science

  1. Bliss

    [R&F] Just started playing RF years after purchasing the base game, tried an Immortal game and [...]

    [...] I know people find the AI to be very bad, but my case looks a bit too much. My game seems broken. Are these numbers correct? I have three times the science output of the 2nd most scientific civ.
  2. L

    AI Science speed editor

    Increases the science generation speed of the AI based on what era it is in. Ever felt like the game is challenging for the first half, then around the Renaissance the ai's bots just fall behind? This mod adds a percentage boost for the science speed of every AI city, depending on its era. By...
  3. M

    Which of these technologies (listed below) would be difficult to create in Star Wars?

    This Wiki page I've been editing for months with stuff I've read on the internet. Based on existing science and tech already available in Star Wars, which of these would be challenging for a scientist in Star Wars to create? Try to explain why and you can pick multiple entries. Remember, Star...
  4. OneWorld

    Easy-Balancing Fixes to Improve the Game Challenge

    Playing on the new Terra map type I experienced that some tiny changes can improve the challenge of a deity game a lot: The reduced size of the main continent caused a lot more wars than usually, which forced me to delay some of the snowballing stuff (expanding, rolling out culture/science) -...
  5. Bangau

    CFC: Fastest Deity Science Victory

    Civ Fanatics Competition: Fastest Deity Science Victory Welcome to the Civ Fanatics Competition (CFC) where we will find out who can pull off the fastest deity science victory! *** Start conditions To participate, start and play a game that matches the following conditions: #players...
  6. TheyMadeMeDoThis

    [GS] Campus District-less Scientific Victory... Can it be done??

    Ok so here's a brain-fart I want to share with all you fine people... So technically, a Scientific Vic-Con is achieved through Space-port projects, and so *technically* it should be possible to get a Sci-Vic without ever building a Campus District... Right? Or am I missing something? Of...
  7. Hippie_Peace_man

    QoL Suggestions

    World Maps should be available to trade in the mid renaissance era at the latest. Gameplay-wise, I would prefer trading world maps to be available in late-medieval, early-renaissance era. It seems stupidly bizarre to me that world maps can’t be traded until late industrial era (which is late...
  8. Jerovich

    [GS] Science in the new patch and Trajan 'The Beast'

    Hello there dear civlovers! I'm opening this thread just to share my impressions on the new patch. I've just finished my first run on it and went actually well. I'm not really sure if my approach on the new science line is totally objective since my only game with it was played with Trajan...
  9. bcl

    Interested in testing out your Civ skills? Check out this research study

    Hi civfanatics, I'm working on a research project that is using Civ 5 to study participants' abilities to make accurate predictions about the effects of in-game changes. Essentially you would be given a world report and then told about various changes introduced into the game, and would need to...
  10. M

    Nobel prize in Star Wars?

    I’m trying to write a story about a scientist in the Star Wars galaxy who is working in the University of Coruscant of the Disney canon New Republic. For his work, he wins the Star Wars equivalent of the Nobel Prize in Physics (but in the story it could be something in the fields of physics...
  11. Stamson

    [GS] SV Discussion for Gathering Storm

    What things have changed from R&F to GS when it comes to SV? What tech tree path is optimal? What civic tree path is optimal? Which districts to focus on? Are there any must have great people or wonders like they've have been previously? (ie. Big Ben)
  12. Fish Man

    [BTS] Nobles' Club 201 - Alexander of Greece

    Side note: before I begin, I made sure to set MaxTurns=0...so if your game ends before it should on marathon/epic, I absolve myself of any responsibility! Edit: fixed handicaps, everything should work now. Reply if it doesn't and I'll troubleshoot again. Also, phalanx not hoplite...kept...
  13. danjuno

    Worms frozen for up to 42,000 come back to life in Siberia

    http://siberiantimes.com/science/casestudy/news/worms-frozen-in-permafrost-for-up-to-42000-years-come-back-to-life/ Well, there you have it folks! if you wanna live forever, be a roundworm in Siberia!
  14. O

    Reduce Inspiration strength with city numbers

    Tall vs Wide has always been a great part of civ but civ 6 feels very wide focused even with the release of rise and fall. I think it would be a great change to reduce the effectiveness of inspirations for each city owned. My reasoning behind it is that production is mostly the way to get...
  15. beetle

    [BNW] Community Deity Game #29 - Korea

    CDG 29 – Sejong Please see the CDG Series Discussion Thread to express yourself if you have remarks and ideas. Some maps in the series use mods. This map uses the DLC map packs, so you will need “Explorers Map Pack”, “Scrambled Nations”, and “Scrambled Continents”, as well as the earlier...
  16. Rockafellar

    Diety - Avoiding One-Shot Deaths and Getting More Science

    I'm just getting into Diety so I have to pay more attention to mechanics because I'm getting owned when out-teched. I play for the domination win. I got far with Germany but am now trying out Aztecs for the first time because it looks like easy-mode with the free builders and then using them for...
  17. H

    CIV 6 - Domination victory - Future Tech/Culture & Science/Culture

    I like to play Domination victory condition a lot so I frequently run into the situation where all technologies have been researched and the only research left is Future Tech and Future Culture. What I am wondering is if it makes sense to stop all resources that generate science and culture and...
  18. L

    [R&F] Custom Mod Help - Disable Science and Culture from Increase of Population

    Hi Everybody, I took this idea from Quo's mod. I was having some discussion in that section and somebody asked me to open a new thread to get help. What I want to do is to play a vanilla rise and fall game but with one of the quo's mod functionality which is to disable the increase of science...
  19. Latrec

    [Vanilla] [VidLP] - Prince - Congo - Part 1

    Hello Everyone, I had to start a new LP because I had to reset my PC and forgot to save the save file for the France Game I was doing. We will be playing a Cultural victory with Congo. Hope you enjoy it. From LaTrec. Patch - PC 1.0.0.194 (313929) Mods - None Game Settings - None Map...
  20. FearSunn

    Science From Combat 2018-01-11

    Combat victories provide Science equal to 50% of the Combat Strength of the defeated unit. Implemented as default leader trait. Spin-off from More Strategy Mod. DO NOT use this mod with More Strategy! This feature is already there in it's own more sophisticated manner...
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