[...] I know people find the AI to be very bad, but my case looks a bit too much. My game seems broken. Are these numbers correct? I have three times the science output of the 2nd most scientific civ.
Increases the science generation speed of the AI based on what era it is in.
Ever felt like the game is challenging for the first half, then around the Renaissance the ai's bots just fall behind?
This mod adds a percentage boost for the science speed of every AI city, depending on its era.
By...
This Wiki page I've been editing for months with stuff I've read on the internet. Based on existing science and tech already available in Star Wars, which of these would be challenging for a scientist in Star Wars to create? Try to explain why and you can pick multiple entries. Remember, Star...
Playing on the new Terra map type I experienced that some tiny changes can improve the challenge of a deity game a lot: The reduced size of the main continent caused a lot more wars than usually, which forced me to delay some of the snowballing stuff (expanding, rolling out culture/science) -...
Civ Fanatics Competition: Fastest Deity Science Victory
Welcome to the Civ Fanatics Competition (CFC) where we will find out who can pull off the fastest deity science victory!
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Start conditions
To participate, start and play a game that matches the following conditions:
#players...
Ok so here's a brain-fart I want to share with all you fine people...
So technically, a Scientific Vic-Con is achieved through Space-port projects, and so *technically* it should be possible to get a Sci-Vic without ever building a Campus District... Right? Or am I missing something?
Of...
World Maps should be available to trade in the mid renaissance era at the latest. Gameplay-wise, I would prefer trading world maps to be available in late-medieval, early-renaissance era. It seems stupidly bizarre to me that world maps can’t be traded until late industrial era (which is late...
Hello there dear civlovers!
I'm opening this thread just to share my impressions on the new patch. I've just finished my first run on it and went actually well.
I'm not really sure if my approach on the new science line is totally objective since my only game with it was played with Trajan...
Hi civfanatics,
I'm working on a research project that is using Civ 5 to study participants' abilities to make accurate predictions about the effects of in-game changes. Essentially you would be given a world report and then told about various changes introduced into the game, and would need to...
I’m trying to write a story about a scientist in the Star Wars galaxy who is working in the University of Coruscant of the Disney canon New Republic. For his work, he wins the Star Wars equivalent of the Nobel Prize in Physics (but in the story it could be something in the fields of physics...
What things have changed from R&F to GS when it comes to SV?
What tech tree path is optimal?
What civic tree path is optimal?
Which districts to focus on?
Are there any must have great people or wonders like they've have been previously? (ie. Big Ben)
Side note: before I begin, I made sure to set MaxTurns=0...so if your game ends before it should on marathon/epic, I absolve myself of any responsibility!
Edit: fixed handicaps, everything should work now. Reply if it doesn't and I'll troubleshoot again. Also, phalanx not hoplite...kept...
http://siberiantimes.com/science/casestudy/news/worms-frozen-in-permafrost-for-up-to-42000-years-come-back-to-life/
Well, there you have it folks! if you wanna live forever, be a roundworm in Siberia!
Tall vs Wide has always been a great part of civ but civ 6 feels very wide focused even with the release of rise and fall. I think it would be a great change to reduce the effectiveness of inspirations for each city owned.
My reasoning behind it is that production is mostly the way to get...
CDG 29 – Sejong
Please see the CDG Series Discussion Thread to express yourself if you have remarks and ideas. Some maps in the series use mods. This map uses the DLC map packs, so you will need “Explorers Map Pack”, “Scrambled Nations”, and “Scrambled Continents”, as well as the earlier...
I'm just getting into Diety so I have to pay more attention to mechanics because I'm getting owned when out-teched. I play for the domination win. I got far with Germany but am now trying out Aztecs for the first time because it looks like easy-mode with the free builders and then using them for...
I like to play Domination victory condition a lot so I frequently run into the situation where all technologies have been researched and the only research left is Future Tech and Future Culture. What I am wondering is if it makes sense to stop all resources that generate science and culture and...
Hi Everybody,
I took this idea from Quo's mod. I was having some discussion in that section and somebody asked me to open a new thread to get help. What I want to do is to play a vanilla rise and fall game but with one of the quo's mod functionality which is to disable the increase of science...
Hello Everyone,
I had to start a new LP because I had to reset my PC and forgot to save the save file for the France Game I was doing. We will be playing a Cultural victory with Congo. Hope you enjoy it.
From LaTrec.
Patch - PC 1.0.0.194 (313929)
Mods - None
Game Settings - None
Map...
Combat victories provide Science equal to 50% of the Combat Strength of the defeated unit.
Implemented as default leader trait.
Spin-off from More Strategy Mod. DO NOT use this mod with More Strategy! This feature is already there in it's own more sophisticated manner...
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