I do not ask for this. Seeing on the example maps always all 4 passages open, I think, it is an unfair advantage to the human player knowing he has guaranteed (or highly possible) passages without exploring a tiny bit. Also boring. It would be perfect, if every passage could have eg. a 25% probability of being closed - independent of the others. Seldom _all_ passages open & VERY seldom _all_ passages closed. So one can see from the beginning where the constriction is. Maybe even "bridge" the ocean by settling a 1tile-island in the old world and building a harbour in the new world?? Where does Kupe start? I'd like the option he (or any other leader) could start in the new world (and try to run away). .