ThERat
Deity
Of course not, we civfanatics play only that, isn't it? but then, for many there is still Civ 4 and in my case, Civ 3 as weird as it may sound to you.
I think he probably wants the extra civ. That wasn't his point. He believes the company are chopping up their product to screw him out of more money ... he is perfectly entitled to feel that way. The belief that this is an extra thing that wouldn't be available otherwise is without basis, extremely unlikely [for a variety of reasons that can be found in this thread] and can be dismissed as run-of-the-mill self-defeating fanboism.
For 1 civilization?Really?How greedy are they?Unfinished game+overpriced DLC...
I've got an idea!They should release patches for money.9,99% for 10 fixes in a patch![]()
Tell you what. Just buy the DLC for $5 and then pretend it was in the game at release and that you paid $5 extra for the original game. Not happy with that? Then guess what? You just saved $5! Yes, Firaxis did you a favour by not forcing you to buy something you didn't want.![]()
Yes, Czacki, Blizzard is such an exceptional company that they are splitting Starcraft 2 into three separate games! One per faction! Yep, that is an awesomely great way to provide free content!![]()
maybe you don't care whether the game costs 100$ or 10$, but I do. not everyone is rich and not everyone appreciates buying incomplete products for a price of complete product. The price of 50$ is already extremely high. And now we're paying 10% of that for 1% of content. Wee.
Sure you can "not buy" it but if you're a civ fan aspiring to have every expansion in your collection.. you're basically screwed.
The price is a joke, because - compared to the price of original game and the amount of content - it has like 10x lower content to price ratio. 5$ for 1 civ while you pay 50$ for like 15 civs, game engine, all units, techs, testing, bugfixing, all graphics, music, sounds... doesn't add up any way.
If we wanted to calculate it like that, the free civ should probably cost like a few cents, if we actually could calculate the costs of making one animated leader compared to engine development, all unit making/animating/balancing and such.
So, enjoy the devs spitting in your faces, fellow players and defend them with your life, and as a reward, you will get another overpriced tiny bit of game for download. Have fun.
Agreed. It was time someone says the whole DLC concept is evil.
Should we gamers accept that (sadly it's done), we will just get more expensive games with less content as a result.
Of course. We're testers.
My point was that I was aware of the design, and that we all provided feedback on it.
Also keep in mind: The Mongols are not so OP in and of themselves, it is more that mounted units in general are OP.
I usually don't buy games for any more than around $10. A gamer has one of the cheapest hobbies there is if he/she is patient and doesn't buy games at release.
Iranon said:Games aren't a necessity in the first place, and the genre contains enough great and very replayable titles to keep one entertained for a very long time.
Considering that production costs are getting larger for these sorts of video games, should it be surprising that the price of the games go up? If you want prices to go down, one logical way to argue for change would be to advocate reducing or removing some of the most expensive parts of the development process. Which parts do you think should be first to get the axe?