WW II December 1941

Well, thats a good idea. I have to figure out how to give units zero movement but i think it can be done!

Hmmmmmm, so far tests with zero movement point are dissapointing. Whenever i save a scenario in wb with units with 0 movement left over, it loads with their normal movement points. I can't save it (yet)
 
There is an explicit tag in begin/end unit function which can specify how many MP is left.
 
What explicit tag in begin/end unit function? Where?

As far as I know, you can't do that in a WBS file. Perhaps with Sleep, but it's doubtful that the AI will not change it.

I can propose this small Python thing to be inserted in def onGameStart in CvEventManager:
Spoiler :
Code:
		if (CyMap().plot(0,0).getTerrainType() == 1):			# Terrain 0 = 1939 (default) ; Terrain 1 = 1941
			for iPlayerX in xrange(gc.getMAX_CIV_PLAYERS()):
				pPlayerX = gc.getPlayer(iPlayerX)
				if pPlayerX.getCivilizationType() == gc.getInfoTypeForString("CIVILIZATION_AMERICA"):
					(pUnit, iter) = pPlayerX.firstUnit(False)
					while(pUnit):
						if pUnit.getDomainType() == DomainTypes.DOMAIN_SEA:
							pUnit.setImmobileTimer(1)
						(pUnit, iter) = pPlayerX.nextUnit(iter, False)

Check the CIVILIZATION_AMERICA. Also, you might have to increase the timer to 2 (I haven't tested it). It will immobilize all US navy for a turn. If you want to explicitly refer to Pearl Harbor fleet, then you would have to locate it precisely (x & y.
 
What is the current status of this one?
 
Testing with several sizes of stacks just outside Pearl Harbor. So far the ai or me crippels the fleet with bombers and then finishes it off with ships. Just a few ships remain. But as USA me or the ai can counter attack with the remaining ships.
Overall it looks fine as it is now. I'm testing some more and then i'll upload it as a patch.
 
I have played a game from 1914 till the first future tech with germany. It's only 1940 so i'll have to stretch the tech research somewath.
I have also encountered sme small bugs with graphics and some things that aren't just quite right.
I've also come up with a lot of ideas and units to add. It will take me some time but i hope to be ready somewhere at the beginning of the new year:

* Post WW2 techs double or triple research time
* Commercial freighter and tankers can make cash
* Add 1914 map religions
* Super Carrier: Add more default planes.
* Airplane factory (Works like tank factory but for airplanes)
* Add buildings like: Theatre, Levee(dike), Library, Courthouse
* Unit: Police squad
* Late game units , Tornado for Germany, Migs for several countries, F16. Thinking of letting counties like Soviet Union trade Licenses for the Mig 21, USA for the F 16. Don't know how to do that yet.
* Add special forces
* ...
 
Overall it looks fine as it is now. I'm testing some more and then i'll upload it as a patch.

Was the patch ever uploaded? :confused:
 
Working on a big update! One of the biggest changes wil be the commando promotion. I removed it from almost all units. It is a to big of an advantage to just "give it away". I have made it part of the blitzkrieg tech. So units at the start of the 1914 map don't have this promotion anymore. The nazies however, start with the promotion in 1939/1941.
There is still work in progress so i hope i will launch this week.
 
Great news and I am happy about commando!
 
Hey Skyfire!

Nice to see that this mod is still going on!! :)

Just came back from gaming vacations, and downloading the mod right now :)

I hope you enjoy it!

I'm playing a 1941 soviet game, i was forced to make peace with the nazies in 1947. I got as far as warsaw, but then i couldn't really push trough. With the Japanese fighting me on the asia front, war anger really started to influence my cities. I got behind with tech research. Nazies got me262's that stopped my airforce enough to push through. So i'm building up forces and at first push back the Japanese, then i'll have a go again. Brittish bailed on me too.
 
Why let Japan to declare on you in the first place? Always War or Peace is the most historical option in WW2, with special cases like Italy resolved through Python events.


P.S. To my disappointment I just loaded Germans and they ALL still have Commando. I can understand 1939 scenario, but by the December 1941 blitzkrieg was technically over (except for summer '42 developments in North Caucasus). Special Blitz "building" also looks rather anachronistic in your flagship scenario. Original German units in 1939 scenario could have Commando (and thus SOME units in 1941), but not building which will empower Nazis until 1945 and beyond!

Blitzkrieg was never an official doctrine or concept of the Wehrmacht, nor was it ever officially adopted or codified. In 2005, Karl-Heinz Frieser summarized blitzkrieg as simply the result of German commanders using the latest technology in the most beneficial way according to traditional military principles and employing "the right units in the right place at the right time" on the operational level of warfare; it was in no way a military doctrine or a new concept. Modern historians now understand blitzkrieg as the outcome of the rejuvenation of the traditional German military principles, methods and doctrines of the 19th century with the latest weapon systems of the interwar period
 
Why let Japan to declare on you in the first place
Well in 1945, Soviets declared war themselves, Python event. I did not code the Italian change of sides. If you play Germany and you are absolutely winning, then suddenly attacked by Italy, that would be strange. Don't know how to code that.
Then again, the same goes for the soviet declaration. Choices, choices :think:

As for your feedback on the Blitzkrieg doctrine; You are absolutely right! It was a last minute decision to remove the commando promotion. So i did not think it all the way trough. I think the commando promotion is more a logistics promotion. I made the choice to make it part of the Blitzkrieg 'tactic' ;) . So it is under construction, and open for feedback.
Same goes for the choice of the building. Last minute dicision making, open for construction/modification.

Original German units in 1939 scenario could have Commando (and thus SOME units in 1941)
:thumbsup:
 
Am I missing something, or this mod has no equivalent of the Lighthouse? (+1 food in water) And what is the reason so many Fishes lacking Fishing boats on them?
 
Am I missing something, or this mod has no equivalent of the Lighthouse? (+1 food in water) And what is the reason so many Fishes lacking Fishing boats on them?

A lot of basic buildings were missing in dacubz original mod. So lighthouse and others, like university and natural and world wonders are on my list for the next version. For the fishing boats; no special reason.
 
While we on that can you please revisit Wonders and maybe make them more WW era related? One can get a feeling that no one had historically fitting Wonders but America. 1939 mod had some great ideas.
 
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