aarg... hung by my own rope.
well, it's just that I have a different vision on how to nerf adepts and all while still enabling fun in using them.
I never said that it didn't nerf and didn't work for that purpose.
It's just that, for me, it is pet peeve (?) : having mechanics which effect is made void due to rounding mechanics.
Those promotions are things that make people think that the promotion will have an effect when in fact it does not, or only in a limited number of situations that are not explicit when reading the effect of the promotion... as it depends on a "hidden mechanism : rounding error".
And, if you remember correclty, my points for nerfing adepts was more on :
"please don't give damage spells so early"
"please reduce max damage spell" / damage per spell.
IIRC it was not "spells are too cheap" or "spells allow too many targets" (save maybe for fireball and greater fireball).
(totally unrelated, but poison bomb attacks much more units than a fireball, for no mana cost, and no tech cost, even if limited to living units).