YnAMP - Yet (not) Another Maps Pack

YnAMP - Development thread Civ6

So you mean download the zip and put the unzipped folder directly in /Applications/Civ6.app/Contents/Assets/Base/Assets?
 
While the hotfix yesterday did not change the DLC LoadOrder, it does seem to have fixed the R&F+DLC breakage for me. I tried a few of the usual things that provoke LoadOrder bugs, like switching timestamps around, and I could not get the game to crash back to menu. I suspect they made a change to the core game that detects ordering dependencies.
 
So you mean download the zip and put the unzipped folder directly in /Applications/Civ6.app/Contents/Assets/Base/Assets?
I don't know how you install mods on Mac, but I suppose it's not in the assets folder, see the mac forum for general instruction.

While the hotfix yesterday did not change the DLC LoadOrder, it does seem to have fixed the R&F+DLC breakage for me. I tried a few of the usual things that provoke LoadOrder bugs, like switching timestamps around, and I could not get the game to crash back to menu. I suspect they made a change to the core game that detects ordering dependencies.
IDK, I've seen some reports of the problem since the patch, but I can't test myself.
 
Are the new R&F resources not available on the Ludicrous map? Only 50 turns into a game, so perhaps its just luck of the draw, but I was just curious.
 
Lack of time.

BTW, does anyone want to takeover the maintenance of my mods (some or all) on CFC?

Serious question, it's to the point where I'll have to make a choice between supporting the current mods or creating more contents. And I'm going for the later.
 
I'm about 100 turns in on giant, 34 civs, 25 city-states, no barbs. 34/27 doesn't work for me.

33/28 works for me with Terra at ludicrous (200x100) scale.
And it's fantastic fun!
 
Use my larger maps only version posted 2-3 pages back, reefs will spawn in that because it uses the vanilla map creation, just adds larger map sizes.
Btw i noticed i can use YnAMP if i remove the loadorder entry in its .modinfo without needing to use the DLC fix.
But yeah, the biggest problem so far is still the bug with missing sound on large maps midgame. Must be a vanilla issue.
There's always something broken with a new game isnt there? Sigh.
 
Use my larger maps only version posted 2-3 pages back, reefs will spawn in that because it uses the vanilla map creation, just adds larger map sizes.
Btw i noticed i can use YnAMP if i remove the loadorder entry in its .modinfo without needing to use the DLC fix.

Thanks. I'll try that to see if I can get more than 33 civs, 28 cs
(but keeping within the total limit.)

But yeah, the biggest problem so far is still the bug with missing sound on large maps midgame. Must be a vanilla issue.
There's always something broken with a new game isnt there? Sigh.

We don't bother with sound, so it's a zero-level problem for me
and my family. :)
 
About the reefs, could someone zip and post the FeaturesGenerator.lua that must be somewhere in the R&F DLC folder?
 
Use my larger maps only version posted 2-3 pages back, reefs will spawn in that because it uses the vanilla map creation, just adds larger map sizes.
I saw you had posted that. It's pretty much the same as the one I'm using now that I created way back before I started using YnAMP. My question was more out of curiosity, since I haven't seen anyone else mention it.
About the reefs, could someone zip and post the FeaturesGenerator.lua that must be somewhere in the R&F DLC folder?
Attached. Thanks for looking at this.
 

Attachments

I just noticed that Australia (the continent) is wrongly tagged in YnAMP as "Asia". Also South America is tagged as just "America".

This was a problem that caused me to get a Dark Age because I had the quest to go colonize other continents and I was coming from Asia; then I assumed my new city on the Australian continent would be deservedly seen as a city in a New continent, but it was not.

I suggest you add "Oceania" and "South America" as two more continents, as this is important now with Rise and Fall Civ 6.
 
I just noticed that Australia (the continent) is wrongly tagged in YnAMP as "Asia". Also South America is tagged as just "America".

This was a problem that caused me to get a Dark Age because I had the quest to go colonize other continents and I was coming from Asia; then I assumed my new city on the Australian continent would be deservedly seen as a city in a New continent, but it was not.

I suggest you add "Oceania" and "South America" as two more continents, as this is important now with Rise and Fall Civ 6.
I'll do that as soon as there is a paint tool in the worldbuilder.
 
I saw you had posted that. It's pretty much the same as the one I'm using now that I created way back before I started using YnAMP. My question was more out of curiosity, since I haven't seen anyone else mention it.

Attached. Thanks for looking at this.
Thanks, update on gitHub, let me now if it works for R&F (see note below for settings)

Code:
- add ethnicity entries for DLC Civilizations (used for culturally linked start position)
- add Reef placement on maps (use "Map Generator" option for "Features Placement" to allow spawning on Earth maps)
 
Thanks, update on gitHub, let me now if it works for R&F (see note below for settings)
We have reefs again! :clap: Looks good and everything seems to work great. The only thing that still concerns me is the lack of, or rather nonexistence of, turtles. I generated several maps on my preferred size - "Enormous" - and a few on smaller sizes, but never saw a single Turtle resource. I generated a couple Giant maps and did see three and four turtles respectively. I know you don't have R&F, but does that seem normal?
 
Here's Expansion1_Resources.xml...
Spoiler :

<?xml version="1.0" encoding="utf-8"?>
<GameInfo>
<Types>
<!--Luxury -->
<Row Type="RESOURCE_AMBER" Kind="KIND_RESOURCE"/>
<Row Type="RESOURCE_OLIVES" Kind="KIND_RESOURCE"/>
<Row Type="RESOURCE_TURTLES" Kind="KIND_RESOURCE"/>
</Types>
<TypeTags>
<Row Type="RESOURCE_OLIVES" Tag="CLASS_GODDESS_OF_FESTIVALS"/>
</TypeTags>
<Resources>
<Row ResourceType="RESOURCE_AMBER" Name="LOC_RESOURCE_AMBER_NAME" ResourceClassType="RESOURCECLASS_LUXURY" Happiness="4" AdjacentToLand="true" Frequency="2" SeaFrequency="2"/>
<Row ResourceType="RESOURCE_OLIVES" Name="LOC_RESOURCE_OLIVES_NAME" ResourceClassType="RESOURCECLASS_LUXURY" Happiness="4" Frequency="2"/>
<Row ResourceType="RESOURCE_TURTLES" Name="LOC_RESOURCE_TURTLES_NAME" ResourceClassType="RESOURCECLASS_LUXURY" Happiness="4" SeaFrequency="2"/>
</Resources>
<Resource_ValidTerrains>
<Row ResourceType="RESOURCE_AMBER" TerrainType="TERRAIN_COAST"/>
<Row ResourceType="RESOURCE_OLIVES" TerrainType="TERRAIN_GRASS"/>
</Resource_ValidTerrains>
<Resource_ValidFeatures>
<Row ResourceType="RESOURCE_AMBER" FeatureType="FEATURE_JUNGLE"/>
<Row ResourceType="RESOURCE_AMBER" FeatureType="FEATURE_FOREST"/>
<Row ResourceType="RESOURCE_FISH" FeatureType="FEATURE_REEF"/>
<Row ResourceType="RESOURCE_TURTLES" FeatureType="FEATURE_REEF"/>
</Resource_ValidFeatures>
<Resource_YieldChanges>
<Row ResourceType="RESOURCE_AMBER" YieldType="YIELD_CULTURE" YieldChange="1"/>
<Row ResourceType="RESOURCE_OLIVES" YieldType="YIELD_GOLD" YieldChange="1"/>
<Row ResourceType="RESOURCE_OLIVES" YieldType="YIELD_PRODUCTION" YieldChange="1"/>
<Row ResourceType="RESOURCE_TURTLES" YieldType="YIELD_SCIENCE" YieldChange="1"/>
</Resource_YieldChanges>
<Resource_SeaLuxuries>
<Update>
<Where MapArgument="3"/>
<Set>
<Large>3</Large>
<Huge>3</Huge>
</Set>
</Update>
<Update>
<Where MapArgument="4"/>
<Set>
<Small>3</Small>
<Standard>3</Standard>
<Large>4</Large>
<Huge>4</Huge>
</Set>
</Update>
</Resource_SeaLuxuries>
</GameInfo>



Turtles populate if you give them a ValidTerrain entry (coast) and pull the ValidFeature entry (reef), but it doesn't work if you leave the feature entry.

Fish show up on reefs, but not turtles. What's the intention with vanilla R&F maps, reefs only?

edit: correction... turtles do get placed with the default conditions, but rarely. Reefs themselves are just low frequency relative to total coast tiles.
 
Last edited:
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