I copied the line steam://rungameid/16810/Mod="WeThePeople-3.0.1" from the readme_wtp and changed the version name.
I tried this way and it still starts in the vanilla game.
In addition, it throws me a python error regarding a "faireweathertweak.ex" module not found.
(when I try to take a screenshot it just gives me a black screen)
Just to clarify, I was able to start the game straight from the mod the way @Mr. ZorG indicates above.
The main other effect is that it can also affects "Happiness"in addition to these effects, are there other hidden positive effects?,
You can only breed animals when you already own some of them. So first bring geese into the city, then you'll be able to breed. Same for other animals. When there are some of them in the city, you will also see the possible yields on the city tiles.On 4.0.1. Not sure if this is just me being dumb, or is a bug, or is working as intended, but I had a Domestic Geese resource on a wetland in my settlement radius. In my settlement screen, if I put a worker on that tile, it didn't give me the option to collect geese but only other wetland stuff: Farmer, Farmer (Rice), or Cutter (Peat). I tried building a Breeding Pen on the tile and also tried draining the wetland, which turned it into a grassland, and while the Domestic Geese resource remains on the tile, I still can't collect the geese and I don't see an improvement available in the list of pioneer actions that says "+2 geese" or anything like that.
So how do I take advantage of this Domestic Geese tile resource? Thanks!
Ohh, I didn't realize this (for some reason I thought that the new animals were like regular resources instead of the animal breeding system with horses and cattle). Tested it and it works - I'm getting the geese now!You can only breed animals when you already own some of them. So first bring geese into the city, then you'll be able to breed. Same for other animals. When there are some of them in the city, you will also see the possible yields on the city tiles.
Note that now after converting the terrain to grassland, you might not be able to do that anymore, though I'm not exactly sure about the values.
Currently it is still better to use the (Scnario-)Maps..... or is the map script FaireWeatherTweakx not the one to use?
what size map did you create?Are there supposed to be some rare to non-existent terrain types, or is the map script FaireWeatherTweakx not the one to use?
The critical one is hills with wetland or marsh for clay. On the map I am playing I can find a total of two tiles of wetland hills, one of which has the clay bonus resource. As this is needed for most buildings this is a major impediment to development.
The other is hardwood, available from ancient northern forest, dense forest and mangrove. I can find no dense forest or mangrove, there is one region with a few tiles of ancient forest and a couple of other tiles around the map away from any food. This is needed for most ships, so is quite important.
Standardwhat size map did you create?
We have no current plans for such a feature, but now that you proposed it, I considered it. Would it be historically accurate? Ships back then had sails wider than the hull meaning if they went up side by side like seen in movies, the masts would hit each other, particularly if there were waves on the water. This means if they moved cargo from one ship to another, it would have to be by using rowboats. This would be rather dangerous in open sea as well as time consuming.guys, because now galleons (and other ships) can't enter shallow water, is it possible to trade goods between ships at sea, that is, move goods from one ship to another stall outside the city?
Pretty much that because putting 2 giant wooden ships next to each other on the ocean without any fenders would have put both at huge risk of being damaged.This means if they moved cargo from one ship to another, it would have to be by using rowboats.
Personally I am not really a fan of the idea to have ships exchange Cargo on the Ocean.guys, because now galleons (and other ships) can't enter shallow water, is it possible to trade goods between ships at sea, that is, move goods from one ship to another stall outside the city?
No, they do not get offended by the answer you give in the Diplomacy Dialog.Do natives get offended (more negative toward you) when I refuse them to give me their land/abandon village?
Correct.I am pretty sure they will have a more negative attitude towards you if you reject than fi you accept, if only because accepting will relieve some of the negative attitude from your culture taking their land.