WW II December 1941

i know this request is just cosmetics... but can you try matching the portraits of the nation leaders with the real ww2 leaders? (when possible)
seeing ronald reagan as the US leader is quite confusing =P
i´ve even seen animated models of some of them
 
ok, i see that you didnt change it, so i have to repeat my critic:
having tanks with 5 moves and without penalty for using enemy roads is too much.
please consider this... i can eventually attack/destroy 5 enemy units in the same turn with a land unit, while i can only attack/destroy only 1 unit with an aircraft?? mmm... that sounds unbalanced to me.
 
ok, i see that you didnt change it, so i have to repeat my critic:
having tanks with 5 moves and without penalty for using enemy roads is too much.
please consider this... i can eventually attack/destroy 5 enemy units in the same turn with a land unit, while i can only attack/destroy only 1 unit with an aircraft?? mmm... that sounds unbalanced to me.

When you gave me the feedback i had the scenario ready for launch, so i didn't get to that. I've been playing after the launch and the movement started to annoye me:aargh: too haha. It will improve difficulty i hope.

I'm thinking of a movement of 3 is the maximum, without promotion. So 4 is the max, but the promotion will be harder to gain.

Update ready, small update, it may need some tweaking
 
I'm thinking of a movement of 3 is the maximum, without promotion. So 4 is the max, but the promotion will be harder to gain.
that sounds fine :goodjob:
 
I am testing Scenario 1914. Here is what I found:

-There is no Oil II, Oil II, or chemical resource in this map
-Unable to move early machine gun until Infantry logistics: hard to defend conquered cities
-Can't build any Biplane, Improved Biplane or Monoplane: "0 units allowed"
-No point to build Naval Mines until Naval Logistics, can't move them out of cities
-While playing with Austria: "Not connected to Trade Network" with Germany, even with Open Borders. WTH?
-Nations declares war in the same sequence as WW2, so you see Mexico always entering the war against Germany and Italy in 1917 +/-

But there in one BIG bug: conquering cities when you don't see which units are defending it. Example:
LTgAOPD.jpg

Now move Cavalry to the square behind the city:
WJqLDES.jpg

SURPRISE! City conquered, no Cavalry lost, and all the defenders retreated south! LOL
Thats how I conquered Pristina and Belgrade easily.

I know, there is still a lot to do, but you are really close to get an outstanding Mod! :thumbsup:

I'll keep on reporting my feedback
 
SURPRISE! City conquered, no Cavalry lost, and all the defenders retreated south! LOL
Thats how I conquered Pristina and Belgrade easily.
Hmmmm, that sucks. Didn't know that could happen. It will probably result in giving units a +1 sight again.


I know, there is still a lot to do, but you are really close to get an outstanding Mod!
Thanx a lot!!!!
Like i said, it was a last moment discision to put the 1914 scenario in. Thank you for testing it master calhau.
Can't build any Biplane, Improved Biplane or Monoplane: "0 units allowed
Ah yes, i'll fix it in a next update. All the things you mention are fixable i think.

Nations declares war in the same sequence as WW2, so you see Mexico always entering the war against Germany and Italy in 1917 +/-
Hmmm, that was the one thing i thought i had fixed. Ill look into it.

Ceep up giving me feedback!!!:)
 
Updating the 1914 map with the feedback from Master Calhau. Map udated, the only thing i wil not fix is the bug with the easily conquering of the cities. It will mean ill have to give units sight plus 1 and that will change the gameplay i have had in mind. So you'll just have to be honest :lol:

When finished, let me test 1914 scenario again please :)

And, you know, that honest thing is going to be difficult to manage ;)
 
did you make any changes in regards to the tanks/land units moves per turn?
 
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