Is inability to pick up Indentured Servants from Ship Wreckages in Hot Seat a bug, or occurs by design?
Thread is perfectly fine.Im prolly in wrong thread (not sure where to post, to be honest).
Everything you can imagine is possible to be modded. (Full numbers are however a lot easier because the DLL currently uses ints.)Question about food consumption per unit/colonist, its always 2.
Well it has all been discussed already several times.Thoughts?
This is how I view it as well. Also maybe performance could be a concern. Looking up xml data for each unit takes longer than doing "number of units in colony" * 2.General:
This will impact balancing much more than what you expect.
The whole mod considering Production Slots and so on is balanced on the assumption that every Unit needs 2 Food.
Change on your own risk to unbalance.
However be careful:
AI will not uderstand that out of the box !!!
Without also taking care of AI (which is more effort) this could cause trouble.
You may have to teach AI how to calculate actualy required Food or to flat out increase priority of Food.
How can u do that?I have been playing with each military unit stationed in a city consuming 2 food per turn (human player only). Definitely made it more fun to me.
Quick questions - quick answers?How can u do that?
int CvCity::foodConsumption(int iExtra) const
{
// Ramstormp, PTSD, Guards eat food too - START
if (isHuman())
{
return ((getPopulation() + plot()->getNumDefenders(getOwnerINLINE())) * GC.getFOOD_CONSUMPTION_PER_POPULATION());
}
// Ramstormp - END
return ((getPopulation() + iExtra) * GC.getFOOD_CONSUMPTION_PER_POPULATION());
}
Upkeep is already a planned and agree feature.Would it be an idea to pay these units a small gold fee ...
It is not difficult technically or conceptually.I have no idea how difficult it is to include such a feature.
My guess would be to reduce the number of natives in worldsizeinfo. With a larger area, the natives will have more room to make settlements.How can I increase the number of native villages per player?
hmm, and if I want all native players to stay and still double the amount of villages created?
There are ways to increase the number of villages per player by XML attributes.How can I increase the number of native villages per player?
Yeah, that's what I've been doing the last couple iterations of WtP/RaR.Make villages by world editor for them when in game.
Quite tiresome, because needs to figure out which "leader" is which tribe/ civilization.
Adding another player requires somebody to create the needed graphics, leaders etc. Nothing is planned and I don't think anybody currently considers it worth the time required.are you going to include more colonial nations?
@czechballare you going to include more colonial nations?