I simply disagree on this point. The funding comes directly and indirectly from making great games in the past. It comes from your reputation.
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You can't really be serious in todays market climate.. The accountants would love that plan
I simply disagree on this point. The funding comes directly and indirectly from making great games in the past. It comes from your reputation.
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guys i didnt read the 11 pages but how come i bought the special edition for so much money- and i dont even get this one for free
Because they are greedys. They want to move us away from a system where we own what we buy (nobody owns Babylon because it's download-only, you can't resell it like you can your special edition) and they want to experiment with how much they can bilk us for content using something that would have otherwise been in the original game.
read your licence agreement for Civ IV, or even Civ I. You don't own software, and never have, unless you write it yourself. The only difference now, is that they can enforce the rights that they've always reserved. You can't resell your special edition, either. It is tied to your steam account, and reselling your account it's against the steam subscriber agreement you agreed to when you installed.
If you really cared that much about it, you would be using and helping out FreeCiv, FreeCiv.net or another open source game that protects your freedoms. As it is, Firaxis is a business division of a large entertainment company that had a bad financial year, and needs to make a living to keep fixing this game and delivering expansions.
Optional paid DLC is one way that they can manage to give everyone free bugfix and AI patches. Welcome to gaming in the 21st century. If you don't like it on the corporate side, the GNU Gamers can always use a hand.
Winthrowe, as far as I know, the legality of such license agreements is questioned among lawyers. There is certainly something not right. You buy the game before you even read a license agreement with certain reasonable expectations of what you can do, expectations of which the license agreement may assert a denial. No one really knows if all these denials are legal, and we won't know unless there are court cases.
They may buy it back from you, but they'd be idiots and its useless to whoever buys it.Strange, I was assured by the people at Gamestop that I could sell the game back to them used if I wanted. I realized that I would have to activate the game through Steam but I assumed that Steam had a way to permit resale of the game. Of course it wouldn't be the first time they gave someone misinformation in order to secure a sale.
Can anyone verify if Gamestop snookered me before I call them myself?
well, I know at least one case where after sale EULA was successful, involving an ebay seller and autodesk/autocad, but you're right, depending on jurisdiction, part or all of your EULA may not be enforceable, consult an actual lawyer in your area, blah, blah......I believe there have been a few cases where after-sale EULAs have been ruled unenforceable. And, I believe the first sale doctrine has yet to be challenged successfully.
I could be wrong about both, though.
That's not inherent in digital distribution, it's technically possible to have game licences as giftable/sellable/tradeable objects. Publishers just don't want this, so any system that allows this has few publishers and titles, and thus negligible marketshare. IMO, steam doesn't seem bad from a used game buyer's perspective, I bought Civ4+BTS+Col on sale for 15 or 20 bucks last year, that felt much like when I had to go out to the mall and grab a used console game cheap.They did. Once it's been activated, it cannot be resold. All steam games work that way, as do other digital methods, and it is the ONE major drawback in the system.
I believe there have been a few cases where after-sale EULAs have been ruled unenforceable. And, I believe the first sale doctrine has yet to be challenged successfully.
I could be wrong about both, though.
That's not inherent in digital distribution, it's technically possible to have game licences as giftable/sellable/tradeable objects. Publishers just don't want this, so any system that allows this has few publishers and titles, and thus negligible marketshare. IMO, steam doesn't seem bad from a used game buyer's perspective, I bought Civ4+BTS+Col on sale for 15 or 20 bucks last year, that felt much like when I had to go out to the mall and grab a used console game cheap.
The drawback is that you can't sell the game.
You may not be able to sell a special edition completely, but I am pretty sure you're still well within your rights to sell the physical content of it. Considering the game part of the special edition is identical to the regular edition, you'd probably manage to sell the physical content to a collector who already owns the game. You'd just have to be very clear that it does not come with the game license, in your sale terms.
What argument could you possibly have against that???? The more money we give the better product they can make in the future!