YnAMP - Yet (not) Another Maps Pack

YnAMP - Development thread Civ6

I was answering bagigino post, I'd like to know if any previous version of the mod is working for him, but I highly doubt it will be the case.

I was asking for the drivers version because some games patches may require drivers update.

Yes, I know what you were answering. :)

But I'm still interested in which versions of Windows people are having trouble with.
 
Stavo rispondendo al post bagigino, vorrei sapere se una versione precedente del mod sta funzionando per lui, ma dubito molto che sia il caso. Ho chiesto la versione dei driver perché alcune patch di giochi potrebbero richiedere aggiornamenti dei driver

I put 4.0 back and it's okay ... I do not have a crash
 
On my fourth run with Cleopatra on a Huge map with 11 civs (including mine) and 26 city states, with civs starting in their real-world locations, all of a sudden my first two cities are both called Thebes...

It's the first time I built my second city below the first one, between the Nile and the Gulf, right across from the Arab dude's city (to try and keep a passageway to the ocean).

I had a look at the CityNames_Text.xml file but there's no double entries (except the original Egyptian capital's name is "Râ-Kedet" and the second one's called Thebes).

In my first three runs, I added cities near the Mediterranean Sea (smack on the Nile delta, to the right near the Dead Sea and left, underneath Gibraltar) with Thebes more or less in the spot where the Settler sat at the start.

Is there a way to avoid this or to at least rename cities in Civ6?

Apologies if this issue has already been addressed, but there's 97 pages worth of chit-chat here, so, hey...
 
I did that, relocated Australia to "Darwin", even as far as creating a new city-state "Sydney" in the (GE) map file bringing total number of city-states on file to 31, and created a GE map with 31 city-states, still no Sydney...idk what's wrong.

It's definitely possible to play through an entire game on a Giant Map at
ludicrous size.

Here's a screenshot one turn before a science victory as Australia at marathon
pace, emperor level, 24 civs, 60 city states.
I started at Cooktown and Sydney appeared as a city-state. Auckland also came
up which is why the coastal tiles have extra production.
I didn't need to develop the tiles around Uluru because I had enough elsewhere.
oz1b4win.jpg
 
On my fourth run with Cleopatra on a Huge map with 11 civs (including mine) and 26 city states, with civs starting in their real-world locations, all of a sudden my first two cities are both called Thebes...

It's the first time I built my second city below the first one, between the Nile and the Gulf, right across from the Arab dude's city (to try and keep a passageway to the ocean).

I had a look at the CityNames_Text.xml file but there's no double entries (except the original Egyptian capital's name is "Râ-Kedet" and the second one's called Thebes).

In my first three runs, I added cities near the Mediterranean Sea (smack on the Nile delta, to the right near the Dead Sea and left, underneath Gibraltar) with Thebes more or less in the spot where the Settler sat at the start.

Is there a way to avoid this or to at least rename cities in Civ6?

Apologies if this issue has already been addressed, but there's 97 pages worth of chit-chat here, so, hey...

Not all the locations are mapped still, so it's quite possible that your second Thebes is simply founded outside the mapped area. In this case the game just defaults back to the standard name list, regardless of the existing naming done by the YnAMP mod. However, it's hard for me to say without knowing exactly which map you're using and exactly where the cities are.
 
Not all the locations are mapped still, so it's quite possible that your second Thebes is simply founded outside the mapped area. In this case the game just defaults back to the standard name list, regardless of the existing naming done by the YnAMP mod. However, it's hard for me to say without knowing exactly which map you're using and exactly where the cities are.
Also the code should prevent duplicate names on the same continent but allow duplicate on different continents.

Maybe I should add a check to prevent a Civilization to build a city with a name it already use, whatever the position ?
 
On my fourth run with Cleopatra on a Huge map with 11 civs (including mine) and 26 city states, with civs starting in their real-world locations, all of a sudden my first two cities are both called Thebes...

It's the first time I built my second city below the first one, between the Nile and the Gulf, right across from the Arab dude's city (to try and keep a passageway to the ocean).

I had a look at the CityNames_Text.xml file but there's no double entries (except the original Egyptian capital's name is "Râ-Kedet" and the second one's called Thebes).

In my first three runs, I added cities near the Mediterranean Sea (smack on the Nile delta, to the right near the Dead Sea and left, underneath Gibraltar) with Thebes more or less in the spot where the Settler sat at the start.

The 2nd city for Egypt is named Thebes in the Civilizations.xml file.
There is also a THEBES_EURO in the CityMap.xml file, but I'm not sure if that
would have been used for Egypt unless you built far enough north for it to be
used.
 
I also use the "Really Advanced Setup Lite" mod and the problem vanished when ticking the box for "use generic names" for cities when using the advanced options added by that mod.

So, maybe the Really Advanced Setup" mod uses a different set of city names which clashes with the one from the game?

Thanksfor the replies, peeps ;)
 
I also use the "Really Advanced Setup Lite" mod and the problem vanished when ticking the box for "use generic names" for cities when using the advanced options added by that mod.

So, maybe the Really Advanced Setup" mod uses a different set of city names which clashes with the one from the game?

Thanksfor the replies, peeps ;)
That's a YnAMP option, when checked the mod won't use city name that are set to be exclusive for a Civilization.

A screenshot showing the position of the duplicate city names (showing both cities, or 2 screenshots) would be helpful to debug this.
 
If you just try guessing co-ordinates yourself, you might end up in the sea, or
some other "forbidden" location, and the program will crash.

I don't know about Largest Earth, but with Giant Earth there is a very extensive
list of locations in a file named CityMap.xml in the same directory as Map.xml.
You can look up the co-ordinates for the location of the city you want in that
file and then replace the coordinates in the Map.xml file.

For example, if you want to start in Adelaide, look in CityMap.xml. It shows:
<Replace MapName="GiantEarth" X="97" Y="10" CityLocaleName="LOC_CITY_NAME_ADELAIDE" Area="0" />
which is the location of Sydney.

In Map.xml you will see the line:
<Replace MapName="GiantEarth" Civilization="CIVILIZATION_AUSTRALIA" X="92" Y="24" />

Replace the X and Y ordinates so it now looks like:
<Replace MapName="GiantEarth" Civilization="CIVILIZATION_AUSTRALIA" X="97" Y="10" />

When you restart Civ, your settler will appear in Adelaide, you lucky, lucky bastard!
Drop in, but bring cake.

You might not be getting Sydney to appear as a city-state when you choose only
31 city states. I always choose 60. Also, it might be that Sydney doesn't appear
because others have been (randomly) chosen by the program.

I noticed that using the Closer Cities option in Gedemon's Add-Ons mod changed
the behaviour of many things in the Giant Map, for the better!
Firstly, it made Giant's Causeway, Eyjafjallajokull and Lysefjord wonders appear.
They never did when I used the standard separation of 3 hexes.
Secondly, a whole raft of city-states came up that didn't before.
For example, Antananarivo was never created because, I presume, it was too
close to the Tsingy wonder on Madagascar. Auckland appeared for the first time
as well. (That's a great one to get, and to keep other civs from finding for as
long as you can, btw.)

I also use the Remove Close City-States mod in Add-Ons, which removes Lisbon,
Brussels and Geneva, so you don't actually end up with 60 CS in total.

thanks for the lengthy reply, I appreciate it. Sadly, even with max 60-city states, still don't see Sydney...I guess I will just have to drop difficulty settings a level, or two...to compensate for being the lonely islander/continenter...
 
That's a YnAMP option, when checked the mod won't use city name that are set to be exclusive for a Civilization.

A screenshot showing the position of the duplicate city names (showing both cities, or 2 screenshots) would be helpful to debug this.

Could this be the problem?

In the file Map.xml in directory LargestEarth, there are numerous entries beginning with
<Replace MapName="LargestEarth"...

However, in the CityMap.xml file in the same directory, the entries begin with
<Replace MapName="GiantEarth"

Thebes is one of the (only) three cities in that file.
 
Could this be the problem?

In the file Map.xml in directory LargestEarth, there are numerous entries beginning with
<Replace MapName="LargestEarth"...

However, in the CityMap.xml file in the same directory, the entries begin with
<Replace MapName="GiantEarth"

Thebes is one of the (only) three cities in that file.
Could be the problem here yes, definitively an error on my end anyway, I'll fix that in next release.
 
Could be the problem here yes, definitively an error on my end anyway, I'll fix that in next release.

The same problem is in the CityMap.xml file in the GreatestEarthMap directory.

The 1st three entries for MECCA, MOSCOW, and THEBES start with
<Replace MapName="GiantEarth..." instead of the correct <Replace MapName="GreatestEarthMap..."
 
Definitely not a priority, but I would correct the spelling of ARGENTINA in some .xml files.
Change
<Replace MapName="GiantEarth" X="156" Y="16" CityLocaleName="LOC_CITY_NAME_SAN_JUAN_ARGERNTINA" Area="0" />
to
<Replace MapName="GiantEarth" X="156" Y="16" CityLocaleName="LOC_CITY_NAME_SAN_JUAN_ARGENTINA" Area="0" />
in file: Yet (not) Another Maps Pack/Maps/GiantEarth/CityMap.xml
and change
<Replace Tag="LOC_CITY_NAME_SAN_JUAN_ARGERNTINA" Text="San Juan" Language="en_US" />
to
<Replace Tag="LOC_CITY_NAME_SAN_JUAN_ARGENTINA" Text="San Juan" Language="en_US" />
in file: Yet (not) Another Maps Pack/GamePlay/GamePlayText.xml

They are not errors, as such, but it might help one day when punch-card Fortran
programmers like me search for the country name.
 
Just a check for everyone: are you able to post new threads in this subforum or the bug reports forum ?
Bumping this question, anyone to check if they have the "post new thread" button available in those subforums ?
 
I don't see a "post new thread" button on this page.
 
Thanks, I'll ask to check the authorization.
 
I am using the latest version of the YNAEMP Play Europe Again map (after the Nubia DLC) with the Faster Border Expansion addon and Quo's Everyone's Expansionist mod. The game always freezes and crashes somewhere between 40-70 turns in on this map, no matter which civ I use. Have the YNAEMP addons been updated? Anyone know what the problem is?
 
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