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3rd and 4th Unique Components for VP - Official thread

Discussion in 'Mods Repository' started by pineappledan, Apr 22, 2018.

  1. pineappledan

    pineappledan Deity

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  2. FoxOfWar

    FoxOfWar Prince

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    I like the change. I feel like giving it a test drive, too.
     
  3. phantomaxl1207

    phantomaxl1207 King

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    Interesting, a GPI available to many GP's.
     
  4. Guynemer

    Guynemer King

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    I like the new Oppidum quite a bit, Tradition Boudicca is a powerhouse.
     
  5. Elberith Logos

    Elberith Logos Chieftain

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    Any chance of fixing the bugged red-and-white checkered Hacienda texture?
     
  6. ChickenFighter

    ChickenFighter Chieftain

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    I've noticed that I don't seem to be able to build the Monolithic Church as Ethiopia. Isn't it supposed to unlock at Theology?

    Spoiler Screenshots :




     
  7. pineappledan

    pineappledan Deity

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    There's a perfectly good explanation for that: I'm a moron.

    I altered the ethiopian church buildable on stone so that it wouldn't show up in the tech tree or civopedia, but added those attributes to the improvement itself instead of the worker build action, thus I fed the computer a load of nonsense improvement attribute columns and it killed the improvement. Testing a fix now

    EDIT: A fixed version has been posted. Includes fix for the Andelvaegelse as well, so it has the process modifier, same as base Agribusiness
     
    Last edited: Oct 30, 2019
    FoxOfWar and ChickenFighter like this.
  8. ChickenFighter

    ChickenFighter Chieftain

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    Thanks for the quick fix, it's working now! However, I've noticed something else: It's possible to build two Monolithic Churches that are adjacent to each other if one is built on stone and the other on a featureless hill. Not sure if that's intended or just a limitation with the code but I thought I'd share just in case.

    Spoiler Screenshot :


     
  9. pineappledan

    pineappledan Deity

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  10. ASCII Guy

    ASCII Guy Chieftain

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    This is a small nitpick and likely not in your control; when using EUI the tooltip for Ethiopia's new UI floods the screen and isn't really usable for information.
     
    Jordan likes birds likes this.
  11. pineappledan

    pineappledan Deity

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  12. Jordan likes birds

    Jordan likes birds Chieftain

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    Unfortunately, that's a thing that pops up with most of gameplay overhauls, since they introduce so much mechanics that EUI wasn't built to contain. Right clicking the image for the unit/building/improvement loads the civ fanatics screen, which is far more concise when dealing with stuff like this.
     
  13. Cat-du-fromage

    Cat-du-fromage Warlord

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    is it normal that russia keep the pogost lvl 2 when pogost lvl 3 is in the city or is this a bug?
    upload_2019-11-8_17-29-46.png
     

    Attached Files:

  14. pineappledan

    pineappledan Deity

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    Yes.
    I can’t delete the base pogost and add new buildings each time because the building has a specialist slot. It’s easier and better if the incremental bonuses for each new stage of pogost are just added separately, instead of replacing the base building wholesale
     
  15. civplayer33

    civplayer33 King

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    Oh and this whole time I thought the new stages replace the old...I was even mulling over complaining about it :lol:
    Could the description maybe change then? To me "building evolves" sounds like stage 1 becomes stage 2, which means stage 2 replaces stage 1...could it maybe say "building expands" instead?
     
  16. Cat-du-fromage

    Cat-du-fromage Warlord

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    also i found that the +30% from city connection is maybe too much, when i play russia, i have so much gold, i don't even know what to do with it. Having more than +2000 Gold/turn passing industrial era
     
  17. Kim Dong Un

    Kim Dong Un The One & Unly Supporter

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    @pineappledan , I'm assuming I should hold off on using 3/4UC until 5 moves for skirmisher line can be implemented?

    Also, going to give your unit tweaks a go, but I guess those adjustments would have to be made for 3/4 UUs as well? I'll just play a game without 3/4UC (but trying the unit tweaks) for the time being.
     
  18. pineappledan

    pineappledan Deity

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  19. pineappledan

    pineappledan Deity

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    Update is live:
    Code:
    v53:
    - compatibility:
        - Added 10% Food/Gold conversion and adjusted bonuses to Pasture and Farm on Andelsvaegelse
        - Teutonic Order now gives a free great Writer
    - tweaked/modified:
        - Pogost: lowered stage 2 and 3 city connection modifiers to 5%
        - Xiafan Guanjun: Can no longer enter rival territory without an open borders agreement
        - Sambadrome: 
                - Dropped bonus gold/GAP for musicians in this city
                - Dropped musician slot
                - 10% of Culture in City is converted to GAPs
        - Iziko: increased Culture gained from unit levelling by 1 at all levels (2 at lvl 2, 3 at lvl 3, etc.)
    
     
  20. Kim Dong Un

    Kim Dong Un The One & Unly Supporter

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    How does the Polish Barbican benefit off Fealty's 100% production speed to Castles/Armories? Is it still just 100%? It would be cool if it stacked to 200% because it's both buildings combined.

    Also, the Pancerny feels nice with your unit tweaks modmod; I can pester around to take a hit or two, but am certainly not immune to losing the unit if not careful against knights, pikes and ranged. Mind you, they have a RCS of 19 compared to the default heavy skirmisher's 12, which is quite the gap even though they're a UU, but I wouldn't say they're necessarily overpowered.
     

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