rockinroger
WoC Team Member
thanks i see what your talking about now. ill look into it.
I have the same error. In my case i was merging the civ++ mod into WOC i have the error during the building load process.
This is the cpp coade that seems to have the error
bLoaded = LoadCivXml(m_pFXml, "GameInfo/CIV4Hints.xml");
if (!bLoaded)
{
char szMessage[1024];
sprintf( szMessage, "LoadXML call failed for GameInfo/CIV4Hints.xml. \n Current XML file is: %s", GC.getCurrentXMLFile().GetCString());
gDLL->MessageBox(szMessage, "XML Load Error");
}
beyond that though I've got nothing. I've tried to see if i can identify what part of the building file is causing the error and I can't but i do know you guys are right its minor everything seems to work just fun if you ignore it
Found a bug. I had a flame throwing paratrooper fortified in a city and when the computer attacked my city, this error popped up:
Assert Failed
File: .\CvGlobals.cpp
Line: 4861
Expression: strcmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message: info type EFFECT_RIFLEBLAST_FLAMES not found, Current XML file is: xml\GameInfo/CIV4EspionageMissionInfo.xml
----------------------------------------------------------
Great mod and overall feel to the game but now I am having similar problem to ravenone with 1.1 . The error happens while the mod is trying to launch. The game crashes with this mod during the xml load phase and wont load now . I uninstalled 1.0 core using uninstall app in Mods folder before installing 1.1. I haven't even installed any of the modules yet. Has anyone experienced the same thing even after the uninstall 1.0 followed by install 1.1?