Olleus
Deity
Can the AI handle any strategy though? I think attacking with a diverse army is something it's actually fairly good at, it's mostly humans that see one unit being better than others and spamming that for their armies.
So I've dug through the files and started implementing some of the naval changes. It's easy to make melee units able to raid, and remove that ability from the raider class units (renamed hunters). I couldn't prevent hunters from attacking districits/units on land completely, but they do have a -1000 combat strength from doing so, meaning they never cause any damage. Not sure how the AI will respond to that... but I've never seen the AI use privateers or subs anyway so that probably doesn't matter. Also easy to give hunters +12 vs embarked units.
I've had a look to see what other abilities the Vikings could be given. Being able to coastal raid for only 1 move is not something that can be done. Buying with ships with faith should be possible. Getting extra gold from coastal raiding is (I think) another possibility, maybe a more interesting one?
I need to redo the naval promotions completely (which will take a while) and change the stats of all naval units (much faster); I'll hopefully get that done this week. That will only leave air units left, and then the eternal question of balance...
So I've dug through the files and started implementing some of the naval changes. It's easy to make melee units able to raid, and remove that ability from the raider class units (renamed hunters). I couldn't prevent hunters from attacking districits/units on land completely, but they do have a -1000 combat strength from doing so, meaning they never cause any damage. Not sure how the AI will respond to that... but I've never seen the AI use privateers or subs anyway so that probably doesn't matter. Also easy to give hunters +12 vs embarked units.
I've had a look to see what other abilities the Vikings could be given. Being able to coastal raid for only 1 move is not something that can be done. Buying with ships with faith should be possible. Getting extra gold from coastal raiding is (I think) another possibility, maybe a more interesting one?
I need to redo the naval promotions completely (which will take a while) and change the stats of all naval units (much faster); I'll hopefully get that done this week. That will only leave air units left, and then the eternal question of balance...