A New Dawn Bug Reports and Feedback

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No the Commando bug was fixed.

Actually, I only removed the free commando promotion for most units, but the problem might lie somewhere else in the dll; problem is that I'm not sure I've seen this problem myself recently, so I still don't have a chance to make a test. :)
 
Yeah, if I start a game it works.

I have the old versions of AND (http://forums.civfanatics.com/showthread.php?t=344525 ).
I have tried installing them again, and the game works, but if I try to load the saved game... it CTD:sad:
I get the error : "Bad memory allocation failure - exiting program. Reason:bad allocation"

If you've downloaded ver 1.75, 1.75C or 1.76 they're not supported anymore; anyway this problem has nothing to do with AND specifically; it's a Civilization problem. It happens when Civ can't handle memory allocation. Look here for a solution: http://forums.civfanatics.com/showthread.php?t=225205 it says it's for WinXp 32bit but works fine on Win7 64 bit too.

Edit: Just in case, try reloading by the last autosave, sometimes it helps
 
Hi

Ok, thanks a lot.

And do you have any idea why it is failing?

cheers!

No, sorry, I don't. AND 1.75C is quite different from AND2 and I have no idea what the problem might be. Chances are that AND2 solved the problem but I frankly don't know where the problem might be.
 
45°38'N-13°47'E;12184784 said:
No, sorry, I don't. AND 1.75C is quite different from AND2 and I have no idea what the problem might be. Chances are that AND2 solved the problem but I frankly don't know where the problem might be.

ok :)

thanks a lot for your time!

cheers!
 
45°38'N-13°47'E;12183567 said:
- Barbarians should be 1 era behind the most advanced era if I'm not mistaken

Nope. They used frigates and ships of the line, which was the best tech at that time.


45°38'N-13°47'E;12183567 said:
- Pop loss event is supposed to work like that; I know these kind of events hurt, but they were placed there by Afforess and I think they work just they're supposed to do. It happens and you have to deal with it.

Didn't mean to suggest it's broken, just insanely unbalanced, as it can put a player at a serious disadvantage. I think he had bigger maps in mind when he came up with the amount of pop loss in there. My suggestion is reducing that to a -1 penalty as the best option. There's another even crazier one later, I think -7 or so. :P

45°38'N-13°47'E;12183567 said:
- AI already takes defensive pact into account

Was that added after Aforesses last version? Because in classic AND the AI is making some very bad decisions when it comes to defensive pacts. :)

45°38'N-13°47'E;12183567 said:
- I know sometimes happens that AI uses your road; I still haven't been able to fix it.

Sometimes is already a lot better than always. :)


45°38'N-13°47'E;12183567 said:
Edit: also, you're not supposed to be "light years" ahead of other players. Can you post a savegame please?

I cheat, I play without tech diffusion and without tech brokering. :) Cottages + Religions = a peaceful game of building up. :)
 
Nope. They used frigates and ships of the line, which was the best tech at that time.

IIRC Frigates & SOTL are Industrial Era units. If you've already discovered a modern era tech (even a single one!) you're in modern era, although you can't build other more recent units. Are you sure you didn't have any modern era tech?


Didn't mean to suggest it's broken, just insanely unbalanced, as it can put a player at a serious disadvantage. I think he had bigger maps in mind when he came up with the amount of pop loss in there. My suggestion is reducing that to a -1 penalty as the best option. There's another even crazier one later, I think -7 or so. :P


I don't know, it happened to me many times and I've never found it unbalanced (and I usually play on Large maps). I've read it happened to you a 15-->12 loss; well, I've had sometimes 11-->8 and I think it's worse. I don't know, if other people complain about it we might consider it, but I still think it's fair enough. As for the other event I don't know, I remember an even where you were losing population but you were getting 1 to 3 free cities on other continents; it never happened to me to lose 7 pop in the same city; I'll have to check.

Was that added after Aforesses last version? Because in classic AND the AI is making some very bad decisions when it comes to defensive pacts. :)

I don't think so, but I didn't have control over the whole process after Afforess left as the mod was in the hands of jtanner28 for a while. As I said, however, I don't think he's modified anything about defensive pact. But what kind of very bad decisions are you talking about? AI declaring war to a weaker ally of yours (when you are the strongest civ)? Then I think it's perfectly logical: he cannot declare war on you directly so he tries to hit you indirectly. However, that's a difficult matter because AI decisions are based on many factors which are of course maps and options dependant. So what for you is a very bad decision, might be a perfect decision with other settings. It's a matter of balance and I'm not sure it's possible to enhance AI decisions in this case.

I cheat, I play without tech diffusion and without tech brokering. :) Cottages + Religions = a peaceful game of building up. :)

Then you should try tech diffusion and tech brokering; you will have a lot harder times. ;)
 
45°38'N-13°47'E;12185987 said:
IIRC Frigates & SOTL are Industrial Era units. If you've already discovered a modern era tech (even a single one!) you're in modern era, although you can't build other more recent units. Are you sure you didn't have any modern era tech?

Now that you put it that way, yeah, that's possible. I just never noticed this in earlier versions, which is strange. Barbarians were always riding Triremes against my Iron Frigates, which was pretty lame. On the other hand, Babarians using what might be the latest tech of the best player, is a bit of a bummer for everyone else. :P


45°38'N-13°47'E;12185987 said:
I don't know, it happened to me many times and I've never found it unbalanced (and I usually play on Large maps). I've read it happened to you a 15-->12 loss; well, I've had sometimes 11-->8 and I think it's worse. I don't know, if other people complain about it we might consider it, but I still think it's fair enough. As for the other event I don't know, I remember an even where you were losing population but you were getting 1 to 3 free cities on other continents; it never happened to me to lose 7 pop in the same city; I'll have to check.

Oh, it's absolutely ok on larger maps. But on tiny maps with lots of players you rarely have more then three cities, often just one or two for a while. That's where it really hurts.

It actually hurts more on larger cities, because smaller ones recover a lot faster.


45°38'N-13°47'E;12185987 said:
But what kind of very bad decisions are you talking about? AI declaring war to a weaker ally of yours (when you are the strongest civ)? Then I think it's perfectly logical: he cannot declare war on you directly so he tries to hit you indirectly.

That doesn't make sense. :P He could still declare war on me directly - the outcome is the same if he attacks me or the guy I have a defensive pact with. When attacking me is suicide, how does it help him to get me involved in the war through a defensive pact? He's dead either way. :)

I hope that there are lots of factors influencing an AIs decision, just those situations struck me as odd. An AI shouldn't start a war that it not only cannot win, but is also unlikely to survive. :P


45°38'N-13°47'E;12185987 said:
Then you should try tech diffusion and tech brokering; you will have a lot harder times. ;)

Oh, I know. But without the tech advantage one has to participate in all those silly wars, and when I waste resources on an army, I want some spoils in return. That usually means the game is over rather quickly. :( The revolutions mod is a great fix for that, but for a human player it's too weak late game, while the AI can never get a grasp on it. Just had the French empire with 11 cities on a small map completely turn into the Celtic Rebels Civ within 50 turns during the modern era. lol :)

After thousands of hours of Civ4, I enjoy a boring game, especially AND with all the extra tech and buildings. :)
 
That doesn't make sense. :P He could still declare war on me directly - the outcome is the same if he attacks me or the guy I have a defensive pact with. When attacking me is suicide, how does it help him to get me involved in the war through a defensive pact? He's dead either way. :)

I hope that there are lots of factors influencing an AIs decision, just those situations struck me as odd. An AI shouldn't start a war that it not only cannot win, but is also unlikely to survive. :P

Just think about it from his point of view: if you're so strong, he WILL be attacked by you sooner or later, because you want to win of course. So does AI. All AI is trying to do is to get a chance of growing a bit to face your threat later in the game and of course to win: AI will never accept defeat. You might not be willing to go to war to defend an ally, or he might be able to conquer some of your ally cities before you crush him and then get some strenght to face you. After all, isn't this what you would do if you had to face a stronger opponent? Would you attack his weaker ally or would you stand down and accept defeat? Just think of WWII: Germany in Europe was at the same level of Allied forces; but attacking Italy, which was the weaker member, Allies had a chance to crush Axis powers (I'm simplifying but I hope you get the idea).

Oh, I know. But without the tech advantage one has to participate in all those silly wars, and when I waste resources on an army, I want some spoils in return. That usually means the game is over rather quickly. :( The revolutions mod is a great fix for that, but for a human player it's too weak late game, while the AI can never get a grasp on it. Just had the French empire with 11 cities on a small map completely turn into the Celtic Rebels Civ within 50 turns during the modern era. lol :)

Obviously AI can't stand revolutions without having your tech level. So IMO, Rev and Tech diffusion/brokering should always be used at the same time. I assure you that AI can stand revolutions when you give it a chance to play at your level. Of course AI isn't as smart as a human player, so giving it tech diffusion/brokering is just a way to help it catch up with your intelligence.
 
I haven`s seen this bug reported elsewhere:
The fish trap in my capital prvides 48! food per turn. I have access to 3 relevant resources, so it should be 3. In other cities the fish traps work all right.
My city has reached size 15 by now, when all other cities in the world are at best at 4.
 
I haven`s seen this bug reported elsewhere:
The fish trap in my capital prvides 48! food per turn. I have access to 3 relevant resources, so it should be 3. In other cities the fish traps work all right.
My city has reached size 15 by now, when all other cities in the world are at best at 4.

I've seen this bug before in one of my games. I think it's caused by playing through different revisions. If you look at resources in your city screen, you'll probably see resources are multiplied, but if you try to trade them or if you do your math to see which benefits you're getting from your resources, you should see that the numerb is correct. I think it's just a graphical glitch showing multiple sources of some resources, but the core math about resources should be correct anyway. Let me know if your experience is different in this sense. Thank you.
 
That`s not how it is. I have a freshly installed Civ and ROM AND, so version switching in out of the picture.
And I believe the core math is corrupted as well, since the additional food is added every turn.
Heres a picture of the situation:

Food.JPG
 
Ok, it's surely something different to what happened to me. Looks like for some reasone +1 :food: is added to every worked tile (15 worked tiles * 3 resources + 3 base resources = 48 :food:). Odd. I'll see if I can repeat this on my pc. Do you have a savegame by chance?
 
Hello, here's the issue.

A couple of turns back, I won the game. Except I didn't. Despite having crossed necessary threshholds (and having this announced each turn...) The game just won't end and show the victory screen.

I've got it attached, maybe you could have a look.
 

Attachments

Hello, here's the issue.

A couple of turns back, I won the game. Except I didn't. Despite having crossed necessary threshholds (and having this announced each turn...) The game just won't end and show the victory screen.

I've got it attached, maybe you could have a look.

Are you sure you haven't Mastery Victory activated? If so, it's normal, check Civilopedia. (It looks like I can't load your save, which rev are you using?)
 
Hi, I didn't know where I could post this and I thought it could be the most suited thread.

One thing that would have make me stop playig the game was the stacks of doom, and AND implemented xUPT. It's such a great feature, thank you.

But now I'm experiencing another game concept (or lack of concept) that makes warfare rather frustrating. The fact that units have no "zone of control" and that you can't defend something without putting defensive units on EACH adjacent tile.

In Civ5, if you come close to an enemy unit all your movement points are used for the current turn: that makes ambushes possible and prevent units from simply getting past infantry and attack artillery as if they were undefended.

In CTP2, there's something that makes you chose to either fight the enemy or retreat. You have to spend more movement points if you want to avoid defensive forces because you need to have a safe tile between them and you to go further.

In Civ4, I can't leave weaker units behind because the opponent will have railroads on every ing tile and get anywhere he pleases because my units have no control over the surrounding lands. I can't defend my borders because if I don't cover each tile the enemy will simply enter my territory and pillage things. (it's actually a problem with ships that have high movement points)

What do you think about that? Right know I feel like the game is really lacking something when it comes to land control. I also dislike the fact that you can attack straight after using a railroad: in my opinion you should chose between having a less huge movement bonus but being able to attack and taking the train. But that's another story.
 
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