6-7 New Beta Version

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It's not only workers, I think it's Settlers to. So it's probably all civilian units that you build, or?

Settlers are normal, that just a reversion from the change from last version. The workers are new though....but I'm not entirely opposed to it.
 
Unfortunately, a game-breaking bug in "CP only", which occured for the first time with patch 5/28, also occurs with 6/7-5. Around turn 280, the social policies screen becomes inaccessible.

I've updated the bug report on Github.
 
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very strange, using some modmods as always, even less of them, trying this beta first time, can't choose production in initial city, queue is empty
 
seems that this beta has problem with IGE
8930_20210624025256_1.png
 
Hey, is Sweden supposed to have a doppelganger capital that share damage, stats and pretty much everything ? Because if not that has to be the weirdest bug I've seen in this game.
wut.jpg

Latest hotfix btw
 
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Hey, is Sweden supposed to have a doppelganger capital that share damage, stats and pretty much everything ? Because if not that has to be the weirdest bug I've seen in this game.
View attachment 600565

Latest hotfix btw
I saw that reported on github, it should be fixed for the next version I think
 
Alright, I'd hoped someone else would bring this up since I'm hardly the most articulate person, but I've seen nothing so here it goes.

This was discussed briefly on the Discord a few days ago, but only in passing: Espionage, and the playing of VP in multiplayer. The new Espionage system looks really good. I haven't had the chance to try it yet, I had some issues installing with the recent versions and I've been busy, but I like how it looks, I like the feedback I've heard and I really like the potential it has. What I don't like is the Events system, and how it is unusable in Multiplayer due to causing desyncs.

I think there needs to be a conversation about this issue. Is it possible to remove the logic of events (whatever that may be) that causes desyncs? I assume not, since Events have been broken in MP since they came out and although the VP contributor who focused on MP has been missing for a long time, others have taken swings at improving MP stability now and then.

If it isn't, the decision has to be made: a better Espionage system, or continued Multiplayer support? Unlike a mostly for-flavor Events system, Espionage is too key to disable. I don't think the amount of people who desire to play VP MP is very large, but they pop up here and on Reddit from time to time. I don't really have any input on the decision itself, but if the system is prioritized, I think note should be made that it's now MP incompatible on the main release page, whenever that includes the new system, and on the Modpack page, to avoid confusion and useless desync reports.
 
Alright, I'd hoped someone else would bring this up since I'm hardly the most articulate person, but I've seen nothing so here it goes.

This was discussed briefly on the Discord a few days ago, but only in passing: Espionage, and the playing of VP in multiplayer. The new Espionage system looks really good. I haven't had the chance to try it yet, I had some issues installing with the recent versions and I've been busy, but I like how it looks, I like the feedback I've heard and I really like the potential it has. What I don't like is the Events system, and how it is unusable in Multiplayer due to causing desyncs.

I think there needs to be a conversation about this issue. Is it possible to remove the logic of events (whatever that may be) that causes desyncs? I assume not, since Events have been broken in MP since they came out and although the VP contributor who focused on MP has been missing for a long time, others have taken swings at improving MP stability now and then.

If it isn't, the decision has to be made: a better Espionage system, or continued Multiplayer support? Unlike a mostly for-flavor Events system, Espionage is too key to disable. I don't think the amount of people who desire to play VP MP is very large, but they pop up here and on Reddit from time to time. I don't really have any input on the decision itself, but if the system is prioritized, I think note should be made that it's now MP incompatible on the main release page, whenever that includes the new system, and on the Modpack page, to avoid confusion and useless desync reports.

Just to confirm, you are talking specifically about the spy events, and not events in general? I ask because general events are not required to use the new spy system, and can be turned off.
 
Just to confirm, you are talking specifically about the spy events, and not events in general? I ask because general events are not required to use the new spy system, and can be turned off.

The spy events also cause the same desyncs as normal events, as far as I'm aware (from chatting with a guy who tried a new version modpack on Discord)
 
Hey, is Sweden supposed to have a doppelganger capital that share damage, stats and pretty much everything ? Because if not that has to be the weirdest bug I've seen in this game.
View attachment 600565

Latest hotfix btw

Yeah, this was fixed for next version. It's caused by settling in a plot you already own.
 
looks like difficulty this beta is up, at least AI bonuses in immortal looks up, by Classical era they have 16-18 techs and I have 10
before I was behind at that time by 4-5 techs, not 8
 
Hmm I am having the same problem with the installer as mentioned earlier in the thread, but with the 6-7-5 version. I dont have any mods and no prior version of CPP installed on this computer, the MODS folder is empty. any ideas?
 
Hmm I am having the same problem with the installer as mentioned earlier in the thread, but with the 6-7-5 version. I dont have any mods and no prior version of CPP installed on this computer, the MODS folder is empty. any ideas?
Maybe delete the whole Sid Meier's Civilization folder from My Games, then go to game once, to see the main menu, then try installing again. It will clear everything. I always do that, never had any problems. You will have to set settings again.
 
Hi!

We're experiencing a lot of desnycs and crashes in multiplayer with the latest beta version. We tried the method mentioned in another thread (the host starts a game with AI players, saves, then invites the others in the AI spots), but in this case, the invited players can't change the difficulty (it's locked on prince). Is there any way to change this? We want all humans on emperor.
 
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