(7-1) New Beta Version

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Hey, Gazebo, is there any good reason why if you have two different monopolies providing +10% culture, Colonialism just buffs one of them?

Someone said something about reducing snowballing, but I don't really see why two monopolies of the same yield would be more snowbally than two monopolies of different yields.
 
Seems fine so far. No crashing issues or anything totally borked.
I kind of like the new scout promotion (Trailblazer3) where you can climb mountain and perhaps even more important in the start you can embark without having the tech (fishing). It used to be one of those promotions which was the last one I would take but now it becomes a lot more interesting.
 
I have a problem with Indonesia. All three of my starting cities have the same resource, Cloves. A previous attempt that I restarted had a different resource Pepper, so the other luxuries do exist. But only having one of the unique is seriously hampering the civ. Not sure where is causing the issue exactly.
 
I have a problem with Indonesia. All three of my starting cities have the same resource, Cloves. A previous attempt that I restarted had a different resource Pepper, so the other luxuries do exist. But only having one of the unique is seriously hampering the civ. Not sure where is causing the issue exactly.
You might just be unlucky - for me, I got Nutmeg as my resource in my first 2 cities, then got Cloves in my 3rd.
 
View attachment 601241 View attachment 601242 View attachment 601243 Have just installed VP 7-1. Run Set Up for new game. Press Start to Play Game. went though normal load up then said YOU HAVE BEEN DEFEATED
Insatlled game again. Deleted Cache and Mod Data. Same out come
Zebo forgot to included in the patch notes that DPRK is finally integrated into VP! It's good to see Supreme Leader's UA is functioning properly: "Whenever a game begins, you immediately claim victory." They must've been an opposing civ -- better luck next time!

You might just be unlucky - for me, I got Nutmeg as my resource in my first 2 cities, then got Cloves in my 3rd.
That's exactly what happened to me: 3/3 cloves in my first 3 cities. Then I built Hanging Gardens for the free Candi (trick or treat!) and had more cloves spawn... it was at that point I used IGE to change it to a Nutmeg. My 4th city did spawn with Pepper though, so we're good to go now, apparently.

I wonder if it's possible to have the first 3 spawns differentiate until you have 1 of each (e.g., if the capital spawns n, then n could not spawn again until p and c have spawned). It would bring the most consistency and strength if all the monopoly bonuses were guaranteed to be online after your first 3 cities.
 
I haven't played in a while, but is razing supposed to take so long? A 2 pop city took like 14 turns to raze.

Also the new pop up from conquering cities is broken. It won't go away after selecting razing, forcing annexing or puppeting to go the next turn.

Also I wonder if the probability are busted. I've gotten all three, but it's still mostly Cloves. I've got 7 Cloves, and only a single Pepper.

And for the Kris Swordsman, all three got the same promotion (the 30 defence boost, 5 offensive bonus)

Aside from these, I'm having a solid game. Of course, I did get a good start with an easy Whales monopoly, and despite getting the second last Pantheon, I still founded second with God of the Sea.
 
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I have the same problem with Indonesia: 3 Cities and only Cloves, even with the Hanging Gardens :/
 
I find I have to select another option after choosing to Raze a City for it to go through. The City will still Raze if I choose to Puppet/Annex it.
 
Welp Manual control of specialists is busted. And even the GPP or Cultural city focus doesn't really work specialists. Even my capital is at best working a single specialist, even with sources of anti urbanisation, and generally solid happiness.
 
Welp Manual control of specialists is busted. And even the GPP or Cultural city focus doesn't really work specialists. Even my capital is at best working a single specialist, even with sources of anti urbanisation, and generally solid happiness.
The hotfix version fixes this.
 
The "March" skill does not work on the cavalry unit. The unit is not healed after taking an action.
I am using 3rd and 4th components mod and More Wonders mod And some cosmetics (UI, not game changers)
 
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