Ynaemp can’t load saved games

Civfan1981nyc

Chieftain
Joined
Dec 4, 2016
Messages
40
@Gedemon i posted this in a different thread and you suggested I post LUA console info here. I can’t load saved games. Here’s what the LUA console says
Good Morning
[ Lua State = Main State ]
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
LoadScreen: true
LoadScreen: false
LoadScreen: true
LoadScreen: true
YnAMP_Script: Yet (not) Another Maps Pack version Beta .7.3.3 (2016-2018) by Gedemon
YnAMP_Script: loading YnAMP_Script.lua
YnAMP_Script: Map Name = GiantEarth
YnAMP_Script: Activating Auto City Naming...
Runtime Error: bad argument #1 to 'func' (function expected, got nil)
stack traceback:
[C]: in function 'func'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1361823907\LUA\Farm.lua:84: in function '(main chunk)'
[C]: in function '(anonymous)'
Lua callstack:
ObregonGreatArtistPoints: Obregon scripts running I think
ObregonProductionBurst: Obregon production scripts running I think
PorfirioEraScore: Porfirio scripts running I think

Please let me know. Thank you!
 
First, where can I get the dB and modding logs? Second, I’m able to load saved games as long as I haven’t typed “reveal all” to reveal entire map. I saw another thread about not being able to load saved games if enableruner = 0. Has this issue been brought up before?
 
Are you sure that your game is up to date ?
 
errors in the logs that AFAIK shouldn't be there with an updated PC version.

And if you use the PC version, the update are automated on steam. No ideas for the state of the mac version.

I can't see any errors related to YnAMP anyway, so you'll have to sort out which of the other mods cause the issue, if it's not the game itself.
 
Hi Gedemon
I completely reinstalled the game and am still having the same issue! I have attached the modding log. If you have a moment please take a look. Thank you!
 

Attachments

Also, I took a look at the LUA log and it mentioned an error with OBREGON scripts - which would be the MEXICO CIV mod I am using. I started a new game without using Mexico (but mod still enabled), saved game, quit, tried load again and the game crashed again. Do I need to disable the mod entirely? Is it the MEXICO CIV mod?
 
One more thing (sorry for all the posts) but I was reading through the forums and found a post that said mods are being disabled when you load a saved game. Could that be what is happening here?
 
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