Is it possible to move wagon trains over water? Can they be loaded onto some type of ship? Or are they forever stuck on the landmass they're built on?
 
What are the rules about which city gets a tile if multiple ones could use it?
 
I copied the line steam://rungameid/16810/Mod="WeThePeople-3.0.1" from the readme_wtp and changed the version name.


I tried this way and it still starts in the vanilla game.

In addition, it throws me a python error regarding a "faireweathertweak.ex" module not found.
(when I try to take a screenshot it just gives me a black screen)


Just to clarify, I was able to start the game straight from the mod the way @Mr. ZorG indicates above.

Would you be so kind as to copy and paste exactly what you have in launch options? I've tried everything Mr. ZorG and Nightengale have suggested, and it still launches to the unmodded game.

I think it might be possible that I'm an idiot.
 
I was playing on 4.0.1 recently and it's really awesome,

now with these latest release what are the effects of "HEALTH"?

Looking through the mouse-over on the law and happiness mechanics, a note comes up, with the information. in the case of health, if it is positive by 10 points, you gain an extra 10% productivity in all production jobs (in buildings/tiles). a positive health also helps with the Growth mechanic.

in addition to these effects, are there other hidden positive effects?, such as increasing demand, increasing prices in the domestic market like in law/happiness...
 
in addition to these effects, are there other hidden positive effects?,
The main other effect is that it can also affects "Happiness"
(Or "Unhappiness" - currently not 100% which of these two it is).

Also it has an impact on how fast Units may heal on the City Plot.
(It can also impact the heal rate negatively if the City is unhealthy.)

-----

In the future "Health" may however even get more influence.
(e.g. in the "Growth Mechanic Overhaul".)
 
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On 4.0.1. Not sure if this is just me being dumb, or is a bug, or is working as intended, but I had a Domestic Geese resource on a wetland in my settlement radius. In my settlement screen, if I put a worker on that tile, it didn't give me the option to collect geese but only other wetland stuff: Farmer, Farmer (Rice), or Cutter (Peat). I tried building a Breeding Pen on the tile and also tried draining the wetland, which turned it into a grassland, and while the Domestic Geese resource remains on the tile, I still can't collect the geese and I don't see an improvement available in the list of pioneer actions that says "+2 geese" or anything like that.

So how do I take advantage of this Domestic Geese tile resource? Thanks!
 
On 4.0.1. Not sure if this is just me being dumb, or is a bug, or is working as intended, but I had a Domestic Geese resource on a wetland in my settlement radius. In my settlement screen, if I put a worker on that tile, it didn't give me the option to collect geese but only other wetland stuff: Farmer, Farmer (Rice), or Cutter (Peat). I tried building a Breeding Pen on the tile and also tried draining the wetland, which turned it into a grassland, and while the Domestic Geese resource remains on the tile, I still can't collect the geese and I don't see an improvement available in the list of pioneer actions that says "+2 geese" or anything like that.

So how do I take advantage of this Domestic Geese tile resource? Thanks!
You can only breed animals when you already own some of them. So first bring geese into the city, then you'll be able to breed. Same for other animals. When there are some of them in the city, you will also see the possible yields on the city tiles.
Note that now after converting the terrain to grassland, you might not be able to do that anymore, though I'm not exactly sure about the values.
 
You can only breed animals when you already own some of them. So first bring geese into the city, then you'll be able to breed. Same for other animals. When there are some of them in the city, you will also see the possible yields on the city tiles.
Note that now after converting the terrain to grassland, you might not be able to do that anymore, though I'm not exactly sure about the values.
Ohh, I didn't realize this (for some reason I thought that the new animals were like regular resources instead of the animal breeding system with horses and cattle). Tested it and it works - I'm getting the geese now!

Thank you very much!
 
Are there supposed to be some rare to non-existent terrain types, or is the map script FaireWeatherTweakx not the one to use?

The critical one is hills with wetland or marsh for clay. On the map I am playing I can find a total of two tiles of wetland hills, one of which has the clay bonus resource. As this is needed for most buildings this is a major impediment to development.

The other is hardwood, available from ancient northern forest, dense forest and mangrove. I can find no dense forest or mangrove, there is one region with a few tiles of ancient forest and a couple of other tiles around the map away from any food. This is needed for most ships, so is quite important.
 
.... or is the map script FaireWeatherTweakx not the one to use?
Currently it is still better to use the (Scnario-)Maps.
The MapScript still needs to be improved.
 
Are there supposed to be some rare to non-existent terrain types, or is the map script FaireWeatherTweakx not the one to use?

The critical one is hills with wetland or marsh for clay. On the map I am playing I can find a total of two tiles of wetland hills, one of which has the clay bonus resource. As this is needed for most buildings this is a major impediment to development.

The other is hardwood, available from ancient northern forest, dense forest and mangrove. I can find no dense forest or mangrove, there is one region with a few tiles of ancient forest and a couple of other tiles around the map away from any food. This is needed for most ships, so is quite important.
what size map did you create?
 
guys, because now galleons (and other ships) can't enter shallow water, is it possible to trade goods between ships at sea, that is, move goods from one ship to another stall outside the city?
 
guys, because now galleons (and other ships) can't enter shallow water, is it possible to trade goods between ships at sea, that is, move goods from one ship to another stall outside the city?
We have no current plans for such a feature, but now that you proposed it, I considered it. Would it be historically accurate? Ships back then had sails wider than the hull meaning if they went up side by side like seen in movies, the masts would hit each other, particularly if there were waves on the water. This means if they moved cargo from one ship to another, it would have to be by using rowboats. This would be rather dangerous in open sea as well as time consuming.

Rowboats were used to unload during this era through, but that was done by letting the ship anchor up next to a beach and then let rowboats from the settlement at shore row out to get loaded and then unload at the beach. This allowed unloading at locations without a deep water harbor. This worked fine, but only because people at land had so many rowboats that they effectively would queue up to get loaded at the ship and it's unrealistic for ships to carry that many rowboats.

We could play around with this idea and make something historically accurate, but making it will take time away from making other stuff and I fear this could take a while to make properly. I don't think this will change in the near future, or possibly ever.
 
This means if they moved cargo from one ship to another, it would have to be by using rowboats.
Pretty much that because putting 2 giant wooden ships next to each other on the ocean without any fenders would have put both at huge risk of being damaged.
What you see im Pirate Movies of Ships being plundered by the Pirates and then being allowed to continue sailing is quite non-sense.

1) These trading Ships usually had much bigger cargo holds than the Pirate ships of that time.
2) It was much easier to capture the whole Ship and sail it to a harbour to unload it.

----
guys, because now galleons (and other ships) can't enter shallow water, is it possible to trade goods between ships at sea, that is, move goods from one ship to another stall outside the city?
Personally I am not really a fan of the idea to have ships exchange Cargo on the Ocean.
Also we still have this concept of @devolution that might potentially also reduce the challenge of "Shallow Coasts".

 
Do natives get offended (more negative toward you) when I refuse them to give me their land/abandon village?
 
I am pretty sure they will have a more negative attitude towards you if you reject than fi you accept, if only because accepting will relieve some of the negative attitude from your culture taking their land.
 
Do natives get offended (more negative toward you) when I refuse them to give me their land/abandon village?
No, they do not get offended by the answer you give in the Diplomacy Dialog.
But the stronger the Naive Villag is "under cultural pressure" of your city the more they get upset.

--> It is better to accept if you want to keep good relations.

I am pretty sure they will have a more negative attitude towards you if you reject than fi you accept, if only because accepting will relieve some of the negative attitude from your culture taking their land.
Correct. :thumbsup:
 
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I am having trouble raising goats. I am playing a generated map, and have few terrain types that support them, put do have tundra hills. Pioneers cannot build pastures on these tiles, and I cannot assign citizen to work producing goats despite having 100 in the city.
 
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