could find that screenshot.
The second image is pretty cool, though I suspect that the first is the result of an image processing error (watch the animation - the area within the hex doesn't change at all).
I think that they create mountain terrain tiles that take up 2 hexes. Like Everest. how in the darn world can mt Everest only take one tile up. It only makes sense is 100% a great idea to have vertain types of unique plots of land which take up 2 or even 3! hexes.
hopefully some moders can keep this in mind. I can't mod with crap so I'm plain out of luck unless Firaxis decides to use my wonderful idea before the game comes out.
More of this tile size crap? I think you need another 20 years of gameplay...
It would be great if you could find that screenshot.
I concur, i would love for longbowmen to have 3 range.
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Of course, an alternative would be to make the unexplored tiles a parchment backdrop with the occasional "here there be dragons" and pictures of sea monsters on it.
The second image is pretty cool, though I suspect that the first is the result of an image processing error (watch the animation - the area within the hex doesn't change at all).
take it from someone who had to work with this stuff for eight years
Sorry, your eight years of experience mean nothing because that guy's been playing games for twenty years.
Of course, an alternative would be to make the unexplored tiles a parchment backdrop with the occasional "here there be dragons" and pictures of sea monsters on it.