This is the collaboration space for a new family of scenarios, using the "Merlin Scenario Engine."
This scenario is DIFFERENT!!!
Most scenarios are simply Civ5 playing its normal 6000 year game plan to win a culture victory, but on a smaller map covering a shorter time-frame. Civs don't act...
Main Collaboration Site: https://forums.civfanatics.com/threads/the-hundred-years-war-rise-of-the-black-prince-1337-1356-ad-an-sman-merlin-scenario.686289/
Mod is still under development. Expect changes/updates over the next few days/weeks...
NOTE: This is an alpha version of this mod (currently in playtesting).
Report bugs here.
This mod simulates, in general, a Mediterranean/Ancient Near East-like world moving from the bronze age to late antiquity (~1800 BCE to ~500 CE). The preferred game mode is a new game, with a custom-made...
Trafalgar is a Napoleonic Scenario that tries to improve upon and refine the vanilla Conquests Napoleonic Europe map.
Download here: https://github.com/benskywalker/Trafalgar (press the 'Code' button and 'Download Zip')
Trafalgar's features include:
Significantly improved naval combat, and...
My map and scenario, Trafalgar, is now live with version 0.2! You can download it here: https://github.com/benskywalker/Trafalgar/tree/main
It features an expanded map, tech tree, many unique units, and a ton of new details on the map. Trafalgar is designed to significantly enhance Naval...
Does anyone know why my city is not connected to my empire? It lacks luxuries. The city is Valetta, and it has a harbor. My cities in Egypt are having the same problem. I also have both Astronomy and Magnetism. I am not at war, so the city is not blockaded. The route is actually entirely...
Hey everyone,
I can't upload the high-res image here, so please view the image on github: https://github.com/benskywalker/Trafalgar/blob/main/Trafalgar/Images/Trafalgar.png
I'm looking for some input on my map / scenario called Trafalgar. It's based on the Napoleonic Europe scenario, but with a...
Hi there everyone!
For the past three weeks I've been working on my own take of the vanilla "Rise of Rome" scenario. I've always felt as though the base version of the scenario was lacking the true scale of the ancient Mediterranean and the grandeur of the time. Although there are other mods on...
I thought about the idea to make small little fun maps from Memoir 44 until I realized it could actually be so much more. The board game’s mechanics are surprisingly similar to Civilisation like terrain, movement and unit health.
In the board game a common way to win is to completely destroy...
Hello Everyone!
DESCRIPTION: Here's a mod/scenario I made that disables tech trading by marking all techs as "Not Tradable". I came into Civ III from V/VI, so I was used to not playing with tech trading being a thing, and found it kind of annoying and easy to exploit. If you're in the same boat...
Spun off from my posts in the Modified Scenarios Workshop thread, this is a progress tracker for my work to update the original MGE scenario roster for compatibility with Test of Time. It also serves as a sounding board for input on rebalances and graphical updates. The plan is to post...
A scenario of Egnalnd in the Middle Ages, with the different duchies, kingdoms and counties of the time.
This scenario depicts the British Isles at the time of the Viking raids, with the various historical factions with raids mecanism.
You will find the different big cities of the Middle...
"The Day After" is a scenario by Dorian Credé for Fantastic Worlds that I first discovered through @Blake00's archiving efforts here. Essentially an advanced vanilla start with a post-apocalyptic flair, it was basically playable except for one key oversight: the horrendous level of on-map...
Hi everyone,
I made a new Cold War scenario and thought I'd post it here. Here's the link: https://forums.civfanatics.com/resources/the-cold-war-duck-and-cover.30406/
It's focused on the Northern Hemisphere, as I thought it would be nice to get away from the usual representation of the US and...
This is a Cold War scenario focused on the Northern Hemisphere. I thought it would be nice to get away from the usual representation of the US and the USSR being so far apart geographically. In this scenario, you can lob nukes at one another over the top of the world.
Nukes are cheaper than...
A scenario of France in the Middle Ages, with the different duchies, kingdoms and counties of the time.
This scenario is made from a map created entirely by me, and realistic from a point of view of forest, river, mountains, hills, resources, etc. (the map to download here ->...
Adds a Holy Roman Empire's UU, Teutonic Knight, as a playable unit for Germany. Unlocked at Divine Right, buyable with Faith, but not with Gold.
This pack contains all assets, geometries, textures and materials.
For Steam users: https://steamcommunity.com/sharedfiles/filedetails/?id=2917264648
Hi! Does anyone else still browse this forum for scenarios and maps, or is it just me?
I've been working for these past few days on a little project, to bring the 1000AD scenario to the Europe map. I've done a few tests to try and balance it out so that no AI civ snowballs. The scenario is not...
A scenario inspired by the Conquest of The New World in Civ V, which emphasises exploration and expansion over conquest; preservation and protection over plunder and profit.
The map is an internally randomised map script of The New World. It is based on the Azimuthal equidistant projection of...
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