cvb
Prince
- Joined
- Jun 12, 2017
- Messages
- 446
I do not ask for this. Seeing on the example maps always all 4 passages open, I think, it is an unfair advantage to the human player knowing he has guaranteed (or highly possible) passages without exploring a tiny bit. Also boring.Can't have a "if one's closed then open the other" option [...]
It would be perfect, if every passage could have eg. a 25% probability of being closed - independent of the others. Seldom _all_ passages open & VERY seldom _all_ passages closed.
So one can see from the beginning where the constriction is. Maybe even "bridge" the ocean by settling a 1tile-island in the old world and building a harbour in the new world??The minimal ocean space should be "1" at small size, even without islands, and it scales up with bigger maps.
Where does Kupe start? I'd like the option he (or any other leader) could start in the new world (and try to run away).
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