This is an idea i was playing around with today, and I'd like the community opinion on it.
Basically, there's been talk on these forums and on AIM about the possiblity and practicality of a zombie based NES. I think I have an idea on how to work one.
The plot premise is, just for fun, a NESing convention in Generopolis, USA (City Motto: Most Generic American City). We stay at the finest hotel in the downtown area, until on the second morning of the convention we wake up to find the lower level of the hotel overrun with zombies. To make matters worse, we hear on our handy radio that the government has announced that all survivors have exactly one week before they take "extreme sterilizing measures" (aka nuke us all).
I have been thinking on loose player stats and of course inventory. To make things realistic, people will have to balance their stats as well as inventory, as one person cannot carry three tons of stuff. The current stats idea looks like this:
[player name]
Fitness: This defines how much you carry and how hard you can hit the zombies with your handy baseball bats and other weapons.
Agility: This defines how quickly you can move out of the way, basically, this is the defensive stat.
Determination: This is how well you deal with stress. The lower, the more likely you'll crack under pressure.
[inventory here]
If you get bit, you're likely dead, though you may have a little time to help your comrades.
Now this one is not a competition, unlike most NESes. The players would be all trapped together, and you all would have to pick a leader as well as distribute equipment. Who will carry all the food for instance? If one person messes up, it could mean disaster for the group.
Now for the fun part: the NES would be more or less real time. The updates would be done in a cheap and easy manner, mostly just stats and deaths, should someone screw up. Each hour in real time will be one in game time, and updates will occur when important things happen. When the one week is finished given by the government, you all lose.
Any thoughts on the above?
Basically, there's been talk on these forums and on AIM about the possiblity and practicality of a zombie based NES. I think I have an idea on how to work one.
The plot premise is, just for fun, a NESing convention in Generopolis, USA (City Motto: Most Generic American City). We stay at the finest hotel in the downtown area, until on the second morning of the convention we wake up to find the lower level of the hotel overrun with zombies. To make matters worse, we hear on our handy radio that the government has announced that all survivors have exactly one week before they take "extreme sterilizing measures" (aka nuke us all).
I have been thinking on loose player stats and of course inventory. To make things realistic, people will have to balance their stats as well as inventory, as one person cannot carry three tons of stuff. The current stats idea looks like this:
[player name]
Fitness: This defines how much you carry and how hard you can hit the zombies with your handy baseball bats and other weapons.
Agility: This defines how quickly you can move out of the way, basically, this is the defensive stat.
Determination: This is how well you deal with stress. The lower, the more likely you'll crack under pressure.
[inventory here]
If you get bit, you're likely dead, though you may have a little time to help your comrades.
Now this one is not a competition, unlike most NESes. The players would be all trapped together, and you all would have to pick a leader as well as distribute equipment. Who will carry all the food for instance? If one person messes up, it could mean disaster for the group.
Now for the fun part: the NES would be more or less real time. The updates would be done in a cheap and easy manner, mostly just stats and deaths, should someone screw up. Each hour in real time will be one in game time, and updates will occur when important things happen. When the one week is finished given by the government, you all lose.
Any thoughts on the above?