Dancing Hoskuld
Deity
Just installed 1.73beta and noticed that I can't find AAranda's units. Did you decide not to include them?
Just installed 1.73beta and noticed that I can't find AAranda's units. Did you decide not to include them?
Looks like there are no problems with AAranda's stuff and AND 1.73beta. Except the known stuff . Is there a standard set of schema files with the force overwrite tag in? I could then get all AAranda's religions working the way he wanted.
Known problems
- movies not playing for national wonders or shrines
- the two Terracotta Army wonders do merge OK but that is probably not the point
They are working for me in 1.72.Actually, I think I fixed the movie issue. When I release a beta2, you can confirm it.
@Dancing Hoskuld & Afforesss
It would be nice to have that stuff included in AND.
Oh, btw, when DH and Afforess was talking about missing movies, they and I meant Treasury and other National Wonders (I think, I only know for sure about Treasury).
Anyway, in my alpha testing of beta2, I see Treasury movie finally. So yeah it will be fixed in beta2.
Well the Religions aren't quite there yet. There are a couple of graphics glitches. They wont work with the new improved RevDCM Limited Religions fix. For AND I will be able to convert the standard religions back to what AAranda intended when I get the force overwrite tag in there. Which means I will have to maintain two versions one for RoM and one for AND.
The buildings (wonders) have that Terracotta Army problem. GeneralStaff has one version and AAranda has another and if you install both they merge into yet another version. I prefer AAranda's.
But, I thought I had the latest version and the Treasury and other nat wonder movies are not playing.
If I chose the "Cease bothering us" option in diplomacy, my workers start disappearing everywhere. Before I chose the option I had a lot of offers to sell workers so I speculate that choosing stop bothering us auto-accepts all worker trade offers.
Wrongly reported. The workers go "missing" because I'm building villages that consume them (hadn't heard about worker-consuming improvements before)
Had me worried, cause I looked over the "Cease Bothering Us" and there is no way it could cause that.
Whoa, what!? Workers consumed by cottages!?
Afforess, can you create a pop-up message telling me that one of my worker is consumed by cottage or whatever improvement? I do have low vision and wouldn't be able to see quickly and conveniently that message if it was just in the moving message area. So a pop-up message of that importance should be a very nice addition, please .
The improvement hover does mention that it consumes the worker...