Dancing Hoskuld
Deity
Just installed 1.73beta and noticed that I can't find AAranda's units. Did you decide not to include them?
Just installed 1.73beta and noticed that I can't find AAranda's units. Did you decide not to include them?
Looks like there are no problems with AAranda's stuff and AND 1.73beta. Except the known stuff. Is there a standard set of schema files with the force overwrite tag in? I could then get all AAranda's religions working the way he wanted.
Known problems
- movies not playing for national wonders or shrines
- the two Terracotta Army wonders do merge OK but that is probably not the point![]()
They are working for me in 1.72.Actually, I think I fixed the movie issue. When I release a beta2, you can confirm it.
@Dancing Hoskuld & Afforesss
It would be nice to have that stuff included in AND.
Oh, btw, when DH and Afforess was talking about missing movies, they and I meant Treasury and other National Wonders (I think, I only know for sure about Treasury).
Anyway, in my alpha testing of beta2, I see Treasury movie finally. So yeah it will be fixed in beta2.
Well the Religions aren't quite there yet. There are a couple of graphics glitches. They wont work with the new improved RevDCM Limited Religions fix. For AND I will be able to convert the standard religions back to what AAranda intended when I get the force overwrite tag in there. Which means I will have to maintain two versions one for RoM and one for AND.![]()
The buildings (wonders) have that Terracotta Army problem. GeneralStaff has one version and AAranda has another and if you install both they merge into yet another version. I prefer AAranda's.
But, I thought I had the latest version and the Treasury and other nat wonder movies are not playing.
If I chose the "Cease bothering us" option in diplomacy, my workers start disappearing everywhere. Before I chose the option I had a lot of offers to sell workers so I speculate that choosing stop bothering us auto-accepts all worker trade offers.
Wrongly reported. The workers go "missing" because I'm building villages that consume them (hadn't heard about worker-consuming improvements before)
Had me worried, cause I looked over the "Cease Bothering Us" and there is no way it could cause that.
Whoa, what!? Workers consumed by cottages!?
Afforess, can you create a pop-up message telling me that one of my worker is consumed by cottage or whatever improvement? I do have low vision and wouldn't be able to see quickly and conveniently that message if it was just in the moving message area. So a pop-up message of that importance should be a very nice addition, please.
The improvement hover does mention that it consumes the worker...