Mr. ZorG
WTP team member
To prevent raids on cities and lose gold and construction progress because of this, build forts around cities



To prevent raids on cities and lose gold and construction progress because of this, build forts around cities![]()
To prevent raids on cities and lose gold and construction progress because of this, build forts around cities![]()
yes, I meant forts that are not built in the city, but on the map.You mean the distinct building on the map, not the city fortification, right?
there must be at least one tile between the fort and the natives village, otherwise it cannot be built.But this basically means - there's no option of me building fort between my city and their village, because they are next to each other. But does it actually "attract" them?
No sorry, that is just "Murphy's Law".Just my feeling or is there any AI down below?
If you use the "Sail to City" option in Europe they will not always arrive in the Starting Plot.I am wondering about the location ships return to after sailing back from Europe. It seems like they always return to the initial spot. Sometimes it would be nice to have them return to the spot they left from. Is this possible?
Yes and such a feature even already exists in another mod. (DoaNE)It would be possible to create a mechanism to save a specific tile to serve as a reference point ...
That is correct as well.as you explore the east and west parts of the edge of the map, you discover access tiles to europe. and on the screen of Europe it becomes possible to select a specific square of the ocean on which the ship will appear. yes, its length will be several tiles, but there is such a possibility.
"TweakEx" is the better / most updated one.FairweatherTweakEx