academia
Master of the Universe
but if you only increase the maintenance cost for the american-only units, the other civs shouldnt be affected, right?
mmm... tech research seems to go too quickly for US, taking into account that i can put it at 100% and still make money.
i know it´s the superpowerful industrial USA, but can you try balancing that? maybe increasing the maintenance per unit /incremental cost per new unit built of the same type?
doesnt seem to be fair for the other civs, under the current circumstances.
ok, i´m carrying out a d-day style invasion of france, and it seems that my troops dont suffer a "movement in enemy territory" penalty? not sure how to call that, but i noticed in other scenarios that when you are moving in enemy land, the unit movement is reduced. i really like that feature
any thoughts on that?
good point, i´ll check thatBecause all the units u build have the exp upgrade unit can use enemy roads looks like ^ with a * under it
mmm... not sure about italy, but what about romania and other minor axis allies?maybe making italy germany's vassal?
maybe making italy germany's vassal?
ok, that sounds pretty convincing, hehe. i´ll have to make further testsAll land units have the promotion commando. It came with the original 1914 mod from dacubz. Personally i like the idea. You can advance normally, even in enemy territory. So the base movement of a unit stays pure.
The counter part is that it takes more movement points in all plots than normal. Forrests and hills also have really negative inpact on movement. Therefore roads, railways and highways become more important, but not that cheap to build.
Ex: At the start germany has a few cities surrounded by soviet culture and not that many good roads. So you need good logistics to keep the war going. On top of that healing is hard, you need clinics/hospitals, wich are rare in occupied territory, so medics and ambulances are important, but also rare.
So advancing with large stacks of units without support is foolish.
"Gentlemen, the officer who doesn't know his communications and supply as well as his tactics is totally useless."
- Gen. George S. Patton, USA
mmm... not sure about italy, but what about romania and other minor axis allies?
sorry2baked:
The reason i chose a 1941 scenario is that all cards are on the table. If i make an earlier scenario i would have to make for example japan declare war in 1941. Simple fact is that i don't know how. A 1938 scenario would be very interesting, i agree.
and realistic turns to make buildings.. perhaps make it 4 turns per month like julyweek1 julyweek2 julyweek3 julyweek4 so each year would be 48 turns. then it would make sense if things cost 22 turns to build stuff. or 2 turns per month resulting in 24 turns per year.
oh yea i understand how do u make people declare war.. i guess you would have to take a look at Road to War mod i believe they have it like that
Yes, i was thinking about that. But it would have consequences for the tech tree. But i am already planning on a revision of the tech tree so that can be fixed. It would probably be more realistic. Good plan!![]()
cool, good to knowStill working on the mod. Did a lot of testing and tweaking. Starting on the tech tree soon.