Valkrionn
The Hamster King
This is an updated version of Orlanth's Crystalized Mana:Conquerable Nodes mod.
FF Plus Compatible - Attached to this post.
This mod is NOT FF compatible, it requires my FFPlus mod, and will be rolled in with one of the next patches, after which this thread will be for development and balance purposes only.
Rather than being found as generic mana crystals that can be developed into whatever type of node you want, you will come across deposits of specific Mana types (ie Air Mana, Life Mana, Spirit Mana etc) and will have to develop your strategies around that. You will still need to research the appropriate tech and have an Adept create a node as usual. If you manage to reach Metamagic II, you can still Dispel any node back into raw mana which can be shaped however you like, making Metamagic a much more important part of the game.
Current defenders are as follows:
FF Plus Compatible - Attached to this post.
This mod is NOT FF compatible, it requires my FFPlus mod, and will be rolled in with one of the next patches, after which this thread will be for development and balance purposes only.
Rather than being found as generic mana crystals that can be developed into whatever type of node you want, you will come across deposits of specific Mana types (ie Air Mana, Life Mana, Spirit Mana etc) and will have to develop your strategies around that. You will still need to research the appropriate tech and have an Adept create a node as usual. If you manage to reach Metamagic II, you can still Dispel any node back into raw mana which can be shaped however you like, making Metamagic a much more important part of the game.
- All changes, aside from the minor yields granted to the mana, are now handled via the "Wild Mana" game option.
- There is more mana overall than the default game; you will have access to a good variety of magics but will be unable to fully bend them to your whim until you reach Sorcery and secure access to a Metamagic node. The abundance of each type scales with the number of civs, and there is also a random component; there will generally be at least one of each mana type somewhere on every map.
- A fair amount of the original raw "colorless" mana crystals can still be found, which can be freely shaped by the first to bind them to a node. They are distributed evenly over wide areas so you will have a good chance at securing at least one, allowing you some flexibility early on (choose carefully..)
- The AI has been made more willing to trade most mana resources, for the right price.
- Mana types will have a minor effect on the yield of the tile they're found in (+1 for Life, +1 for Earth, etc)
- Mana types will have a 1 in 3 chance to spawn powerful defenders on game start. The defenders are held, but are still pretty nasty. If you want to remove the defenders, open CvEventManager.py in a text editor and search for "Mana Defender", and delete the line it's on.
Current defenders are as follows:
- Wild Air - Air Elemental - Demon Civ
- Wild Body - Flesh Golem - Demon Civ
- Wild Chaos - Chaos Marauder - Demon Civ
- Wild Death - Lich - Demon Civ
- Wild Earth - Earth Elemental - Demon Civ
- Wild Enchantment - Wood Golem - Orc Civ
- Wild Entropy - Tar Demon - Demon Civ
- Wild Fire - Fire Elemental - Demon Civ
- Wild Law - Einherjar - Orc Civ
- Wild Life - Angel - Orc Civ
- Wild Metamagic - Thade - Demon Civ
- Wild Mind - Psion - Demon Civ
- Wild Nature - Guardian Vine - Animal Civ
- Wild Shadow - Spectre - Demon Civ
- Wild Spirit - Monk - Orc Civ
- Wild Sun - Aurealis - Orc Civ
- Wild Water - Water Elemental - Demon Civ
- Wild Creation - Elk - Animal Civ
- Wild Force - Dragon Slayer - Orc Civ
- Wild Dimensional - 6:str: Gnosling - Demon Civ
- Wild Ice - Ice Elemental - Orc Civ