science

  1. Firedrake

    Completed Technology Tree - Delete Science Structures?

    I have completed all of the tech tree on my way to a science victory. Should I delete the science structures and replace them with something else.
  2. Y

    [BTS] Great Library vs. alternatives in optimizing the science game

    Ok, I know this has been asked before, and that the usual answer is "it depends", but still, for the specific setup / strategy below, which is the best option: 1. build the GL early enough to minimize its early obsoletion at SM (and divert the tech path to a relatively dead end at Music) 2...
  3. Fish Man

    [BTS] Fast Science Victory - How To?

    I've been searching a long time for guides on how to get quick science victories, but I've never really gotten the gist of how to actually launch in the 1600s-1700s. I know generally how to play the game and win, and have about a 75% win rate on prince. I know which techs to generally go for...
  4. M

    Future invention timeline?

    I'm trying to make a mini timeline from 2017-2050. Each year should have one future invention. Just one invention every year from now until 2050. No need to explain how it works. Be creative!
  5. Fozzaldo

    Negative Science Modifiers (possible mod conflict)

    Hi All, I'm new here - so be nice ;) I've been playing Civ6 for a reasonable amount of time since it was released (200+ hours) and have, for the first time, in my current game noticed I have a gained a *huge* negative science modifier... and I just can't figure out what caused it. In the...
  6. A

    [BNW] When to assign specialists in mid-late game

    Lately I've been having trouble deciding when it's optimal to assign specialists to universities (and sometimes guilds and workshops). If you do it too early the opportunity cost may be the food you miss out on from not working growth tiles instead. This is not the case when you re-assign...
  7. Akka

    Questions for scientifically knowledgeable posters.

    I'm trying to make a somewhat hardish SF context, and for this I'd like to have some solid answers, especially about radiations and biology. The idea is to have a species thriving in a medium which is radioactively lethal for human. As such, I thought about a planet lacking a/with a very weak...
  8. Infixo

    Real Science Pace 1.2

    New version 1.2 as of 21.02 - Gathering Storm update. Rise & Fall and Gathering Storm note. This mod works with expansions. However, it does not support any specific R&F nor GS "sciency" features or changes. Empire size impacts research speed. Science from population is drastically reduced and...
  9. Z

    Science Victory for Brazil

    I'm playing as Brazil, and my ultimate goal is to win a Science Victory. Got any tips?
  10. A

    Science Enhanced

    Is there any mod that makes science more realistic? In real life, we don't discover new technologies by wanting them to exist... which is basically what the Science Tree is. I'm thinking of things like, accumulating science points would allow you to unlock technologies in domains on which...
  11. Infixo

    Research and science vs. historical accuracy

    [It’s a really long one] What's this about? In my first Civ6 game I got so surprised that I've finished entire Tech Tree somewhere around 19th century. And I wasn't even trying. In my 2nd game I progressed even faster, getting units waaaay too early. For me it totally breaks immersion and takes...
  12. Infixo

    Real Tech Tree 3.3

    New version 3.3 as of 14.06 - Fixed Square Rigging. This mod works with vanilla, Rise & Fall and Gathering Storm. Improved Tech and Civic Trees to be more historically accurate and logical. 1. I have added new connections to the Tech Tree to patch many omissions and to make it more logical...
  13. slicelonger

    Pech Civilization (with custom icons) 1.0

    Behold Wata, God of the Pech civilization! The Pech is a custom civ, especially suited for those who tend toward slightly defensive play, and for those who love going for culture or science victories. With its early bonuses to jungle tiles, cheap walls, and unit defensive abilities, this is a...
  14. CivGumby

    how can I tweak science rates?

    I would like to edit the rate of science (I assume that there is some multiplier in a file). Particularly I would like slow up the rate of science advances (or increase the number of beakers needed for each advance) for Epic game speed. Does anyone know where and what to change. I just want to...
  15. Konfuchie

    Finding it hard to balance science, production and culture. How do you guys do it?

    Well first of all probably taking from civ 5 experience I was pretty early with campus districts in my capital and most of my early cities. I did heavily focus on production too, but in retrospective it seemed a bit too late. I only made theater district when I had a feeling I was falling behind...
  16. M

    No districts/buildings/wonders needed to surpass EVERYONE in science?

    Hey guys, please share your thoughts about this. I really really love civilization games (sid please have my babies), but this civ 6 thing is frustrating me and I still hope so badly that I'm missing something here and that the game is more balanced than it seems to me right now. I've played 4...
  17. Modern Science Advisor

    Modern Science Advisor

    This is found in UITextures.fpk, a modern version of the Science advisor
  18. Medieval Science Advisor

    Medieval Science Advisor

    This is found within UITextures.fpk, a medieval version of the Science advisor
  19. Spaceship Parts

    Spaceship Parts

    http://www.civ12345.wordpress.com
  20. Tanks

    Tanks

    http://www.civ12345.wordpress.com
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