Thanks for the answer, Godemon!
Do you know if it's possible to change the minimum distance between starting positions? I like to play on crowded small maps, so I would be willing to change the minimum dist to crowd it even more!
lower those value
Code:
'START_DISTANCE_MAJOR_CIVILIZATION'
'START_DISTANCE_MINOR_CIVILIZATION'
in the common ruleset.
note that it will be applied only in the large scale ruleset in next version, the small and medium will use the game's default values.
Is this mod intended to work online, and if it is then any idea about couple issues we're having:
- Playing with barbarians and a map size of Giant or greater, the time in between turns seems to take longer than the actual turns. Sometimes we'd wait even 2+ minutes for the "Please wait" .. My friend's theory is that the map is so big that there are SO MANY barbarians that are moving around during that period which is causing the lag but idk .. Either way Giant maps or greater are literally unplayable with barbs on.
- Play Europe Again doesn't work properly online (at least not with default settings): The host player will spawn in as intended, but other players do not spawn in at all. The map loads, but they do not have any units to move or to do anything. If they leave the game and rejoin, they can take over a random civ, but they will see that the game has a lesser amount of civs total than originally intended.
- Map scripts don't want to work online at all. When we choose a map script, ie. Euro Medium, when the game starts the game just returns to the Main Menu for all of the players
Should work online, check for the special character in windows user name issue.
On Giant earth with classical ruleset
Now that I do the math, the number is consistent with the x1.5 hardcoding.
Try to put 25 civs in the settings and see what happens ? (uncheck the prevent duplicate leaders option)
it should give 37 CS, and, if the code works as intended, you shouldn't have duplicate civs, only the 18 (19 with DLC) majors.
note that the total major+minor number when setting up the map is ~60 (62 I think, 63 being the "barbarian" player), so a number higher than 25 major civs will give lesser CS than the expected 37 (25x1.5), because there will be 26 (or more) slots reserved for the Majors, even if only 18 are placed on the map in the end, and there will be 36 (or less) slots available for CS.
this is speculation, needs confirmation
What happened with Russia's TSL on the Giant Earth Map? Neither St. Petersburg's location nor Moscow's. I mean the start location of the capital.
Wow, yes, no idea how/when it was moved there
Maybe a typo, it's at 32,72 instead of 38,72 (Moscow), I'll move it back east in the next update, thanks.
I noticed on England game on Greatest Earth map the location names appeared to be working. I dropped my 4th settle on the main continent, and it auto-named it Rouen.
I tried Arabia and didn't quite notice the same thing, (my city deep in Africa was "Medina" and a city in the Persia capitol location was "Sa'naa" but I'm guessing it's just certain areas haven't been completely coded).
In any case this is all an amazing effort, thanks to everyone involved.
I had made a quick city map for France to test my code on the Greatest Earth Map (the quickest to load...), but the only map with a good city map is Play Europe Again ATM (thanks again guys !)
Edit : and see here if you want to help :
https://forums.civfanatics.com/forums/civ6-creation-customization.541/