1700AD Scenario

I used notepad to change the turn number, and I'm using worldbuilder to get cities and units in and such.
I suggest you edit it without worldbuilder, and only use Notepad. Otherwise you get tons of artifacts from Python effects like spawning units etc. It's not that hard to see how cities and units are added there. Simply run the mod in parallel so you can find out coordinates quickly.
 
I suggest you edit it without worldbuilder, and only use Notepad. Otherwise you get tons of artifacts from Python effects like spawning units etc. It's not that hard to see how cities and units are added there. Simply run the mod in parallel so you can find out coordinates quickly.
Talking about finding out coordinates quickly,
I did randomly write it in Excel files years ago.
If this thing does help speed up things, I will resume it

Thanks, Ben, but I already have a coordinate mod.
Leoreth, I have tried to edit with Notepad solely, but found it too tiresome scrolling between the coordinates and such :p I'll edit out the units when I'm finished, is there anything else Python may cause, though?

Will the cities automatically switch to their appropriate names? I've been naming the cities, but if they do, I'd better stop doing that.

A WBS is in attachment. I've completed city settling (not buildings, religions, improvements and the like though) for Europe, Asia and N-America.
 

Attachments

I would love to peek at the map, but I don't know how to open the file...WB crashes, if I load it.
 
I know that for the moment map accuracy is maybe not your priority, but i see some evident historical error in north america

1- Remove Montréal, not important compare to Québec city, and if you want to keep Montréal, rename it Ville-Marie (It was is name by the time)

2- You should put a french city in Acadia like Louisbourg or Port Royal

3- Louisiana should be a french territory by the time

4- Let's move in Europe, if you have space, polish-lithuania should be considered, but i think the map is too small to add it

5- Finally, i think Saint-Petersburg should be Swedish and not Russians

And maybe you can use this web site, i think it will be very usefull
http://geacron.com/home-en/?sid=GeaCron258472
 
I think what many of us (though I may be wrong) is the same map with some pre-settled cities.

So a couple things that may need some work:

1) Make the cities that are in cities that the player would settle. This means things like Novgorod instead of Sankt-Peterburg or in Spain Santiago instead of the two northern cities, or England Edinburgh in its normal spot and Plymouth, not Belfast.

2) I agree that the Americas should be settled differently. But not Louisiana and more Spain. In a typical game, Louisiana is almost never settled (the land of the purchase, that is) and I always see a more dominant Spain. Give France the Hispaniola city, Haiti tends to be more important than the Spanish part.
 
1- Remove Montréal, not important compare to Québec city, and if you want to keep Montréal, rename it Ville-Marie (It was is name by the time)

Good point. Although I've been using some cities (Shanghai) that weren't dominant at the time, but became the most important city in the regio later on.

2- You should put a french city in Acadia like Louisbourg or Port Royal

Well, it's completely useless territory, so I'll put the French free settler in there instead. That way, the player can still choose whether to move or not.

3- Louisiana should be a french territory by the time

The first permanent settlement of Louisiana was in 1699. I have no clue where to put a city there. Perhaps one of you can suggest a spot?

4- Let's move in Europe, if you have space, polish-lithuania should be considered, but i think the map is too small to add it

Independent Kyiv is more fitting at the time indeed. I should give the Russian a stack nearby to ensure quick conquest, though.


5- Finally, i think Saint-Petersburg should be Swedish and not Russians

I'll just move Novgorod down.

And maybe you can use this web site, i think it will be very usefull
http://geacron.com/home-en/?sid=GeaCron258472

Thanks!

1) Make the cities that are in cities that the player would settle. This means things like Novgorod instead of Sankt-Peterburg or in Spain Santiago instead of the two northern cities, or England Edinburgh in its normal spot and Plymouth, not Belfast.

I can agree with Edinburgh, but I find Plymouth a pretty horrible city myself, especially if the French have Brest. So I'll just remove Belfast. Less cities means that they'll be able to expand more and tech better.


2) I agree that the Americas should be settled differently. But not Louisiana and more Spain. In a typical game, Louisiana is almost never settled (the land of the purchase, that is) and I always see a more dominant Spain. Give France the Hispaniola city, Haiti tends to be more important than the Spanish part.

How do you mean, not Louisiana?


Perhaps also use EU3 for reference? I don't know about the reliability though.

I don't own the game.
 
The map looks good :cool:
Here's some advice from me..

  • Remove Belfast.
  • I think Edinburgh should be 1NW of it and owned by either Independent or Celts as Scotland is still an independent kingdom until 1707 (forming Great Britain).
  • I think you should have Dubrovnik (2S at the copper) too beside Belgrade.
  • I think Belgrade should be 1E.
  • Add Ottoman city of Selanik (modern Thessaloniki) at the Sheep near Istanbul. I considered suggesting Sofia too but it seems impossible due to its proximity to Beograd/Carpathian mountains.
  • Rather than Kuching (which is founded circa 1827), I'd suggest adding Bandar Brunei 1NE there. It's an independent sultanate who ruled the Northern Borneo (including Kuching, Sarawak) until they ceded their territory English Trading Company circa 1800s.
  • The city of Singapore is founded at 1824. The trade center of Malaysian Peninsula at that time was Malacca and make it Dutch possession with Islam.
  • Palembang is an independent sultanate until 1823, when the Dutch finally conquer it. Unfortunately, I can't find any article about it yet beside this one which is written in Indonesian.
  • The city of Pagan or Bagan or Dagon is abandoned after the Mongol invasion of Burma. At 1700, the most important city in Burma/Myanmar is Ava, the capital of Toungoo Dynasty. It's 1S of the Gold or 1NE+1N from Dagon.
  • The city of Hanoi at 1700 is called Bac Thành, but IMO it could be westernized to Bacthan or Bacthanh, like Hà Nội to Hanoi.
  • Algiers should be on the wheat, with Islam and under Ottoman rule (Cezayir).
  • Morocco should be decorated with either Marrakech or http://en.wikipedia.org/wiki/Casablanca but it's better to pending this until the Moors civilization in-game.
  • Replace Murcia & Vitoria with Santiago
  • Spanish Milán & Nápoles, Independent Palermo & Rome. Italy spawn at 1815 or as Kingdom of Sicily, capital at Palermo and flip Naples.
  • Bordeaux should be 1N at where Celtic Burdigala was.
  • Perhaps you should adjust the resources spread.
  • Spain allies with France having war against HRE and her allies : England, Prussia and Portugal.

I'm not so good at the rest of the world's history, especially at HRE and the new World~
 
Remove Belfast.

Done.

I think Edinburgh should be 1NW of it and owned by either Independent or Celts as Scotland is still an independent kingdom until 1707 (forming Great Britain).

England, the Netherlands and Scotland entered an union a few years before. I might change it to Celtish for balance, if England is too OP.

I think Belgrade should be 1E.

It should be, but that would make the city even more horrible than it already is. And it's better to have it on flatland, as it will be more easy to capture and thus encourage the decline of the Ottomans.

I think you should have Dubrovnik (2S at the copper) too beside Belgrade.

Add Ottoman city of Selanik (modern Thessaloniki) at the Sheep near Istanbul. I considered suggesting Sofia too but it seems impossible due to its proximity to Beograd/Carpathian mountains.

Maybe that's good for realism, but it will make the area cluttered with cities and extremely annoying to conquer/ to work with because of stability hits.

Rather than Kuching (which is founded circa 1827), I'd suggest adding Bandar Brunei 1NE there. It's an independent sultanate who ruled the Northern Borneo (including Kuching, Sarawak) until they ceded their territory English Trading Company circa 1800s.

Good idea. It also makes it easier for the Dutch to control southern Malaysia, which is realistic.

Palembang is an independent sultanate until 1823, when the Dutch finally conquer it. Unfortunately, I can't find any article about it yet beside this one which is written in Indonesian.

I know, but the Dutch controlled the region so I gave the city to them. If you have a good city name for the city one E, I will change it though.


The city of Pagan or Bagan or Dagon is abandoned after the Mongol invasion of Burma. At 1700, the most important city in Burma/Myanmar is Ava, the capital of Toungoo Dynasty. It's 1S of the Gold or 1NE+1N from Dagon.

The city continued to exist as a small village, though (it's now called Yangoon, unless Wikipedia is fooling me), and Ava is horribly placed.

Algiers should be on the wheat, with Islam and under Ottoman rule (Cezayir).

Morocco should be decorated with either Marrakech or http://en.wikipedia.org/wiki/Casablanca but it's better to pending this until the Moors civilization in-game.

They are supposed to be the barbary pirates (that's why they are barbarian) and are there as a placeholder until Leoreth adds the Moors. Of course, there is no way to prevent them from attacking the Ottomans too, but if it is Ottoman, there is no way of representing the barbary pirates.

Replace Murcia & Vitoria with Santiago

Will do. The current placement is a bit harsh for Spain indeed.

Spanish Milán & Nápoles, Independent Palermo & Rome. Italy spawn at 1815 or as Kingdom of Sicily, capital at Palermo and flip Naples.

Palermo? Uh. The city has literally no tiles which other cities can't work. The map is too small for it.

From 1700 onwards Spain started to lose it's possessions in Northern Italy in quick succession, and Milan came in Austrian hands a few years later. Austria is more likely to conquer it if it's an indie city.

Spain allies with France having war against HRE and her allies : England, Prussia and Portugal.

It started in 1701, which is one year too late ;)
 
Could someone please give me a clue how to open/where to save the file? I extracted it and put it manually into .../saves/WB, but I can't open it. If I right-click it and "open with" CIV4 BTS, it crashes with some C++ thingy
 
Done.

(All which still needs to be done now is balancing and fixing out ahistoricalities (New Orleans needs to be replaced by something which actually existed in 1700 AD, for example).)
 

Attachments

Little too late, but not Louisiana = New Orleans, not northern parts like Chicago (Cahokia? Really?)

New map looks good, I don't really agree with Ft. Detroit, but that is more because I never settle it. I guess England ought to burn it in the seven years war or something.
 
Done.



England, the Netherlands and Scotland entered an union a few years before. I might change it to Celtish for balance, if England is too OP.



It should be, but that would make the city even more horrible than it already is. And it's better to have it on flatland, as it will be more easy to capture and thus encourage the decline of the Ottomans.



Maybe that's good for realism, but it will make the area cluttered with cities and extremely annoying to conquer/ to work with because of stability hits.



Good idea. It also makes it easier for the Dutch to control southern Malaysia, which is realistic.



I know, but the Dutch controlled the region so I gave the city to them. If you have a good city name for the city one E, I will change it though.




The city continued to exist as a small village, though (it's now called Yangoon, unless Wikipedia is fooling me), and Ava is horribly placed.



They are supposed to be the barbary pirates (that's why they are barbarian) and are there as a placeholder until Leoreth adds the Moors. Of course, there is no way to prevent them from attacking the Ottomans too, but if it is Ottoman, there is no way of representing the barbary pirates.



Will do. The current placement is a bit harsh for Spain indeed.



Palermo? Uh. The city has literally no tiles which other cities can't work. The map is too small for it.

From 1700 onwards Spain started to lose it's possessions in Northern Italy in quick succession, and Milan came in Austrian hands a few years later. Austria is more likely to conquer it if it's an indie city.



It started in 1701, which is one year too late ;)
Each turn at that time represents 3 years so 1700 also includes 1701 because a year and a half on both sides
 
Done.

(All which still needs to be done now is balancing and fixing out ahistoricalities (New Orleans needs to be replaced by something which actually existed in 1700 AD, for example).)

I think Biloxi will be a good choice, was founded in 1699, should be at the east of Nouvelle-Orléans
 
England, the Netherlands and Scotland entered an union a few years before. I might change it to Celtish for balance, if England is too OP.

Is this what you were referring too? I see the reason then.

It should be, but that would make the city even more horrible than it already is. And it's better to have it on flatland, as it will be more easy to capture and thus encourage the decline of the Ottomans.

Maybe that's good for realism, but it will make the area cluttered with cities and extremely annoying to conquer/ to work with because of stability hits.

Well, I thought Balkan were too empty with only Belgrade; but if there's reason behind it, that's okay. ~ :lol:

Good idea. It also makes it easier for the Dutch to control southern Malaysia, which is realistic.

I presume "Southern Malaysia" here means the Peninsular one?
Well Dutch did control that for 183 years. However the Northern Borneo had never been part of Dutch at all.

I know, but the Dutch controlled the region so I gave the city to them. If you have a good city name for the city one E, I will change it though.

The city 1E is part of modern province of Lampung. There has never been any prominent Dutch activity there, as long as I remember.

The city continued to exist as a small village, though (it's now called Yangoon, unless Wikipedia is fooling me), and Ava is horribly placed.

You must have thought that Pagan is the ancient Yangon.
Both are a totally different city in a different location and Yangon is 1E of it.
I suggest rename Dagon to Thanlyin then.

If Britain capture it, it became Yangon.
If Portugal capture it, shall be known as Syriam.

They are supposed to be the barbary pirates (that's why they are barbarian) and are there as a placeholder until Leoreth adds the Moors. Of course, there is no way to prevent them from attacking the Ottomans too, but if it is Ottoman, there is no way of representing the barbary pirates.

You should use Marrakesh instead of Algiers then.. and spawn barbarian frigates there as that's the most prominent feature of them, IMO. Perhaps when the Moors has been added, all these barbarian frigate could be changed to Moors frigate.

From 1700 onwards Spain started to lose it's possessions in Northern Italy in quick succession, and Milan came in Austrian hands a few years later. Austria is more likely to conquer it if it's an indie city.

It started in 1701, which is one year too late ;)

Well, if 1700 is turn 0, what will be the turn 1? I presume it's 1703 so I suggesting they are at war since the beginning. Besides, if they are not at war, this will not lead to Spanish lose of territories at that Northern Italy; since there's rarely DoW few turns after the game is started.

Ninja'ed
 
I agree. I wouldn't be too strict in applying the historical situation of the world in 1700 AD to a 1700 AD scenario. The most important aspect of a 1700 AD scenario is that it unfolds more realistically after 1700 than the 600 AD scenario does. If adding wars or cities that didn't exist in 1700 AD exactly helps achieving that, I'd do it.

(By the way, don't forget starting techs. You can either do them under the Team tags or send me a Python list so I can do it in Python.)
 
Well, I thought Balkan were too empty with only Belgrade; but if there's reason behind it, that's okay. ~

Well, yes, they are pretty empty - but unless we massively add resources there, they should be. It's a poor region, what with no food (it's seafood is being used by Italy at the moment.


I presume "Southern Malaysia" here means the Peninsular one?
Well Dutch did control that for 183 years. However the Northern Borneo had never been part of Dutch at all.

I was referring to southern Borneo actually. Apparently google maps is not everything ;)


The city 1E is part of modern province of Lampung. There has never been any prominent Dutch activity there, as long as I remember.

I used this map.

I suggest rename Dagon to Thanlyin then.

Sure.


You should use Marrakesh instead of Algiers then.. and spawn barbarian frigates there as that's the most prominent feature of them, IMO. Perhaps when the Moors has been added, all these barbarian frigate could be changed to Moors frigate.

Hmm, don't know... It's about the city placement again. However, if I juggle resource around in the Maghreb, it might be doable.

I agree. I wouldn't be too strict in applying the historical situation of the world in 1700 AD to a 1700 AD scenario. The most important aspect of a 1700 AD scenario is that it unfolds more realistically after 1700 than the 600 AD scenario does. If adding wars or cities that didn't exist in 1700 AD exactly helps achieving that, I'd do it.

Sure. Will flip Milan to Spain and add that war in.

(By the way, don't forget starting techs. You can either do them under the Team tags or send me a Python list so I can do it in Python.)

I already changed the starting techs with notepad. What's a python list, by the way?

Oh, and my game automatically crashes when I try to open the map. Does anyone else have this problem?
Might be because I changed some things with notepad and I could have mistyped a civic name. Is there any way to display what exactly is crashing my game?

Will the cities automatically rename themselves after one turn, Leoreth? If they don't, I'll name them historically (some of them still have the default names).
 
Well, yes, they are pretty empty - but unless we massively add resources there, they should be. It's a poor region, what with no food (it's seafood is being used by Italy at the moment.

No, no massive unhistorical resources please :crazyeye:

I was referring to southern Borneo actually. Apparently google maps is not everything ;)

I see. Yeah, it's Dutch.


Hah.. my teacher never told anything about Dutch & Lampung, neither had I found anything (yet). I'll found out what cities there..

Edit
Ah, I found it! Banten Sultanate
Lampung was part of this Sultanate at that time, but there's no prominent cities there. Palembang is better.

Spoiler :

File:Banten_Sultanate_en.svg


Oh, and my game automatically crashes when I try to open the map. Does anyone else have this problem?
Might be because I changed some things with notepad and I could have mistyped a civic name. Is there any way to display what exactly is crashing my game?

Ah, I forgot to mention that I found a Phytex while opening your map. Might be yours or might be DoC's, though. It's about founding religion.

Will the cities automatically rename themselves after one turn, Leoreth? If they don't, I'll name them historically (some of them still have the default names).

Do you mean the Spanish cities in the Latin America?
 
Cities get only renamed when someone captures/acquires them.

A Python list is a list of Python constants like those I use to assign techs in RiseAndFall.py, for example:
Code:
				lItalianTechs =  [con.iMining, con.iBronzeWorking, con.iIronWorking, con.iMetalCasting, con.iMachinery, con.iMysticism, con.iPolytheism,
						con.iMasonry, con.iPriesthood, con.iMonotheism, con.iTheology, con.iMonarchy, con.iFishing, con.iSailing, con.iTheWheel,
						con.iPottery, con.iAgriculture, con.iWriting, con.iCodeOfLaws, con.iFeudalism, con.iGuilds, con.iAlphabet, con.iMathematics,
						con.iCalendar, con.iConstruction, con.iEngineering, con.iCurrency, con.iHunting, con.iArchery, con.iAnimalHusbandry,
						con.iHorsebackRiding, con.iAesthetics, con.iLiterature, con.iCompass, con.iCivilService]
 
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