I don't know how you install mods on Mac, but I suppose it's not in the assets folder, see the mac forum for general instruction.So you mean download the zip and put the unzipped folder directly in /Applications/Civ6.app/Contents/Assets/Base/Assets?
IDK, I've seen some reports of the problem since the patch, but I can't test myself.While the hotfix yesterday did not change the DLC LoadOrder, it does seem to have fixed the R&F+DLC breakage for me. I tried a few of the usual things that provoke LoadOrder bugs, like switching timestamps around, and I could not get the game to crash back to menu. I suspect they made a change to the core game that detects ordering dependencies.
Interesting. So you have no problem having YNAMP enabled then?While the hotfix yesterday did not change the DLC LoadOrder, it does seem to have fixed the R&F+DLC breakage for me.
And can you post it on the forum? Thank youI've made a small mod to enable all custom map for R&F, can anyone test it ? (with the Cordiform earth or one of the custom map without TSL in the YnAMP addon, I don't expect the Largest Earth to load - it still doesn't with patched vanilla)
http://steamcommunity.com/sharedfiles/filedetails/?id=1301633651
I'm about 100 turns in on giant, 34 civs, 25 city-states, no barbs. 34/27 doesn't work for me.
Has anyone else noticed missing reefs? I didn't until Baleur pointed it out.No just the normal Continents or Fractal scrips, with your mod active (and playing on Giant), no reefs spawn in the waters.
Use my larger maps only version posted 2-3 pages back, reefs will spawn in that because it uses the vanilla map creation, just adds larger map sizes.
Btw i noticed i can use YnAMP if i remove the loadorder entry in its .modinfo without needing to use the DLC fix.
But yeah, the biggest problem so far is still the bug with missing sound on large maps midgame. Must be a vanilla issue.
There's always something broken with a new game isnt there? Sigh.
I saw you had posted that. It's pretty much the same as the one I'm using now that I created way back before I started using YnAMP. My question was more out of curiosity, since I haven't seen anyone else mention it.Use my larger maps only version posted 2-3 pages back, reefs will spawn in that because it uses the vanilla map creation, just adds larger map sizes.
Attached. Thanks for looking at this.About the reefs, could someone zip and post the FeaturesGenerator.lua that must be somewhere in the R&F DLC folder?
I'll do that as soon as there is a paint tool in the worldbuilder.I just noticed that Australia (the continent) is wrongly tagged in YnAMP as "Asia". Also South America is tagged as just "America".
This was a problem that caused me to get a Dark Age because I had the quest to go colonize other continents and I was coming from Asia; then I assumed my new city on the Australian continent would be deservedly seen as a city in a New continent, but it was not.
I suggest you add "Oceania" and "South America" as two more continents, as this is important now with Rise and Fall Civ 6.
Thanks, update on gitHub, let me now if it works for R&F (see note below for settings)I saw you had posted that. It's pretty much the same as the one I'm using now that I created way back before I started using YnAMP. My question was more out of curiosity, since I haven't seen anyone else mention it.
Attached. Thanks for looking at this.
- add ethnicity entries for DLC Civilizations (used for culturally linked start position)
- add Reef placement on maps (use "Map Generator" option for "Features Placement" to allow spawning on Earth maps)
We have reefs again!Thanks, update on gitHub, let me now if it works for R&F (see note below for settings)