Preturn: Change the worker to irrigation. Debate changing a citizen working BG to Tobacco. This would give us the settler with growth so we'd only go down to size two and we get Alphabet one turn quicker. I decide against it because I want to get our settler out ASAP to claim that land.
Turn 1: Explore some. Incans now have Alphabet! The only thing they will trade us for WC now is Alphabet and all their gold. I decide to take it, as having a little gold in the bank for deficit research is always helpful, and because I'm afraid that not trading soon would make us lose out all together. Writing in 27 turns.
Turn 2: Zzzzz
Turn 3: Zzzzz
IT: warrior kills barb, promotes to vet
Turn 4: Zzzzz
Turn 5: Settler->Settler. I head for the South red dot first.
Turn 6: Zzzzz
Turn 7: Berlin to size 2. Contact with Babylon via a warrior south of the Inca. They have Ceremonial Buriel, but not Alphabet. I debate on trading, and decide to put it off one turn. If it looks like he's heading towards the Incan borders, I'll go ahead and make the deal.
Turn 8: Found Leipzig. Start on Warrior. Find borders of Babylon. They're close, just south of us.
Turn 9: Zzzzz
Turn 10: Babylon isn't heading towards Inca, but Inca also know Ceremonial Burial now, so I missed out on a possible trade. I decide to go ahead and trade Babylon Alphabet for Ceremonial and their 10 gold.
Turn 11: Find barb camp close to our borders. Hope nothing bad happens.
Turn 12: Adjust Babylon to get Settler next turn (It wasn't going to grow before the settler anyway).
Turn 13: Berlin Settler-> Settler. Leipzig Warrior->Settler. Decide to go for Southernmost Yellow dot next, as with the Babylonions to our South that land is just as important to grab. Warrior kills barb and disperses camp.
Turn 14: The most eventful turn. We get a palace expansion!
Nothing else of note happens, but hey, come on. It's exciting stuff.
Turn 15: Contact with England to the West of the Inca. They know Masonry, Pottery, and The Wheel, but unlike the Inca, they don't know Ceremonial Buriel or Warrior code. Give them Ceremonial Buriel, Warrior Code, and 42 gold (yes, I checked to get the lowest amount) for The Wheel and Pottery. We have two sources of Horses, one next to where the next city will be, and one just NW of our capital (will be in next border expansion)
Turn 16: Our settler uncovers a Barb camp.
Crossed fingers as I hit enter
IT: our settler is killed by barbs
. Sorry, I'm used to playing with Sedentary barbs, so I don't usually escort my settlers.
Turn 17: Zzzz
IT: Warrior kills barb, gets elite! ( and off a barb, too. Good old Militaristic trait)
Turn 18: Barb camp is destroyed with great animosity. However, revenge will not bring back our fallen brother. Warrior learns a great life lesson, also gets 25 gold.
Turn 19: Zzzzz
Turn 20: see an English settler pair. Not much else of note.
Turn 21: Zzzzz (took the 21st turn to get us on an even turn number).
Notes: Writing will come in soon. I probably wouldn't trade it for a while so we have a reasonable shot at getting Philosophy first. That barb killing the settler really set us back
. We probably have the NE corner of the map as "our land," so I would focus on South and West expansion first. I have a feeling the Inca might end up being the 800 pound gorilla of this map, so it might be best to play nice with them for a bit. Alternatively, they could be our early war to try and keep them down. Babylon is not much of a threat right now. They have no gold and are behind us in tech.