Turn 0: 4000 BC - Change some stuff in prefs.
This is a nice starting spot so I settle and Istanbul is founded. Warrior pops out of goodyhut and I send him SE onto hill. We start another warrior in town and worker goes to the cow. Research Pottery at 100% - 16 turns. Interesting to see that we have a wheat on plains, I have to figure out if we can make a 4 turn settler/warrior city, we certainly have enough bonus-shields after expansion and a wine ( we have 3 wines as far as I can see ) on plains that can be mined. Ah well. that's for later.
Turn 1: 3950 BC - Worker starts irrigating cow. Warrior moves SE and sees only hills and mountains.
Turn 2: 3900 BC - Warrior steps E onto mountain and spots a goodyhut eastwards, but more important is a wheat on grassland. A good spot for a second city already! Some jungle to deal with there later tho, but our industrious workers will take care of that
Turn 3: 3850 BC - Worker done irrigating, I havn't done the maths and you can tell me later, but I will drag water to the wheat on the plains. Withouts roads for now to save growth turns. We will get Pottery in good time anyways. Warrior is next to goodyhut.
Turn 4: 3800 BC - Warrior gets maps from GH. lots of wheat around and more jungle. There are spices south-east-wards of Istanbul. Worker starts irrigate grassland.
Turn 5: 3750 BC - Istanbul warrior -> warrior. New warrior NW. Southern warrior SE.
Turn 6: 3700 BC - SE warrior continues SE, spots more grassland wheats and more jungle. N warrior goes W. Worker finsihed irrigating, moves to wheat. Pop is 2 now and the computer just loves those forests, so I veto that and change one citizen to bonusgrass. Next warrior in 2 turns.
Turn 7: 3650 BC - Worker starts irrigating wheat. N warrior goes W and finds game in forest, are we in a breeding spot or what? S warrior goes S.
Turn 8: 3600 BC - Istanbul warrior -> settler. New warrior N. Other warriors scout but find nothing interesting, except coast to the NW.
Turn 9: 3550 BC - Worker done irrigating wheat, starts road. Yep, an ocean north of us, other scouts has nothing of value to report.
Turn 10: 3500 BC - Istanbul expands its borders and of course citizen starts to work forest, I change that to wheat. We have 5 food/turn now fellows! Scouts scout and find very little.
Turn 11: 3450 BC - Istanbul is now pop 3 and need some luxes - 10 %. Again citizen likes the forest better than food, so I change. Worker moves from roaded wheat to bonusgrass. Scouts report nada, only lots of lands for us to settle. Good news in a way
Turn 12: 3400 BC - Worker starts mining bonusgrass. Southern warrior spots another goodyhut. Northern scout stumbles over a cow near the coast.
Turn 13: 3350 BC - Northern scout stumbles over a another cow near the coast.
Western scout finds another cow, this is food galore here guys! S warrior next to goodyhut.
Turn 14: 3300 BC - We learn Pottery -> Alphabet 90 % - 32 turns. S warrior onto goodyhut and finds angry barbs, but spots yellow borders S. W warrior sees pink borders.
Turn 15: 3250 BC - Southern warrior gets attacked over a river and dies
, well he was a conscript after all, but now we have to walk all that way to say hello to yellow. Meantime pop 4 and mine is done and settler is timely produced. Worker on line next and will take 4 turns, matching next pop. Send settler towards wheats SE. Worker roading mine. Again citizen choose to work on tiles that don't give us 5/turn food and I change
This is important, for every pop, settler, worker or border expansion, please check the city so we have 5 food per turn!
Turn 16: 3200 BC - Say hello to Arabia to the west, they got Burial. Im not selling Masonry for CB and 35g. Masonry can be worth trading better stuff with, no need to hurry.
Turn 17: 3150 BC - Worker finished roading mine, move to next BG. Scouts report very little.
Turn 18: 3100 BC - Worker starts mining BG. Scouts finds nothing.
Turn 19: 3050 BC - Istanbul worker -> granary/20t. Same as always, with pop change the comp chooses less food an more shields...I change yet again to 5 food per turn. New worker onto forest for chop. Edrine founded E of Istanbul, set to warrior. N now NE warrior spots 2 goodyhuts!! Something for next player to enjoy
Turn 20: 3000 BC - For reasons unknown the people present us with a new lawn for the palace. New worker starts chopping forest to help granary build. Move W warrior W and he's next to another goodyhut. So there, 2 warriors next to GH's and who will take over to find out what treasures are hidden?
Alphabet in 16 turns, let worker finish chop and it is time to connect wines for happiness.
And please, do not forget check the city after every pop-change or border expansion. We want it to stay at 5 food per turn!
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