1700AD Scenario

Ah, I forgot to mention that I found a Phytex while opening your map. Might be yours or might be DoC's, though. It's about founding religion.

I'd like to know how I can enable to see them, so I can edit the scenario again. Otherwise, someone will have to take over (not that much work still has to be done, just the edits you and others suggested).

A Python list is a list of Python constants like those I use to assign techs in RiseAndFall.py, for example:

Ah ok, thanks.
 
You can look at the first page of DoC Bug & TI thread for info on Phytex activation, iirc.
Btw, I've edited my previous post, you might overlooked it~
 
Will the cities automatically rename themselves after one turn, Leoreth? If they don't, I'll name them historically (some of them still have the default names).

Yep, among others.

Ben, so it's best to keep Dutch Palembang, as a compromise between realism and gameplay, right?

EDIT: Thanks for referring me to that page, Benzl, I edited something in Egypt's description and am able to open the game again. Although it might have to do with deinstalling revision 379 too (the problem occured after I installed 379).
 
Yeah it's better to keep the Dutch Palembang :)
So now if I want to open the map, I have to be at 379?

@Leoreth
Could there be a problem if a non-VD DoC player open a save from VD DoC player?
 
So now if I want to open the map, I have to be at 379?

I don't know, I'm at 378 now. I thought you already opened it?
 
Added correct city names.

As soon as Leoreth modifies the code to stop Egyptians from spawning and all those horrible anachronisms I'll run a few test games :p
 

Attachments

Egypt could be present from 1700 on as a vassal of the Ottoman Empire.
 
@Leoreth
Could there be a problem if a non-VD DoC player open a save from VD DoC player?
Nope, they should be fully compatible.

Non-SVN and SVN could be a problem depending on the revision, though.
 
Egypt could be present from 1700 on as a vassal of the Ottoman Empire.

I decided not to put them in, as they only gained (semi-) independence in the middle of the 18th century or so.
 
Ah, you're at 378 now then?
I'm at 379 because of the Tamils ==

Anyway,
Have we defined how long one turn is?
Have we designed the list of civs?

Spoiler :
Here's my suggestion on it :

Starting Civilization

China (Qing Empire, Cixi:crazyeye:)
India (Maratha, Shivaji Bosle)
Iran (Safavid, Abbas I)
Japan
Sweden
Spain
France
England
Austria
Russia
Portugal
Mughals
Ottoman
Netherland
Morocco (Moors)
Prussia (No cities yet)

Spawning Civilization

USA, 1775
Gran Colombia (Inca*), 1819
Mexico (Aztec*), 1821
Brazil, 1822
South Africa, 1856
Italy, 1861
Canada, 1867
Korea, 1897
Australia, 1901
Poland, 1918
Saudi Arabia, 1902
Iraq (Babylonia*), 1932
Indonesia, 1945
Egypt, 1952

*Fills the spot of the civs in bracket and acts as their styled respawn; so there will not be e.g future Aztec respawn inside Mexico

I have considered the rest and here's what I thought on them :

Spoiler :
May respawn
Greece, Phoenicia, Ethiopia, Khmer, Mali, Mongolia, Thailand, Kongo, Tibet, Tamil, Maya

Strictly no respawn please
Harappa, Rome, Byzantium, Inca, Aztec, Babylon

And here's the reason
Spoiler :
Harappa, Rome, Byzantium self-explanatory
Babylon, Inca and Aztec is explained above
Ethiopia & Thailand is too small that it consist of 1 RFC city only, they're better be independents.
Kongo is at civil war.




Also I think we need to adjust the UHVs.. IMO No civilization are supposed to be at 1/3 or 2/3 UHV.. not fair.
Spoiler :
Therefore I think we need to adjust England, Spain, HRE, France, Portugal, and Dutch's UHV to a more modern-focused UHV


I'm sure I forgot something I'd like to write or when I started writing this.
Waiting for the responses now.
 
Added correct city names.

As soon as Leoreth modifies the code to stop Egyptians from spawning and all those horrible anachronisms I'll run a few test games :p

my game quits when i try to play this map. i really want to play it.. I have the latest SVN i think its like 380.
 
my game quits when i try to play this map. i really want to play it.. I have the latest SVN i think its like 380.

Mine did too, I deinstalled the latest SVN and went back to 378. I hope Leoreth can solve the problem.

You can't really play it yet though, Egypt and Babylon still spawn.
 
If there was a Kangxi LH I'd be already using it.

And don't expect me to support any of the new civs or respawns or whatever.
 
How dare you, Ben.

Bringing back Cixi? There's a Kangxi LH somewhere isn't there?
Also Joseon should already be alive.

:lol:
Well, wasn't Korea a vassal of China at that time? afaik it's impossible to start as vassal, especially if you're human ;)

And don't expect me to support any of the new civs or respawns or whatever.

Why? I hope it isn't about these civilization will add weigh to the already-slow-and-lagging-enough modern era world.. as I don't expect them on 3000BC or 600AD (should be independent).
 
And don't expect me to support any of the new civs or respawns or whatever.
I think the Modern Era tech tree needs to be revamped for this scenario. Especially techs after Plastics/Refrigeration.

When Firaxis/Sid Meier first made Civ IV, they had less than the perfect idea about the Modern Era Tech Tree. So they built it around their Space Race victory, assuming that most players playing till Modern Era are going for Space Race (if going for Domination, your late game Tech path hardly matters).

So for us to redirect the focus to UHV instead of Space Race, we need a re-drawn Modern Era Tech Tree. I can do that.
 
As I see it, Modern Era gameplay has several issues we need to take care of. A Tech Tree revamp can serve as the spearhead to deal with these issues.

(1) A well-developed post-Assembly Line economy will have excessive Production. There will simply be no buildings left to build. This is the real reason why Space Victory is introduced - because if you're not building military for Conquest/Domination you have very little else to build.

This can be negated by:

(1A) Introducing new Buildings via existing or new Techs;

(1B) Introducing new Wonders/Projects;

(1C) Introducing new, more modern units via existing new Techs.

(2) A less-than-realistic Great Depression mechanics. The current Great Depression code (inherited from Rhye) only take into consideration Yields, and disregard Commerce from Specialists or Companies. This needs to be changed given the very effective Companies in DoC.

(3) A less-than-realistic Global Warming/Random Events mechanics. There are many existing mods for these. We need to borrow/absorb some of them to make the Modern Era more realistic and challenging.

(4) Post-Medicine Plague mechanics. We need something to simulated modern epidemics like SARS and Bird Flu, and its effects in disrupting international Trade.

That is all I can think of at the moment. I have always felt that the Modern Era in Civ IV, RFC, and DoC are somewhat crude and incomplete, which is why I very seldom play past 1800 except as America (which I almost never play past 1930).

However, there is much potential in a Modern Era focused RFC. All the existing mods (RFCE, SoI, Greek World, Classical World, DoC itself) are focused on eras before the Modern Era. It's precisely because the framework of Civ IV and RFC needs to be expanded to provide realistic and challenging Modern Era gameplay.
 
And don't expect me to support any of the new civs or respawns or whatever.

I didn't. But I thought you would make the scenario playable by adjusting the DLL/Python? I have no experience with it whatsoever.

Also Joseon should already be alive.

It is on the current map.

afaik it's impossible to start as vassal, especially if you're human

I think there is. Just adjust it with the diplomacy tab in worldbuilder.

So for us to redirect the focus to UHV instead of Space Race, we need a re-drawn Modern Era Tech Tree. I can do that.

That sounds like a solid idea, considering a third of the techs you still have to tech in this scenario are only for space race.
 
I've been trying to flesh out an plan for the post medicine plague idea already, actually, and I have a basic notion of what to do so far. However, my coding knowledge unfortunately only extends to C++, and not Python, so help would be much appreciated.
 
Why? I hope it isn't about these civilization will add weigh to the already-slow-and-lagging-enough modern era world.. as I don't expect them on 3000BC or 600AD (should be independent).
Because this is a "why not if you make it I'll put it in unless it costs me too much effort" thing.

I never should've said yes to this because now I constantly have to defend against this kind of suggestions :rolleyes:
 
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