Would you be so kind as to copy and paste exactly what you have in launch options? I've tried everything Mr. ZorG and Nightengale have suggested, and it still launches to the unmodded game.
I think it might be possible that I'm an idiot.
It is.The slave overseer production bonus seems to apply to the food production but not the fruit/furs production of slaves picking fruit and hunting game. I do not know if this is intensional.
This is outdated information. I mean it still works, but starting with 4.0.2 all you have to do is to load the mod once using any approach, including load a mod in the main menu and then the mod will tell Colonization to load WTP by default when no arguments are given.Sorry the delay, I couldn't logged-in these days.
I don't know if you were able to solve it, but just in case:
Launch Options:
"mod=\WeThePeople-4.0.1"
Yes, that is intentional as well.Is it intentional that a select few professions are available from native villages but neither europe or africa? Two in this set are trapper and rice farmer.
I have to work on that in the Colopedia, some of the specialists you can buy in Port Royal have a Colopedia note saying that they can be purchased in Europe...Yes, that is intentional as well.
But e.g. in Port Royal you should find Rice Farmers.
Yeah, there is a lot of gameplay information in Pedia that is simply not correct anymore ...I have to work on that in the Colopedia, some of the specialists you can buy in Port Royal have a Colopedia note saying that they can be purchased in Europe...
The Slave Modifier only works if that slave already has a Bonus for that Yield.Sometimes I get the overseer bonus on African slaves but not native slaves when working certain professions.
In civ 4 you can go into world builder, save as a scenario, then start a new custom scenario with that save and use the settings you want. It was not exactly like a save game, builds and GPP's would reset for example, and I do not know if it would work in this game.How could I activate the OPTION "Revealed Goodies alwais have a colored circle " in a game that has already been started without having this option chosen at the beginning? Because I started a play on Scenario AmericasGigantic with Portugal but I didn't find this option to click on but I wanted to activate it (either in my save/or even, if possible, by default in all my games) I think this feature is a great help.
The Shape and Base Terrains are fixed, but the Terrain Features, Players, Goodies, Bonus Resources, Start Locations, ... is all randomized.So does this mean the are random when creating the map itself,
AI always plays on "Exporer" unless you change that in Custom Game / Custom ScenarioAlso, are there any bonuses to AI when going above 'normal' difficulty and is Conquistador considered to be 'normal'?
If you already played previous releases of WTP "Conquistador" should be just fine for WTP 4.0.x.is Conquistador considered to be 'normal'?
AI always plays on "Exporer" unless you change that in Custom Game / Custom Scenario