pineappledan
Deity
Because the eagle is also getting 15HP, and lowering the % chance just seems fair.Why only +25 % conversion chance though (you won't have a lot of Eagles, so shouldn't they have like 50 % conversion chance) ?
They will be able to build/buy eagles as normal swordsman replacements, but ones that upgraded from being Jaguars have the +33% bonus in forest/jungle. You will have as many normal eagles as you want, but special eagles will be rare.
First kill heals 15HP. second kill heals 16HP, all the way up to 24. Instead of gaining 25HP on kill, the unit turns into an Eagle.First, what does the consecutive mean?
Since the original promotion gives 25, I thought I could use 25HP as a ceiling, and the more HP you heal serves as a visual tracker for how far along the jaguar is towards upgrading. The system would use a set of 9 promotions called 'cuāuhocēlōtl', which are added/removed from units each time they kill something. If people feel the scaling HP on kills is confusing/unnecessary then it can be dropped.
Yes.Secondly, do the kills include barbarian kills? If that's the case, then players are more likely to farm Barbarian camps then? Or is that the intention?