JerichoHill
Bedrock of Knowledge
If the Hebrews were to be a Civ, I'd happily suggest how they'd be put out there. I will avoid debate on whether they should be in or not, or what they are in other mods.
Traits-wise they should be Spiritual + Protective. Further, they should be able to research Monotheism at the start.
For the UB, how about modifying walls? Hebrew cities were often built on hills with tunnels underneath, allowing them to suprise attackers from behind. Increase the cost of walls by 50%, have them provide 25% more protection and give 25% bonus to attacking from a city, and +1 culture per turn.
For the UU, let's use the missionary. The Hebrew Missionary ignores borders, gets double movement, and gets +1 gpt from every foreign city with Judaism present.
Traits-wise they should be Spiritual + Protective. Further, they should be able to research Monotheism at the start.
For the UB, how about modifying walls? Hebrew cities were often built on hills with tunnels underneath, allowing them to suprise attackers from behind. Increase the cost of walls by 50%, have them provide 25% more protection and give 25% bonus to attacking from a city, and +1 culture per turn.
For the UU, let's use the missionary. The Hebrew Missionary ignores borders, gets double movement, and gets +1 gpt from every foreign city with Judaism present.