When you have two treasures <3000 in a city you should get an extra button that merges them?Looking at this link, I saw in TIPs that it is possible to "combine" treasures up to a value of 3000. Is this really possible? How do you do it?
When you have two treasures <3000 in a city you should get an extra button that merges them?Looking at this link, I saw in TIPs that it is possible to "combine" treasures up to a value of 3000. Is this really possible? How do you do it?
If this functionality is not available in the game
It is available and you can merge treasures up to 3k gold (normal speed) but the option to merge will only show up when the treasures are in native villages or settlements.
I originally wanted to call it "Provisions" - because it was intended as Euipment / Supply for Units.Why is it called "Bakery Products" and not "Flour"?
It is not always easy to find a consense in a team of 10 people ... so to get something accepted sometimes you take what you get.Provisions makes way more sense based on what it does! I was trying to figure out why there was no domestic demand for Bakery Products
That is the exact reason why there is no Domestic Demand for it.... beside the fact that bakery products are ALSO required for the equipment of some troops ...
From what I can tell, the only building that improves Flax growth is the Plantation.
But Flax only grows on Taigas, and you can't build Plantations on Taigas.
Is it intended that Flax output can't be improved?
Is that a change I can make to an in-progress save? Or is it not compatible?It is fixed for the upcoming release but if you're comfortable changing it for your game, here's the link on how to
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Fixed issue that Planation / Farm was not allowed on TAIGA. · We-the-People-civ4col-mod/Mod@9744432
This is the repository where the mod resides. . Contribute to We-the-People-civ4col-mod/Mod development by creating an account on GitHub.github.com
Is that a change I can make to an in-progress save? Or is it not compatible?
Yeah, it is an issue with the MapScript - which is why we said all the time to not play it and use the Maps instead.Maybe it's a map generator issue (using the included FaireWeatherTweakEx), but not finding any tiles where yerba leaves can be grown. Should be hilly marsh terrain? But all the (many) marshes I ever see are flatlands, while the "wet hills" are always wetland.
Ah, I see, I only read a recommendation to use FaireWeather Ex (instead of other, older scripts) written a few months ago; not a gamebreaking problem anyway.Yeah, it is an issue with the MapScript - which is why we said all the time to not play it and use the Maps instead.
However it has been fixed already internally in hopefully at some point upcoming WTP 4.1.