SilentVoice
Chieftain
playing 8.31
CtD.
turn end -> wait 48sec(by my PC) -> CtD
thx WM
CtD.
turn end -> wait 48sec(by my PC) -> CtD
thx WM
playing 8.31
CtD.
turn end -> wait 48sec(by my PC) -> CtD
thx WM
will be fixed next patch. Was caused by your capital building unlimited amount of thralls because of Multiple Production Modcomp, so changing Building order prevents CTD.
Should the Khazad *really* want to build this many warriors? I sent a Cultist on a walk over the waves to visit them and found approx. 100 warriors in their capital! This has to be killing their economy too...
While looking for the cause of my hung game, I noticed a lot of pirate ships are spawning and being trapped in ice
I found a bug w/r/t the Fey and the Wild Hunt:
Unit support costs do not go away - even after the spell is over and the units are dead. I tried reloading a few turns before the duration ended and deleted all the units - still no luck. Is this a feature/penalty?
8.31
On two separate occasions, using the Taunt ability resulted in all three players experiencing a CTD. The first occasion was simply when Taunt was used on some goblins. The second occasion, the Balseraphs had a Flesh Golem, and a Warrior search a Goblin Fort(I think) which resulted in the Dwarf vs Lizardmen event. The Balseraphs chose to help the Lizardmen and then in the same turn had his stack of Flesh Golem, Warrior, and Lizardmen use Taunt on the Dwarves, which resulted in all three players CTD.