14th of June Patchnotes

Can't be doing with all the lag problems so probably time I invested in a new PC. Can anybody tell me if this is any good?


General Information
Processor Intel Core i7-2600 (3.4 GHz, 2.0 DMI FSB, 8 MB L3 cache)
Operating System Genuine Windows 7 Home Premium 64
RAM 8GB, DDR3, 10600MHz
Graphics card NVIDIA GeForce GTX 550 Ti with PureVideo® HD technology
Hard drive 2 TB, 7200rpm, SATA 3G
Optical disk drive DVD writer SATA DVD RAM and Double Layer
Memory card reader 15-in-1 memory card reader
USB 10
Modem/Ethernet Integrated 10/100/1000 Gigabit Ethernet LAN
WiFi Wireless LAN 802.11 b/g/n
Audio interface 1 audio line in, 1 audio line out, 2 analog audio in, 4 analog audio out, 1 digital audio out
TV output 2 DVI (VGA via adapter); 1 HDMI
Expansion card slot 3 PCI-Express x1; 1 PCI-Express x16, 3 PCI-Express x1; 1 PCI-Express x16
Sound Onboard / Beats audio console, High Definition Audio 7.1
 
I am one of those lucky that did not have much propblem with the latest patch, part from a slight longer turn time and that annyoing *Unit needs order* that sometimes happens when you clicking next turn (but I notice it mostly when I had moved a unit a tad further then a normal move, if that makes sense).

That spec is all fine what I can see, I got similar but a i5, 3.3 GHz and a 6MB cache and all woking ok, didn't even have to do the *EnableGameCoreThreading = 0* option to make it work. :mischief:

Can't be doing with all the lag problems so probably time I invested in a new PC. Can anybody tell me if this is any good?


General Information
Processor Intel Core i7-2600 (3.4 GHz, 2.0 DMI FSB, 8 MB L3 cache)
Operating System Genuine Windows 7 Home Premium 64
RAM 8GB, DDR3, 10600MHz
Graphics card NVIDIA GeForce GTX 550 Ti with PureVideo® HD technology
Hard drive 2 TB, 7200rpm, SATA 3G
Optical disk drive DVD writer SATA DVD RAM and Double Layer
Memory card reader 15-in-1 memory card reader
USB 10
Modem/Ethernet Integrated 10/100/1000 Gigabit Ethernet LAN
WiFi Wireless LAN 802.11 b/g/n
Audio interface 1 audio line in, 1 audio line out, 2 analog audio in, 4 analog audio out, 1 digital audio out
TV output 2 DVI (VGA via adapter); 1 HDMI
Expansion card slot 3 PCI-Express x1; 1 PCI-Express x16, 3 PCI-Express x1; 1 PCI-Express x16
Sound Onboard / Beats audio console, High Definition Audio 7.1
 
I sorry if this has been mentioned before. I read some of the 18 pages but did not see my problem.
When I start the game, it loads to the main screen. If I load a saved game it just searches forever for it and never finds it. Then I have to either ctrl-alt-del out, or restart my system. I tried again starting a new game, it loads (eventually), but then when I try to select a character or production, I cannot. It makes the selection noise, but the games freezes and I must re-start the system to get out.
Help!!!!

You should probably also try the option to disable the game core threading.
(just guessing, no idea if it will help)

is there anyway to go back to version .511 so i can play with a mac user with my pc

Sorry, that's sadly not possible :(.
 
is there anyway to go back to version .511 so i can play with a mac user with my pc

Mac users are supposed to get the patch on June 19. Not very long to wait!
 
disabling the core threading helps the speed for sure. Strill sluggish when playing but is playable even though lot less than before the patch.

I can understand the dual cores or more should be running the progam faster and more efficiently. However it doesn't make sense that the programmers wouldn't have tested this on a wider range of systems.

Seems the testing was done on high core machines only. Hope the threading issues are fixed along with the other little gliches before G&K comes out.

Hard to believe simple little things like adding options to charts aren't coded right to react to the game. When you click on quick combat and having quick movement and quick combat both on is just like a mistake iin coding not threading.

Is this what we are to expect with G&k when it comes out or will these 100's of gliches be fixed by than?
 
All the problems that have occured are not common for everybody. Everyone complaining "Why would they release a broken patch?!?!", well it probably worked just fine for them. I am no programmer, but I imagine it is near impossible to get it right for every possible machine out there.
 
All the problems that have occured are not common for everybody. Everyone complaining "Why would they release a broken patch?!?!", well it probably worked just fine for them. I am no programmer, but I imagine it is near impossible to get it right for every possible machine out there.

The problems I am seeing they HAVE to have seen during their limited testing. My main problem is that they put the End Turn button as the top priority during the turn and I have to go through each and every individual everything in order to make sure that I do not miss something. The build orders and unit orders that used to auto cycle through no longer do that.
 
I think it would help if those of you who are experiencing this problem would post your system specs (CPU, OS, Graphics card, RAM). It's clear that something's wrong, for me the first step is to take a look at the hardware to see if there are any commonalities.

2 gig intel pentium dual cpu E2140
windows xp sp3
nvidia geforce 8400 gs
4 gig ram

before the patch no problems.
also found this on 2K's site that suggests a fix and gives an email to report problems to:
http://forums.2kgames.com/showthread.php?123522-Having-issues-with-the-latest-patch-Read-this
 
All the problems that have occured are not common for everybody. Everyone complaining "Why would they release a broken patch?!?!", well it probably worked just fine for them. I am no programmer, but I imagine it is near impossible to get it right for every possible machine out there.

But they are common for a LOT of players, even players on high end machines have recognized there is a memory leak(s) with this patch.
 
Since the patch the game has been much slower on my system. I tried the following but it did not help.

Thank you! It's particularly disconcerting when the game ran well before the patch. You might try this fix put forth in another thread:

1. Open up your config.ini (My Documents/My Games/Sid Meier's Civilization V/)
2. Look for the following line: EnableGameCoreThreading = 1
3. Change it to: EnableGameCoreThreading = 0

Does anyone know any other way I can try to fix this problem?

I appreciate any help I get.
 
I have a hexacore processor, 12 gb memory and a 2gb graphics card and this game is now giving such issues it now lags the system.

The only cure I can possibly think of is getting a SSD, otherwise... I blame the team.
 
I am one of those lucky that did not have much propblem with the latest patch, part from a slight longer turn time and that annyoing *Unit needs order* that sometimes happens when you clicking next turn (but I notice it mostly when I had moved a unit a tad further then a normal move, if that makes sense).

Yes, it happens if you have a path queued, and it ends, but the unit still has moves left. From what I read it addresses the bug where if your last unit still has moves left, you can't click on anything else, and if you move that last unit or end its move with SPACEBAR, the turn automatically ends without letting you do anything else. I wish they would have fixed it another way. I like it better when focus just jumps to the unit that still has moves left instead of clicking A UNIT NEEDS ORDERS.
 
But they are common for a LOT of players, even players on high end machines have recognized there is a memory leak(s) with this patch.

Yes, I have seen a number of people pinpointing memory leaks as a problem for the patch.

Memory leaks most commonly occur when the program allocates memory which it does not release when the program exits. Most compilers will provide checks for this in the debug builds, which give information as to which areas of computer memory are not releases and how many bytes. This notifies the programmers and give them information which helps them track down the problem. It is not a normal problem in modern professional programming. And, if by some chance it were a problem, get to the end of turn. Save. Exit the program. Restart the operating system (this clears out any "leaked memory" if there is any. Then start up again.

If memory leaks are the problem, you won't see the problem occur for quite a while. If the problem re-occurs within a very short time after doing this, then I would look for another discription of what the problem really it.

Other problems may occur with the program's handling of memory, but memory leaks are a specific problem. I haven't come across any complaints about memory leaks which give enough information to indicate that it is actually happening.
 
Yes, I have seen a number of people pinpointing memory leaks as a problem for the patch.

Memory leaks most commonly occur when the program allocates memory which it does not release when the program exits. Most compilers will provide checks for this in the debug builds, which give information as to which areas of computer memory are not releases and how many bytes. This notifies the programmers and give them information which helps them track down the problem. It is not a normal problem in modern professional programming. And, if by some chance it were a problem, get to the end of turn. Save. Exit the program. Restart the operating system (this clears out any "leaked memory" if there is any. Then start up again.

If memory leaks are the problem, you won't see the problem occur for quite a while. If the problem re-occurs within a very short time after doing this, then I would look for another discription of what the problem really it.

Other problems may occur with the program's handling of memory, but memory leaks are a specific problem. I haven't come across any complaints about memory leaks which give enough information to indicate that it is actually happening.

Interesting. I will have to try a larger map tonight and see how high RAM usage climbs. I haven't noticed much of a difference in between turn times. Does this still happen with high end quad cores with gobs of RAM and super graphics cards.
 
Some machines come with more memory than the computer can actually use. The problem is not just with how much memory the computer has installed, but with the amount of usable memory there is with the operating system and all other processes running. Then, the program itself may have limitations on how much memory it can access.

64 byte systems require more memory than the more common 32 byte systems, so they need to be able to access more memory.

Memory leaks can also occur in other programs and processes besides the program you are running. The effect will be the same as if your program (Civilization in this case) were causing the problem.
 
My game just froze (and I mean FROZE, had to kill it with task manager) on the last turn of a small map game.

And it would have been the last turn, I was winning a CV.

This was a new game started after installing the patch.

The only thing I can think is they're going to make a ton of money on G&K this week. And G&K is BROKEN.

But that hasn't stopped them from releasing a product before, now has it?
 
Some machines come with more memory than the computer can actually use. The problem is not just with how much memory the computer has installed, but with the amount of usable memory there is with the operating system and all other processes running. Then, the program itself may have limitations on how much memory it can access.

64 byte systems require more memory than the more common 32 byte systems, so they need to be able to access more memory.

Memory leaks can also occur in other programs and processes besides the program you are running. The effect will be the same as if your program (Civilization in this case) were causing the problem.

Esp. when so many people have needless stuff running in the background.
 
I'd like to hear from any AMD CPU users who are, or are not, experiencing these issues. I'm running an AMD 1060t and I've had no problems post-patch.

NOTE: This post is in no way intended to start an AMD vs Intel debate. I just noticed a complete lack of problem reports from AMD users and I'm wondering why that might be so and what light it might shed on the problems.
 
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