Yes academia. I hope it will be ready soon. Most wwII techs are done. I'm working on post wwII techs.
And i'm playtesting now but my computer is slow and crashing sometimes because it can't handle the large amount of units. I've scaled down the graphics so now its more stable. At the end of the week i'll install civIV on my new computer.
I'm still struggling with the speed that usa developes. I'm playtesting with 4 turns per month but it's developing too fast.
I have reduced sight to 0. This plays very interesting. You have to realy use recon units and planes to plan your advance.
Another thing i've put in is 3 different kinds of oil. Oil becomes a more strategic resource. All the basic units can be built with basic oil wich is present on large parts on the map or is replaced by synthetic oil.
Late wwII units and tank divisions must be built with oil II from medium oil fields. Workers have to build medium oil wells for this bonus and they are more rare on the map than basic oil.
Oil III is can be found in large oil fields. They are located in for example arabia, russia, canada and venezuela. It's needed to make late game units.
The fuel bonus is gone so you have to protect your oil fields from bombers and partisans or deeply penetrating units.
My key goal is to make the game a bit more tactical within the limits of the game ( and my modding skills

). Simply building a large army and go for it won't do the job. It takes planning, gathering intel and use the variety of units available.
That said, i hope the ai can handle it. At the moment i'm playing as germany, it's 1943 and i have advanced into russia. But my economy is bad and my research is falling behind with the allies so i have to slow down my advance and the allies are building strenght. Very interesting.
So i'll post a playable version asap.