A New Dawn Bug Reports and Feedback

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Ships set on auto explore seem to avoid all unexplored areas unless there is a bit of land exposed.


Yeah this is happening also with the Explorer also, i even moved him to the other side of the map completely and he just took the route back the way he came and just started going around in circles again in the same location he was before i moved him, this happened to all of my explorers.:(
 
@Afforess

You, sir, are our personal hero of the day. Not only did you fix the RoM problem. The same problem killed our Wildmana session. In other words: Thank you very much :)
 
Windows apparently cannot find the "woc_installer.jar", and therefore will not finish AND's installation. How do I fix this?
 
Windows apparently cannot find the "woc_installer.jar", and therefore will not finish AND's installation. How do I fix this?

Generally, this is a sign of one of two things:

1.) Either you didn't know that AND is not a stand-alone mod. It must be installed overtop of Rise of Mankind 2.91

2.) Or you installed to the wrong place.
 
Generally, this is a sign of one of two things:

1.) Either you didn't know that AND is not a stand-alone mod. It must be installed overtop of Rise of Mankind 2.91

2.) Or you installed to the wrong place.
It is to be installed directly into the RoM folder, correct? Just into the RoM folder. Not the assets or any of the others?

Thank you sir. I guess it was being installed into the wrong file. (though I'm sure it wasnt...)
 
You, sir, are the prince of brevity.

Why does everyone say this ;).

Unfortunately, that doesn't really help with finding out why something happened. Did you perhaps have an event that destroyed a bunch of buildings? Have the buildings you can build already gone obsolete? Do you have any mods running?

All my cities lost their granery, fish traps, tax offices, arrow slits and carnivals. I think it happened when I got steam power. The graineries are free with the strategic grain reserve which does not go obsolete and is part of AND (but I provided it to AND). None of the other buildings are modified by the mods I am testing. (AAranda's religions new version and AAranda's wonders no changes from last release.)

I think Dancing Hoskuld is running some other mods scribbler, I noticed on his screenshot "Hadrian's Wall". That doesn't exist in regular AND.

I am testing "my" mods with AND to make sure there are no conflicts. So of course there are non AND mods in there:mischief:.
 
if you check "Hide Replaced Buildings" in the RoM options of the Rev Menu (Ctrl+Alt+O) and you build a city with a Pioneer you wont get all the free buildings (most noticable: the Forge is missing when you have researched Steel)

dunno if this is a AND bug or not
 
Feeling rather incompotent, I have another problem. It installed decently enough, but when I went to launch AND, the "This program has stopped working" thing popped up... Is it my computer or did I do something wrong? (again) I deleted all of the RoM files and reinstalled both RoM and AND to no avail.
 
if you check "Hide Replaced Buildings" in the RoM options of the Rev Menu (Ctrl+Alt+O) and you build a city with a Pioneer you wont get all the free buildings (most noticable: the Forge is missing when you have researched Steel)

dunno if this is a AND bug or not

Good catch!

Feeling rather incompotent, I have another problem. It installed decently enough, but when I went to launch AND, the "This program has stopped working" thing popped up... Is it my computer or did I do something wrong? (again) I deleted all of the RoM files and reinstalled both RoM and AND to no avail.

Is Beyond the Sword patched to the latest version? Download the BTS 3.19 patch here at CFC, and install it if not.
 
Is Beyond the Sword patched to the latest version? Download the BTS 3.19 patch here at CFC, and install it if not.
Last time I checked, it was. I have been able to play RoM for a few months now... I'll repatch just in case though.

It was patched to begin with, so I'm a bit confused. (When I went to patch it, it asked if I wanted to remove it and all of it's components.)
 
Some bugs and oddities i found in 1.73D

1) New AI-controlled governor keeps building macemen when i can build rifleman already.
2) AI attacks you when you have 4-7 power rating toward them, not at war with anyone and have big stack on their border, i.e. totally suicidal attack.
3) After said attack AI feels like it's okay to attack 5 musketman stacked on forested hill with crossbowman-mounted infantry mixed stack wasting 35-40 of it's own troops halving its initial stack (btw, AI have fetish for mounted infantry for some reason - building it in insane quantities).
4) AI governor chooses to build colonist in newly conquested cities without slave market/forge etc.
 
dbl post
 
The AI is really hitting the damn pits in terms of sheer stupidity.

I do not have any Ruthless AI or anything enabled, and yet EVERY SINGLE CIVILIZATION in the game has gone to war with me at least once for no reason. There is a civilization in the game that is Friendly with me, extremely close ties, mutual military struggle, same religion, everything.

Next turn, they're EASILY bribed to go to war with me.


That's the second time something like that has happened in the game, and maybe the sixth or seventh time a neutral or friendly civilization was bribed to go to war with me.
 
I can build buildings I built ages ago.

345 AD, industrial era?
77 turns of Golden Age?

What is it? :crazyeye:

I do not have any Ruthless AI or anything enabled, and yet EVERY SINGLE CIVILIZATION in the game has gone to war with me at least once for no reason. There is a civilization in the game that is Friendly with me, extremely close ties, mutual military struggle, same religion, everything.

Next turn, they're EASILY bribed to go to war with me.

You know, this is a hard and tricky subject, cause it is hard to define what "no reason", "neutral", "friendly" exactly mean.

I think there is a problem with AI going into war for a cheap price of a tech, or two. I suggest there should be a certain level of positive relations ratio (+8? +10?) where bribing for war against us (and no other CIV) would be simply impossible. In case of lower ratio, the price should be certainly higher. Other way, there is no sense of relations building.

Interesting that this problem concerns mainly the bribing - friendly AIs don't go for war with us without the encouragement of third side. That comes at least from my experience.
 
345 AD, industrial era?
77 turns of Golden Age?

What is it? :crazyeye:

It was a snail speed test game with two golden ages stacked. The test part was just advance start on noble, huge world. I play builder style game. I was testing the new AAranda's religions which fixes the druid and animalist religions plus some stuff like sound and graphics. Both these religions give food boosts which are very useful in the early game. However the AI did not know how to use them as they were originally written. I have tried to keep the flavour and get the AI to use them.

There is a big problem with science balance especially if you can convert to the Egyptian mythos and build the wonder that gives a free school of scribes in all cities. Once you have it you can build Plato's Academy and the other Egyptian mythos wonder giving huge science bonuses. You then switch to a more militaristic religion. AAranda's religions are all about changing your religion to fit with your current aims.

Looks, like I will need to balance that religion now. :)
 
Hi! Is there any way to to get working the Static Leaderheads module??:confused:

I have constant MAF with the damned CTD in my game mainly when loading leaderheads for diplomacy, and it's suggested in RoM readme that in that case implementing this module could avoid this. But the Static module included doesn't work, get CTD before starting, so... Can I add all the leaderheads that are not included and then it will work? Or simply never will work, it's outdated? Thanks.
 
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