WW2-Global

I_batman said:
Rocoteh, check what came out in the Civ IV threads yesterday.
It is a good start, albeit a long way from a complete editor.


I_batman,

OK, I will take a look at it.

Rocoteh
 
dferrill said:
Thanks for the imformation its good to know you like civ 3 better i just hope if someone does make a editor for civ 4 that it doesnt effect the people who make mods like yourself for civ 3.

"I dont foresee that happening because of the way graphics are handled in Civ 4 every unit you add to the game slows it down. Also unless you have a super computer you cant play anything larger than a small map. Due to those limitations modding that game becomes very limited unless you really enjoy extremely long wait times. The only advantage that Civ4 enjoys is the ability to script events. Of course then you have to know XML."
BadKharma

Agree.

Even if there should be an editor for CIV IV it must mean that
one get tools for scenario-creation that are much better
than the tools in the CIV III editor.


Rocoteh
 
dferrill said:
Im surprised that someone hasnt tried to improve on the editor for civ 3 seems like it would be easier to do then making one from scratch like there trying to do for civ 4 it would solve alot of problems if someone could.but i guess thats just wishful thinking on my part.

dferrill,

As things looks now it can not be done without permission
and support from those who own the legal rights to CIV 3.

Rocoteh
 
pazza,

Thank you for the report.

"Week 42-Japanese convoys spotted by both Manila and Guam. Bombers are dispatched to deal with the threat at Guam. Unfortunately, one bomber is shot down and the rest all miss. At Manila the convoy disappears, only to be spotted by a fighter on a recon mission. Bombers are dispatched, and severely damage all ships but the transport, for the
cost of only one bomber. The Convoy at Manila consists of one transport, two 1939 Destroyers and one Light Cruiser. The Light Cruiser is sunk, and the two destroyers have only one health bar left. Then, I send four WWI destroyers to destroy the weakened convoy. I lose one, but the convoy is destroyed. The Guam convoy consists of two Light Cruisers, one 1939 destroyer, and one transport. The first Brewster F2A Buffalos roll of the
factories, and I find that they can make the journey to Honolulu and then to Guam."
pazza

More active play from Japan-AI here.
That is positive.

"Week 43-Horrors of horrors! More Japanese units arrive on the American Coast, and I am forced to believe that their fleet is right behind them. Also, the situation in Guam is dire---a heavy cruiser and another transport join the pack. I send some
WWI destroyers from Manila to scout out the area and more bad news. Another convoy is spotted, this time with two transports and three heavy cruisers. I don't know if I can hold Manila much longer. To combat the Japanese threat, all available planes from Honolulu move to the West Coast, and the fleet, which was stationed in the south, prepares for war."
pazza

Very interesting that Japan-AI play this way!
I am really looking forward to hear how this turns out.

Thank you and welcome back.

Rocoteh
 
Hi,
i just downloaded the needed files and installed them.
The game quits after telling me it cannot find Art/Units/China/GuerrillaAttackBStat.wav

I manually checked and i found it was true: there wasn't anyone.
Do you have an idea about what's going on?
Thanks
Rohirwine
 
Where did you put the files? And did you download both of the two files? I never had any trouble.
 
Yes i downloaded everything (arts and graphics and the zipped biq file).
Sorry, i didn't tell you everything. I run WWII global on a mac, but apart directory differences (wich i'm trying to sort out in the proper section), the problem is i manually checked the downloaded (and unzipped) files and i could not find what the application was searching...

Rohirwine
 
Rohirwine said:
Yes i downloaded everything (arts and graphics and the zipped biq file).
Sorry, i didn't tell you everything. I run WWII global on a mac, but apart directory differences (wich i'm trying to sort out in the proper section), the problem is i manually checked the downloaded (and unzipped) files and i could not find what the application was searching...

Rohirwine

Rohirwine,

Does it work now?

Rocoteh
 
Thats weird because that files not in there.

If anything it should be asking for this = GuerrillaAttackB.amb for attack line #2. Because that is the closest thing i can see in the unit folder or unit ini file.
 
recon1591 said:
Thats weird because that files not in there.

If anything it should be asking for this = GuerrillaAttackB.amb for attack line #2. Because that is the closest thing i can see in the unit folder or unit ini file.


The 134 MB download was launched February 26, 2005.
Until now no problems like this have been reported.

Rocoteh
 
I haven't the faintest clue what the problem is, seeing as I've never owned a Mac or that kind of stuff. Perhaps you should ask someone who's owned a Mac and downloaded scenarios.
 
Sorry for the double post, but a lot has happened in the Pacific since my last update.

Week 45-Not much happens. I continue mobilizing my fleet and scouting out the perimeter of Manila. Two submarines are spotted, bombers are dispatched, and one of them is sunk and another has only one bar left. Further recon shows no more convoys in the near vicinity of Manila.

Week 46-Two heavy cruisers and around 3-4 submarines are spotted near Manila, and they destroy much of the WWI destroyer arm of the Philippine defense force. A convoy is spotted, but it takes the “back door” approach to Manila-it goes around the narrow path through the south side of the island. I engage the convoy, two 1939 Destroyers, one heavy cruiser, and a transport with submarines, and destroy both destroyers at the cost of one submarine. I keep a sub there and move one WWI destroyer. This should buy me one more turn, to try to muster a defense of Manila, but at a relatively great sacrifice. I rush the building of one 1939 Infantry for 260 gold. It will help in our last stand at Manila.

Week 47-I continue to buy time. I pound the convoy with the only 3 remaining bombers I have at Manila. I damage the heavy cruiser; it only has 3 health bars left. I continue to “plug the holes” with ships to buy more time for my bombers. A heavy cruiser is spotted north of Manila, but it is not part of a convoy. More fighters and bombers continue to roll off the factory lines; the industrial strength of America is already noted. I continue to move them to the Philippines. I hope with skill and some luck I may be able to stall the fall of Manila.

Week 48-Research is completed for Light Land/Air 1940. I select to research Air 1940 next. Also, the first Carrier C2 is completed in New York. It will be named “Roosevelt.” Plenty of aircraft will be available next turn to fill it up. Alas, I discover a great problem. Without Guam, my F2As cannot make the jump from Honolulu to Manila. The SBDs are fine, but the F2As possess the same bombard strength as a regular bomber, but they can also recon. Manila will be very sore without this loss. Still, the Japanese heavy cruisers act like they are stuck in the mud and the convoy hasn’t moved. But, another heavy cruiser comes into play. Again, it is not in a convoy, so not much concern is noted. However, I am beginning to see the importance of having a battery at Manila, and I will begin that project this turn. Hopefully I can stem the tide long enough for the battery to be built. I continue to pound the heavy cruisers, but my numbers are growing thin. The transport will make it to Manila, that I am sure of. My bombers only slightly damage one of the cruisers, and one gets shot down, bringing their numbers down to two. All in all, things go ill in the Pacific.

Week 49-And so the storm continues to roll on. Manila finally falls, along with its two bombers and fighter. Davao will fall within two weeks. I sell everything inside the city, and I’m going to abandon it. Then I will position my only infantry unit on top of some mountains so it will have a better chance of survival. “Roosevelt” is loaded up with three SBDs, and I’m going to put one F2A on it so it can shoot down enemy fighters. Otherwise, this week goes horrible, and I think my only options are to let my claims in the Philippines fall. I don’t even know what to do with Honolulu. It seems like a nuisance rather than an asset.
 
Sorry for the double post, but a lot has happened in the Pacific since my last update.

Week 45-Not much happens. I continue mobilizing my fleet and scouting out the perimeter of Manila. Two submarines are spotted, bombers are dispatched, and one of them is sunk and another has only one bar left. Further recon shows no more convoys in the near vicinity of Manila.

Week 46-Two heavy cruisers and around 3-4 submarines are spotted near Manila, and they destroy much of the WWI destroyer arm of the Philippine defense force. A convoy is spotted, but it takes the “back door” approach to Manila-it goes around the narrow path through the south side of the island. I engage the convoy, two 1939 Destroyers, one heavy cruiser, and a transport with submarines, and destroy both destroyers at the cost of one submarine. I keep a sub there and move one WWI destroyer. This should buy me one more turn, to try to muster a defense of Manila, but at a relatively great sacrifice. I rush the building of one 1939 Infantry for 260 gold. It will help in our last stand at Manila.

Week 47-I continue to buy time. I pound the convoy with the only 3 remaining bombers I have at Manila. I damage the heavy cruiser; it only has 3 health bars left. I continue to “plug the holes” with ships to buy more time for my bombers. A heavy cruiser is spotted north of Manila, but it is not part of a convoy. More fighters and bombers continue to roll off the factory lines; the industrial strength of America is already noted. I continue to move them to the Philippines. I hope with skill and some luck I may be able to stall the fall of Manila.

Week 48-Research is completed for Light Land/Air 1940. I select to research Air 1940 next. Also, the first Carrier C2 is completed in New York. It will be named “Roosevelt.” Plenty of aircraft will be available next turn to fill it up. Alas, I discover a great problem. Without Guam, my F2As cannot make the jump from Honolulu to Manila. The SBDs are fine, but the F2As possess the same bombard strength as a regular bomber, but they can also recon. Manila will be very sore without this loss. Still, the Japanese heavy cruisers act like they are stuck in the mud and the convoy hasn’t moved. But, another heavy cruiser comes into play. Again, it is not in a convoy, so not much concern is noted. However, I am beginning to see the importance of having a battery at Manila, and I will begin that project this turn. Hopefully I can stem the tide long enough for the battery to be built. I continue to pound the heavy cruisers, but my numbers are growing thin. The transport will make it to Manila, that I am sure of. My bombers only slightly damage one of the cruisers, and one gets shot down, bringing their numbers down to two. All in all, things go ill in the Pacific.

Week 49-And so the storm continues to roll on. Manila finally falls, along with its two bombers and fighter. Davao will fall within two weeks. I sell everything inside the city, and I’m going to abandon it. Then I will position my only infantry unit on top of some mountains so it will have a better chance of survival. “Roosevelt” is loaded up with three SBDs, and I’m going to put one F2A on it so it can shoot down enemy fighters. Otherwise, this week goes horrible, and I think my only options are to let my claims in the Philippines fall. I don’t even know what to do with Honolulu. It seems like a nuisance rather than an asset.
Interesting report but dont give up on hanging onto the Phillipines,it will be crucial in your fight against Japan i had the same problem playing as Japan i couldnt hold onto Truk but was able to comeback later after i built up my forces and retake it and eventually took Manilla also,next stop Guam and Davao.sometimes its better to retreat and comeback to fight another day like the old saying goes you may have lost the battle but you havent lost the war :D
 
pazza,

Thank you for the report.

"Week 45-Not much happens. I continue mobilizing my fleet and scouting out the perimeter of Manila. Two submarines are spotted, bombers are dispatched, and one of them is sunk and another has only one bar left. Further recon shows no more convoys in the near vicinity of Manila.

Week 46-Two heavy cruisers and around 3-4 submarines are spotted near Manila, and they destroy much of the WWI destroyer arm of the Philippine defense force. A convoy is spotted, but it takes the “back door” approach to Manila-it goes around the narrow path through the south side of the island. I engage the convoy, two 1939 Destroyers, one heavy cruiser, and a transport with submarines, and destroy both destroyers at the cost of one submarine. I keep a sub there and move one WWI destroyer. This should buy me one more turn, to try to muster a defense of Manila, but at a relatively great sacrifice. I rush the building of one 1939 Infantry for 260 gold. It will help in our last stand at Manila."
pazza

An interesting situation.

Its possible I will add some island-cities in the Pacific in version 2.4.
I am close to the city-limit so some cities in other areas will
have to be removed in such a case.

"Week 48-Research is completed for Light Land/Air 1940. I select to research Air 1940 next. Also, the first Carrier C2 is completed in New York. It will be named “Roosevelt.” Plenty of aircraft will be available next turn to fill it up. Alas, I discover a great problem. Without Guam, my F2As cannot make the jump from Honolulu to Manila. The SBDs are fine, but the F2As possess the same bombard strength as a regular bomber, but they can also recon. Manila will be very sore without this loss. Still, the Japanese heavy cruisers act like they are stuck in the mud and the convoy hasn’t moved. But, another heavy cruiser comes into play. Again, it is not in a convoy, so not much concern is noted. However, I am beginning to see the importance of having a battery at Manila, and I will begin that project this turn. Hopefully I can stem the tide long enough for the battery to be built. I continue to pound the heavy cruisers, but my numbers are growing thin. The transport will make it to Manila, that I am sure of. My bombers only slightly damage one of the cruisers, and one gets shot down, bringing their numbers down to two. All in all, things go ill in the Pacific"
pazza

Very positive that Japan-AI is a challenge though.

"Week 49-And so the storm continues to roll on. Manila finally falls, along with its two bombers and fighter. Davao will fall within two weeks. I sell everything inside the city, and I’m going to abandon it. Then I will position my only infantry unit on top of some mountains so it will have a better chance of survival. “Roosevelt” is loaded up with three SBDs, and I’m going to put one F2A on it so it can shoot down enemy fighters. Otherwise, this week goes horrible, and I think my only options are to let my claims in the Philippines fall. I don’t even know what to do with Honolulu. It seems like a nuisance rather than an asset."
pazza

I guess the Philippines will be very hard to hold now.

A very interesting playtest. I am really looking forward to hear how
it turns out.

Thank you and welcome back.

Rocoteh
 
Rocoteh
In v2.2 I added some cities & found that there are 3 available before you reach the limit. I added 4(Rabaul,Saipan,Kwajalein & Balikpapen on Borneo). I had no trouble adding the first 3 but couldn't do the 4th until I changed the Solomon Islands to an airfield.After I did that I had no problem adding the 4th city. Hope that info helps.

The Dragonlord
 
Rocoteh
In v2.2 I added some cities & found that there are 3 available before you reach the limit. I added 4(Rabaul,Saipan,Kwajalein & Balikpapen on Borneo). I had no trouble adding the first 3 but couldn't do the 4th until I changed the Solomon Islands to an airfield.After I did that I had no problem adding the 4th city. Hope that info helps.

The Dragonlord

The Dragonlord,

Sounds very good.

I will have this idea in mind with regard to version 2.4.

Rocoteh
 
The Dragonlord,

Sounds very good.

I will have this idea in mind with regard to version 2.4.

Rocoteh

Has any additional consideration been given to the terrain change instead of a "city?" I believe that full city abilities should be reserved for large settlements in the Pacific (Hawaii, Saipan, Truk, Rabaul, etc) but there should be many smaller "bases." I have made some unsuccessful attempts at changing the program; is there anyone else looking at this problem? However, If you feel that it cannot be done this community will accept your guidance.
 
Has any additional consideration been given to the terrain change instead of a "city?" I believe that full city abilities should be reserved for large settlements in the Pacific (Hawaii, Saipan, Truk, Rabaul, etc) but there should be many smaller "bases." I have made some unsuccessful attempts at changing the program; is there anyone else looking at this problem? However, If you feel that it cannot be done this community will accept your guidance.

Aecon,

The problem is (as often) AI. It will go for cities.
However it will not go for terrain, with the possible exception
of terrain with resources.

Rocoteh
 
I do enjoy this scenario, even though I have never concluded the games I've started.

Is there a PBEM version of it?
 
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