8.2x Bugs Thread

In the info screen (F9 > Demographics):

1. My seven-city Fey civilization has a population of 18.712.000

Then:

2. My army. 64.400.000 strong! (I'm not wrong. Count the zeroes) And that is translated into 15 archer units, 3 druids, 3 priests, and some lesser number of other units. (Yvain, 1 warrior, 1 axeman, 1 of this and that)

But I can't match my strongest rival with a population of 12.604.000 and an army strenght of 304.879.000.

perhaps some kind of moderation of those very large numbers would be appropriate here?
 

Attachments

  • infoscreen.jpg
    infoscreen.jpg
    205.6 KB · Views: 72
barbarian archers and the barbarian archer hero have wrong button art.
 
that is strange, it does exist on my folder.

i put the file in the attachment.
 
8.20. I'm playing Amurites and I'm getting this python exception repeatedly:

File "CvFFHPLUS, line 1557, in AmuriteWizardHall
Name Error: global name 'pPlayerW' is not defined

(I still get my level 1 spell after seeing this message, though.)

fixed
 
Like I said previously, I have the file also. I think it's because I am running out of disk space. Thanks for your help anyways.

that happens when you stop reading after half the post :)

@sephi/ graywarden
if you merge the changes made to the sheaim, you may want to increase the
fVisibilityPriority of the summoning rites from 1 to something higher (like 500 for example).
(found in the sheaimff_civ4buildinginfos i uploaded)
 
Hello,

Some missing art: Parrot Promotion, Summon Elemental Horde (both cast and autocast buttons), Corroding Storm (only cast button, there is no autocast option).
 

Attachments

  • Missing Art.JPG
    Missing Art.JPG
    76 KB · Views: 67
  • Missing Art2.JPG
    Missing Art2.JPG
    79.1 KB · Views: 75
  • Missing Art3.JPG
    Missing Art3.JPG
    47.3 KB · Views: 90
  • Missing Art4.JPG
    Missing Art4.JPG
    32.2 KB · Views: 111
@Vavdichal / Graywarden / Sephi

the autocast is easy to fix: go to SPELLSPlus_CIV4SpellInfos.xml
and add the line <bAllowAuto>1</bAllowAuto> under corroding storm.


Summon Elemental Horde (both cast and autocast buttons), Corroding Storm
There was an other associated bug with Corroding Storm, graywarden already fixed this in the upcoming patch.
Sephi already fixed the button art for both in the upcoming patch, too.
 
Hello,

Some missing art: Parrot Promotion, Summon Elemental Horde (both cast and autocast buttons), Corroding Storm (only cast button, there is no autocast option).

fixed the art. Spells that can trigger war are never autocastable

@Vavdichal / Graywarden / Sephi

the autocast is easy to fix: go to SPELLSPlus_CIV4SpellInfos.xml
and add the line <bAllowAuto>1</bAllowAuto> under corroding storm.
not a bug.
 
I used a vampire to summon spectres on about turn 220, and they are stronger than they should be (as if they were barbarian units, maybe?). I have one death node, so I'd expect strength 3+1 death; instead I have strength 5, +1 unholy, +1 death. With empower 5, enchanted blade, and shield of faith, these guys are mowing down everything!
 
Specters have a base strength of 4. they also have aptitude for death, chaos and entropy mana. So their maximum possible strength is 7.

I don't see your bug.
 
Wow. I'm not sure why spectres needed a buff; I thought they were generally considered the best level two summon at strength 3. Once I build the tower of necromancy, I'll have an infinite supply of strength 8 units (better strength than the vampires that are summoning them).
 
that's a nerf, not a boost. you can no longer get them to infinite strength with infinite amounts of death mana, +3 str is the max.
 
Back
Top Bottom