pineappledan
Deity
No change to the adjacency mechanics. I've updated the OP with details
There's a perfectly good explanation for that: I'm a moron.I've noticed that I don't seem to be able to build the Monolithic Church as Ethiopia. Isn't it supposed to unlock at Theology?
There's a perfectly good explanation for that: I'm a moron.
I altered the ethiopian church buildable on stone so that it wouldn't show up in the tech tree or civopedia, but added those attributes to the improvement itself instead of the worker build action, thus I fed the computer a load of nonsense improvement attribute columns and it killed the improvement. Testing a fix now
EDIT: A fixed version has been posted. Includes fix for the Andelvaegelse as well, so it has the process modifier, same as base Agribusiness
Unfortunately, that's a thing that pops up with most of gameplay overhauls, since they introduce so much mechanics that EUI wasn't built to contain. Right clicking the image for the unit/building/improvement loads the civ fanatics screen, which is far more concise when dealing with stuff like this.This is a small nitpick and likely not in your control; when using EUI the tooltip for Ethiopia's new UI floods the screen and isn't really usable for information.
Oh and this whole time I thought the new stages replace the old...I was even mulling over complaining about itYes.
I can’t delete the base pogost and add new buildings each time because the building has a specialist slot. It’s easier and better if the incremental bonuses for each new stage of pogost are just added separately, instead of replacing the base building wholesale
v53:
- compatibility:
- Added 10% Food/Gold conversion and adjusted bonuses to Pasture and Farm on Andelsvaegelse
- Teutonic Order now gives a free great Writer
- tweaked/modified:
- Pogost: lowered stage 2 and 3 city connection modifiers to 5%
- Xiafan Guanjun: Can no longer enter rival territory without an open borders agreement
- Sambadrome:
- Dropped bonus gold/GAP for musicians in this city
- Dropped musician slot
- 10% of Culture in City is converted to GAPs
- Iziko: increased Culture gained from unit levelling by 1 at all levels (2 at lvl 2, 3 at lvl 3, etc.)