YnAMP - Yet (not) Another Maps Pack

YnAMP - Development thread Civ6

What's your largest save size, karpius? file type CIV6SAVE File. check your documents -> my games -> civ 6 -> saves -> single
for me, please
dx11 or dx12? when this is the only mod I have installed with R&F, any map with ludicrous -> revealall crashes. Gonna test the unit hack later today and see if I can relate it to map size / file size

Sorry, just saw this message now....
I will check at home tonight. I am currently in a game that has gone more than 200 turns so not sure how big it will be. In the past, I have gone over a thousand turns without issue. I delete most previous saves when I start a new session.
 
bugfix on gitHub:
Code:
bug fix : restore the original ResourceBuilder.CanHaveResource at the end of the map creation

I don't have time to test it myself, please report any issue with it, I'll post it later on steam.
 
I play on Giant Earth(180x94)-Giant
Everything is fine...except the sound. After i met the 2nd civ in game, some sounds do not play anymore.Like the advisor voice is gone...when troops die there is no sound also.
Music and other misc sounds like cliking to end turn still play...
Anyone else has this problem ???
 
I play Giant Earth with the Ton Lesac / Fuji and the Mali mod as well as my own Research-Scaling, so it is not only YnAMP I use.

Sound and Music are absent from my current game on Giant Earth right from the beginning. I am around turn 300 (Renaissance). When exiting the game, Civ 6 now always crashes. I also got 1-2 Black Screens of Death where the Graphics Card driver probably crashed, one caused by a Win10-Message. The game itself is mostly stable. I save manually every turn at the beginning and the end to not loose too much progress when the game crashes. Loading save games can fail when using other mods inbetween, but so far deleting the cache always fixed the problem.
I eliminated more than 10 of 30 civs so far (Europe start) but it does not improve the sound and music issues.

It is sad that Civ6-stability on Giant Earth dropped so much due to Release of R&F. I remember playing a comparable game last year and having no music / sound issues.
 
I'm tempted to offer an "award" to anyone who can figure out and solve this sound issue. I'm trying to drill-down and isolate the problem myself as well.
 
I reduced my settings from maximum to minimum for graphics memory and performance and loaded a savegame, but it did not solve the sound problems. (I have 3.5-4GB VRAM and enough normal RAM.)

For Testing I would suggest starting games on Giant Earth with no other mods and with only 10-20 civs and check if and when the sound vanishes.
 
Sid Meier's Civilization 6 - version 1.0.0.26 (221715)
you need to update your game or pick an older version of the mod in the "version history" tab at the top of the page.
 
I'm having issues starting games when I have beta 6.3 enabled. It boots me back to the main menu shortly after launching any game, whether using a standard map or one from this pack (and whether using R&F ruleset or Vanilla). I've installed and reinstalled several of the R&F expansion fixes but they don't seem to affect the outcome.
My Modding.log and Lua.log are ERROR free, though my Lua.log does contain this text if its relevant "Mods: Failed to create mods browser search context!"
My Database.log has several errors, however, including several different "[2016156.216] [Gameplay] ERROR: Invalid Reference on MomentIllustrations.GameDataType - "BUILDING_BASILIKOI_PAIDES" does not exist in Types" error messages for various different units/buildings, as well as "[2016156.216] [Gameplay] ERROR: FOREIGN KEY constraint failed"

I'm on a mac, and Civ 6 is up to date

I know that sometimes its just something that can't be fixed on this end, so no worries if it can't be helped!
Please let me know if I can provide any more info.
 
Looks like the dlc load order bug.

I don't know where to apply the fix on mac, you'll have to look for the dlc modinfo
 
Hi, I am trying to run this on Mac OS X and whenever I try to start the game, it just loads and then goes back to the main menu - any ideas on how to troubleshoot? Are there any known issues I should look into? Everything is up to date
 
Hi, I am trying to run this on Mac OS X and whenever I try to start the game, it just loads and then goes back to the main menu - any ideas on how to troubleshoot? Are there any known issues I should look into? Everything is up to date

Hey, I had a very similar issue on my mac and I was able to fix it. While it’s not guaranteed to be the same issue, this sounds pretty similar to a known issue that Civ IV has with mods post-R&F. Here’s a link to a detailed explanation of the fix (w/mostly PC oriented instructions) and what it does:

https://forums.civfanatics.com/reso...ng-to-main-menu-with-r-f-and-some-mods.26701/

Now, unfortunately the fix works a little differently on Mac OSX due to how the game's files are stored. You'll want to download the fix as normal and extract it to anywhere easy to access. Then you'll want to follow these instructions from the above forum: "go in 'Your Library' on Steam, right click on Civilization VI then choose 'properties', then 'local files' then 'browse local files'". Here's where things change for Mac users.
You should be in a folder with 3 items, including "_CommonRedist", "Civilization VI", and "DLC". While the fix indicates you should replace the files within this DLC folder, that does not work on Mac, believe me. Instead, right click on the application (labelled "Civilization VI") and click "Show Package Contents". You should now see a folder with several different options, go to the folder "Assets". Within this folder is another "DLC" folder, and this is the one you will want to install your fix. Take the files from within the fix folder and drag them into this second DLC folder. It will prompt you to replace files several times, allow it to.

After you've replaced each file, you might well be done. Start the game and see if it still boots you back to the main menu when you have the mod enabled.

tl;dr here's where the folder to install the fix is on Mac
/Library/Application Support/Steam/steamapps/common/Sid Meier's Civilization VI/Civilization VI --right click->Show Package Contents--> Contents/Assets/DLC

(ALSO shoutout to Gedemon for putting me in the right direction)
 
Hi, I am trying to run this on Mac OS X and whenever I try to start the game, it just loads and then goes back to the main menu - any ideas on how to troubleshoot? Are there any known issues I should look into? Everything is up to date
Looks like the DLC load order bug.

edit: and see the post just above mine for detailed instruction, thanks !
 
Small update on GitHub (untested, let me know)
Code:
Allow removal of Feature/Resource using the <ExtraPlacement> table

When using an invalid type for FeatureType (or ResourceType) in that table, the placement code will remove the current Feature (or Resource) from the plot
 
Probably a silly question, but if I want to change the start position default from Cultural to Random in the game setup screen so I don't need to keep remembering to change it manually would the following work:
Spoiler :

1. Create a customconfig.xml file.
2. Include the following code that replaces DefaultValue="PLACEMENT_ETHNIC" with DefaultValue="PLACEMENT_DEFAULT":
Code:
<GameInfo>
    <Parameters>
        <Replace ParameterId="CulturallyLinkedStart" Name="LOC_CULTURALLY_LINKED_START_NAME" Description="LOC_CULTURALLY_LINKED_START_DESCRIPTION" Domain="CulturallyLinkedStart" DefaultValue="PLACEMENT_DEFAULT" ConfigurationGroup="Map" ConfigurationId="CulturallyLinkedStart" GroupId="MapOptions" Hash="0" SortIndex="287"/>
    </Parameters>
</GameInfo>
3. Add the following to the .modinfo FrontEndActions:
Code:
<UpdateDatabase id="YNAMP_USER_CUSTOMIZATION">
    <Properties>
          <LoadOrder>10600</LoadOrder>
    </Properties>
    <File>customconfig.xml</File>
</UpdateDatabase>
4. Add <File>customconfig.xml</File> to the Files block.

I've already set this up and it appears to work, I just want to make sure it's correct.
 
Hey, I had a very similar issue on my mac and I was able to fix it. While it’s not guaranteed to be the same issue, this sounds pretty similar to a known issue that Civ IV has with mods post-R&F. Here’s a link to a detailed explanation of the fix (w/mostly PC oriented instructions) and what it does:

https://forums.civfanatics.com/reso...ng-to-main-menu-with-r-f-and-some-mods.26701/

Now, unfortunately the fix works a little differently on Mac OSX due to how the game's files are stored. You'll want to download the fix as normal and extract it to anywhere easy to access. Then you'll want to follow these instructions from the above forum: "go in 'Your Library' on Steam, right click on Civilization VI then choose 'properties', then 'local files' then 'browse local files'". Here's where things change for Mac users.
You should be in a folder with 3 items, including "_CommonRedist", "Civilization VI", and "DLC". While the fix indicates you should replace the files within this DLC folder, that does not work on Mac, believe me. Instead, right click on the application (labelled "Civilization VI") and click "Show Package Contents". You should now see a folder with several different options, go to the folder "Assets". Within this folder is another "DLC" folder, and this is the one you will want to install your fix. Take the files from within the fix folder and drag them into this second DLC folder. It will prompt you to replace files several times, allow it to.

After you've replaced each file, you might well be done. Start the game and see if it still boots you back to the main menu when you have the mod enabled.

tl;dr here's where the folder to install the fix is on Mac
/Library/Application Support/Steam/steamapps/common/Sid Meier's Civilization VI/Civilization VI --right click->Show Package Contents--> Contents/Assets/DLC

(ALSO shoutout to Gedemon for putting me in the right direction)

I,ve done it and it works on my iMac.
Many thanks
 
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