A New Dawn Bug Reports and Feedback

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Ok, is anyone else having this problem, I can't seem to find the National Science Foundation in the build queue even though I have the preq's for it? Log: Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Zoology Firestorm Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports NIMBY {Civic Buildings} {No Storms} {Early Buildings} ANM {Historical Wonders} Formations {Mega Civ Patch} {Better RoM} Withdraw Depletion Farming Guilds {Modern Corporations} {Coal UI} {Improved Artwork} {Water Mod} {Airbase Range} {Civic Diplomacy} Transportation {Misc Buildings} {Battlefield Promotions} Health {Better Air Interception} Research Wilderness {Trading Posts} {Spy Satellites} Tactics

Install Type:
Custom

Version:
1.72A

Install Directory:
C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Windows 7 Pro x64
 
Runtime Error

R6025
-Pure virtual function call

RoM 2.91 New Dawn Custom Setup
 
Okay guys, I'm getting overloaded with reports here. I've updated the OP with new guidelines and a link to see the status of support tickets. Yes, Support tickets. If you have a sourceforge account, you can post your own support tickets, and I recommend you do that for fastest support. If you don't want to create an account there, you can still post here, and I will open a ticket for you.

I've issued everyone with bugs tickets:

OK... the first post doesn't have any current bug reports, so here is one, which has completely stopped my game :(

In short, I beelined Super-sonic flight, so I could get the 'unlimited air transport' boon. With it, I was able to re-inforce my newly captured Iriquos settlement, and, more importantly, move my airforce to bear on the Incans.

It worked. As you can see now, there are around 30-ish planes (mostly bombers, but a few P59's, and a few Strategic bombers <3) hovering over Inca and Aztecs.

After vassalising the Incans in 1 turn (captured 3 cities in the turn I declared war), and the Aztecs in 2 (captured 3 cities, and then another one on the third turn, then accepted peace), I decided the 3 hour session was too long, and saved.

Re-loaded several hours later and... whats this? I cannot re-inforce my army!? I have been limited to a tiny region of rebasing and air-lifting!! Completing a turn does not work.

I do *NOT* have a working save of when I was able to rebase (Going back 1 turn in autosaves doesn't allow me to transport), so obviously the ability to traverse the world in air-lifts and rebase missions is NOT saved with the game. As proof, I provide the auto save of the turn before (Note: Strategic Bomber 4 of Lagash is in Lagash at this time), and the current turn (Note: Strategic Bomber 4 of Lagash is now in Vilcas, an Aztec settlement, on the other side of the world). The only way it could get there is from the boon from supersonic flight, but in the autosave, you CANNOT make that journey

Log file:

{Required Files} {Ice Breaker} {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} NIMBY ANM {Historical Wonders} Formations {Mega Civ Patch} {Better RoM} Withdraw Depletion Guilds {Modern Corporations} {Coal UI} {Better RoM Artwork} {Airbase Range} {Civic Diplomacy} {Battlefield Promotions}

Custom

Note: This is also probably an old-ish version (1.70), but I didn't notice anything in the changelogs, so it is still probably a current bug. And it is annoying having strategic bombers capable of attacking at a greater distance than they can re-base!!

I've issued a support ticket. I will update you on resolution.

When I end the turn it stops all animation (music continues) and fails to react.

http://www.mediafire.com/file/o1jhkmyftmm/Ragnar AD-1419-July.CivBeyondSwordSave

Installed Components:
{Required Files} {Military Civics} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {Resource Refinement} {War Prizes} Zoology Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education NIMBY {Civic Buildings} {No Storms} {Early Buildings} {Historical Wonders} {Mega Civ Patch} {Better RoM} Domestic Farming {Modern Corporations} {Improved Artwork} {Water Mod} {Airbase Range} {Civic Diplomacy} Transportation {Misc Buildings} {Battlefield Promotions} Health {Better Air Interception} Research {Spy Satellites} Tactics

Install Type:
Custom

Version:
1.72

Install Directory:
C:\Steam\steamapps\common\sid meier's civilization iv beyond the sword\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Windows (edit: Windows 7 Ultimate actually)

I've issued a support ticket, I will update you on resolution.

If this really is a bug, I don't know.

I've been playing A New Dawn for some time now, and it's just great. But I have run into somewhat of a mystery regarding sound.

There's no sound in the game besides in the CIV 4 introduction movie and in some of the wonder movies.

I have no sound problem at all, with other applications nor windows and nor when I start a new ordinary game of civ without RoM/A New Dawn. And I've tried to change sound settings both in game and in Windows with no luck.
So, I figure it's gotta be A New Dawn .

Please help, as I really like the music accompanier me while I play :)

Thanks in advance for any help.

- Ciffor

I've issued a support ticket, I will update you on resolution.

Got these two errors:

1. Got this when another civ tried to trade a worker.

Traceback (most recent call last):

File "BugUtil", line 695, in <lambda>

File "DiplomacyUtil", line 223, in handleAIComment

File "DiplomacyUtil", line 238, in dispatchEvent

File "DiplomacyUtil", line 194, in dispatch

File "DiplomacyUtil", line 486, in getProposedTrade

File "BugUtil", line 255, in debug

File "BugUtil", line 282, in log

File "TradeUtil", line 527, in __repr__

File "TradeUtil", line 542, in format

File "TradeUtil", line 544, in format

File "TradeUtil", line 680, in format

File "TradeUtil", line 594, in <lambda>

File "TradeUtil", line 634, in getTradeWorkers

AttributeError: 'NoneType' object has no attribute 'getDescription'
ERR: Python function beginDiplomacy failed, module CvDiplomacyInterface


2. Got this somehow, ?

Traceback (most recent call last):

File "CvScreensInterface", line 429, in pediaJumpToTech

File "SevoPediaMain", line 285, in pediaJump

File "SevoPediaTech", line 88, in interfaceScreen

AttributeError: 'NoneType' object has no attribute 'getButton'

I've issued a support ticket, I will update you on resolution.

If I play AND 1.72A in German then I don´t see the name of most (or even all?) buildings that are added by AND (ROM 2.91 buildings are doing fine). There are simply no names, not ingame and not in the civilopedia, although the translations do exist in the xml files. I see this e.g. with the Early Buildings (and many more).

Here my A New Dawn.log:

Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } Zoology Firestorm Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports NIMBY {Civic Buildings} {Early Buildings} ANM {Historical Wonders} {Mega Civ Patch} {Better RoM} Domestic Withdraw Farming Guilds {Modern Corporations} {Warriors of God} {Improved Artwork} {Water Mod} {Airbase Range} {Civic Diplomacy} Transportation {Misc Buildings} {Battlefield Promotions} Health {Better Air Interception} Research Wilderness {Trading Posts} {Spy Satellites} Tactics

Install Type:
Custom

Version:
1.72

Install Directory:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Vista

I've issued a support ticket, I will update you on resolution.

Ok, is anyone else having this problem, I can't seem to find the National Science Foundation in the build queue even though I have the preq's for it? Log: Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Zoology Firestorm Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports NIMBY {Civic Buildings} {No Storms} {Early Buildings} ANM {Historical Wonders} Formations {Mega Civ Patch} {Better RoM} Withdraw Depletion Farming Guilds {Modern Corporations} {Coal UI} {Improved Artwork} {Water Mod} {Airbase Range} {Civic Diplomacy} Transportation {Misc Buildings} {Battlefield Promotions} Health {Better Air Interception} Research Wilderness {Trading Posts} {Spy Satellites} Tactics

Install Type:
Custom

Version:
1.72A

Install Directory:
C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Windows 7 Pro x64

I've issued a support ticket, I will update you on resolution.
 
s that more along the lines of what you were looking for yer highness? :king:

Tone it down a notch, these are people.


Another thing you could do that is helpful is that when people post bug reports in this thread to add them to the bug tracker, if they are not already there. Thanks for the effort in stemming the tide while I was away. ;)

Aww, you're gonna make me get off my high horse. :lol: And I like it up here!

Here's the only bit that sticks out for me. It's in PythonErr.log. Afforess would be better for figuring out what's happening here.

Spoiler :

Traceback (most recent call last):

File "CvScreensInterface", line 987, in forceScreenRedraw

File "CvMainInterface", line 1441, in redraw

File "CvMainInterface", line 4874, in updateInfoPaneStrings

RuntimeError: unidentifiable C++ exception
ERR: Python function forceScreenRedraw failed, module CvScreensInterface
Traceback (most recent call last):

File "CvScreensInterface", line 971, in forceScreenUpdate

File "CvMainInterface", line 1324, in updateScreen

RuntimeError: unidentifiable C++ exception
ERR: Python function forceScreenUpdate failed, module CvScreensInterface


I should mention that my own test run was in fact in 1.72. But since this is a problem folks are having since upgrading to 1.72, it seems that it should have the same effect. I'm also now running a shorter test game with the same quicksave under 1.72A. Should see if there's any difference.

I am having the same exact problem as traxantes and Josef. It only started when I installed AND 1.72. This is my first game using Ruthless AI but that is the only difference I have made.

@Everyone with constant crashing issues, could you please read this thread. ;)

Runtime Error

R6025
-Pure virtual function call

RoM 2.91 New Dawn Custom Setup

Where/when did you get that error?
 
First off, congratulations on all the hard work. I've played this game since the ancient era and it only crashed some 3-4 times, most likely from hardware issues. That's rock solid for what I have come to expect from civ4.

1. Reloading an autosave while you are playing seems to hang civ4, when said save is large enough (as this one is). I recall having read somewhere that this is a common problem so I'm just asking if there is supposed to be a solution for this. This also happens if I quit to the main menu first and then reload.

2. The bug: I'm not sure if it happens immediately in the next turn as it did when I played, but there seems to be one or more "Barbarian Pirate Corvettes" lurking between 2 of my cities in the right. These ships appear to be for all purposes invisible, since there is no place nearby where they could hide, and I scouted with sub-spotting ships just in case and didn't find them. They also appear to be either invincible or have some unusual STR, since by the name I would put them on the level of privateers (STR 17) and one of them took out one battlecruiser (STR 48 or so) with full health. I say there might be more than one because the turn after this autosave some 3 or 4 of my submerged towns get pillaged in the same turn. This game was being played with a compiled version of rev 96, so I'm not sure if it is feasible to use the save to check it out since we are way past rev 96. Also I noticed there doesn't seem to be a pedia entry for pirate corvettes

EDIT : added a ticket in the tracker
 

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First off, congratulations on all the hard work. I've played this game since the ancient era and it only crashed some 3-4 times, most likely from hardware issues. That's rock solid for what I have come to expect from civ4.

1. Reloading an autosave while you are playing seems to hang civ4, when said save is large enough (as this one is). I recall having read somewhere that this is a common problem so I'm just asking if there is supposed to be a solution for this. This also happens if I quit to the main menu first and then reload.

I've heard it explained that this is because the game you are currently in is still in memory while loading the save, so the combined memory usage from the autosave and current game overload the computer. Not much I can do, this is controlled by the EXE.

2. The bug: I'm not sure if it happens immediately in the next turn as it did when I played, but there seems to be one or more "Barbarian Pirate Corvettes" lurking between 2 of my cities in the right. These ships appear to be for all purposes invisible, since there is no place nearby where they could hide, and I scouted with sub-spotting ships just in case and didn't find them. They also appear to be either invincible or have some unusual STR, since by the name I would put them on the level of privateers (STR 17) and one of them took out one battlecruiser (STR 48 or so) with full health. I say there might be more than one because the turn after this autosave some 3 or 4 of my submerged towns get pillaged in the same turn. This game was being played with a compiled version of rev 96, so I'm not sure if it is feasible to use the save to check it out since we are way past rev 96. Also I noticed there doesn't seem to be a pedia entry for pirate corvettes

EDIT : added a ticket in the tracker

Thanks, I will look into it.
 
I'm also not very smart and completely forgot to add this:

Spoiler :
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Sports {Civic Buildings} {No Storms} {Early Buildings} ANM {Historical Wonders} Formations {Mega Civ Patch} {Better RoM} Withdraw Guilds {Modern Corporations} {Deep-Red Interface} {Blue Marble Terrain} {Better RoM Artwork} {Airbase Range} {Civic Diplomacy} {Battlefield Promotions} {Better Air Interception} Research

Custom
 
Put this under the "I'm not sure this is a bug, but..." low priority list:

I gave a few units the "Mountaineer" promotion and had them exploring. Noticed an oddity. When a unit with this promotion is on a Peak, units without the promotion can move onto that Peak, and the unit can be attacked. At least barbarian units or units from another Civ can. Will try to see if I can get a unit without the promotion from my own civilization in the same area and see if they can move too.

Actually, if this is a bug, maybe it should be left in. ;)
 
Put this under the "I'm not sure this is a bug, but..." low priority list:

I gave a few units the "Mountaineer" promotion and had them exploring. Noticed an oddity. When a unit with this promotion is on a Peak, units without the promotion can move onto that Peak, and the unit can be attacked. At least barbarian units or units from another Civ can. Will try to see if I can get a unit without the promotion from my own civilization in the same area and see if they can move too.

Actually, if this is a bug, maybe it should be left in. ;)

With just 1 unit with the promotion, all units should be able to move onto the peak. However, I suspect you are right, and I forgot to check that the other units were part of your team. I'm almost ready with Patch B... hang on a few more minutes. I need to include this. ;)
 
No, it's not far worse than getting the odd virus from time to time. Not when you realize what a virus can do. How do you think denial of service attacks are organized? Where do you think they get the machines to execute attacks like that? And who do you think can be held liable for damages? That's not to mention what can happen when your personal passwords are getting

BTW, modding for Civ IV is NOT a simple task. Maybe in Civ V it will be, but right now, because of the way it's all structured, there are certain security elements which were never meant to be used. Users should NOT be mucking about in any application directories. Unfortunately, we do, and the fact that we have to is bad programming on Firaxis' part. Their only excuse is that they were originally writing the game for XP, which did not have such stringent rules.

But given all that we don't live in a perfect world, we should deal with what we have as best we can. And to make modding possible for Civ IV without needing to run the game as an admin, just set the entire civilization directory for full access by the users group.

Well, before I go on, a note about UAC. UAC is a good tool when you're aware of it. When all you're ever doing is waiting for it to pop up just so you can click yes, then it's not working for you as it was designed to. It's like a buddy who asks you if you really want to drink that yellow liquid some stranger thrust into your hand at a party. Might be beer, might not. You get the idea. If you have a tendency to ignore your buddy, then by all means turn it off. But do not, for the love of jove, make everything run as admin.

Now, if you're being asked by the UAC for admin privileges for every program, something is very wrong with your install. Most likely is that you have a trojan/malware that isn't being detected by/knows how to spoof security essentials. This is rare but I've seen it. The Antivirus series of malware (think Antivirus 2010 is the latest), for instance, is pretty good at going undetected (at least parts of it are). There are also similar systems, not to mention rootkits which no AV software is all that good at.

You'll first want to check that your security settings are set up right. Sometimes folks which are only half aware of how things work set them wrong, like making the system need admin privileges to execute a file. Similarly, some malware might do this, although I've never run across anything like that.

If those turn out to be fine, try the following.

  1. Make sure your firewall is working right.
  2. Download and install Spybot S&D from safernetworking, download all updates, do a full scan. Clean.
  3. Same with Malwarebytes' Anti-Malware.
  4. If you've gotten rid of security essentials, download and install Avast Antivirus, do a full update then scan & clean. If you installed AVG, uninstall that first. Do note that Avast has more false-positives, but it doesn't ignore stuff like AVG often does.
  5. If you're still having problems, download and run the MS malicious software removal tool with a full scan (very thorough, but also very slow)

If that doesn't solve it, and you have an actual problem (and the system isn't working as designed), you'll probably have to take it into a shop. Or use your solution. Just remember that it's not really a very good solution.

Mind you, this is all coming from a guy who used to run XP from SP0 to passed SP2 without any antivirus software, and never got a single virus (did do scans every so often, but stayed clean without active protection. Whether you can do the same depends on a large number of factors which I'm not going to get into. It's just safe to say that most people need AV software of some sort, though often people have AV software that goes out of date (not a problem with MSE), in which case they end up thinking they're protected when they're not.

Well I personally feel that having a computer that will do nothing that you want it to do is the same as not having one at all.

I haven't just dropped off the last bus by the way so I would appreciate it if you were a little less patronising. I was trying to help someone out who had encountered similar problems to me.

Your solutions to my problems do not encourage me to turn UAC back on as i do not believe it is functioning correctly even on the lowest security setting.

As for essentails I run the real time protection untill I need to install something or watch a video then I turn it off during that time.

These problems have existed since I installed windows 7 so i'm afraid you cannot convince me that the root of it is a Trojan.
 
Well I personally feel that having a computer that will do nothing that you want it to do is the same as not having one at all.

I haven't just dropped off the last bus by the way so I would appreciate it if you were a little less patronising. I was trying to help someone out who had encountered similar problems to me.

Your solutions to my problems do not encourage me to turn UAC back on as i do not believe it is functioning correctly even on the lowest security setting.

As for essentails I run the real time protection untill I need to install something or watch a video then I turn it off during that time.

These problems have existed since I installed windows 7 so i'm afraid you cannot convince me that the root of it is a Trojan.

Take it elsewhere, please. I already told Scribbler to tone it down, nothing further needs to be said.
 
Um... are the files for the "National Slave Auction" national wonder supposed to be spelled like:

National_Slave_Acution_Civ4

?

This is a problem when all the mods get put into one mod - I only saw this today:(.
Putting the name of the mod before the default name of the file is the modding standard. It has no effect in game since all the XML files in the folder are loaded no mater what they are actually called. Mind you it took me three tries before I saw anything wrong with the name.
 
Take it elsewhere, please. I already told Scribbler to tone it down, nothing further needs to be said.

Your wish is my command ;)
 
Hello

I thought I should give it a try on one MP game:
First thing strange, some leaders have no name.
Than in game some building have no name.

Ok this is because the game is set to french, but why can't we get in english insteed of nothing what as not been translate yet, like it was before?

didn't try much but it seems like the OOS at str is gone . . .
will update later
 
feedback:

Public Pool can be built in the middle ages and costs as much as some of the wonders you can build then (234 Hammers on Quick, more than three times of a castle!), shouldn't it be a fraction of that?
 
I wouldn't know how to identify the problem, but once I saved at this point on, the game freezes when the turn ends, and gets nowhere. I have to use Task Manager to get out, because the game doesn't crash, so I'll assume it's freezing.

{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Firestorm Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports NIMBY {Civic Buildings} {No Storms} {Early Buildings} ANM {Historical Wonders} Formations {Mega Civ Patch} {Better RoM} Domestic Withdraw Farming Guilds {Modern Corporations} {Coal UI} {Blue Marble Terrain} {Improved Artwork} {Water Mod} {Airbase Range} {Civic Diplomacy} Transportation {Misc Buildings} {Battlefield Promotions} Health {Better Air Interception} Research Wilderness {Trading Posts} {Spy Satellites} Tactics
 

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