modifieda4
Chief Time Waster
It also stops the AI from Chopping all Jungle tiles. And it's designed to stop the Player from chopping all Jungle tiles like what has been going on in vanilla Civ for ages. JosEPh
I think a better way to ensure late game jungles and forest is to adapt the tree nursery as I have.
Early in human development jungles and forests were clear cut. thats how it was.
My tree nursery mod adds +1 happiness to the tile only during the development of a forest. That is the incentive to grow a forest. Once a forest is spawned, that bonus is removed.
The AI/Player then has a choice of what to do with the new forest.
In my experience the AI leaves the forest and either preserves it (to get the happiness back) or adds a lumber mill.
This seems to work very well in my nextwar style mod over the many games i've played.
The same logic could be applied to jungles and jungle camps.
Basically: allow for early clear cutting, reduce the incentives you have added, add incentive later via the tree nursery and the AI will tend to make the logical choice relative to the era of game play.

See what the Flu does to you! Twist things up in your head. I'll shut up now. 
So by accident you've started a game with Rev ON? LOL...


well done.
(but I was playing assuming, we were the advance continent)
?
or something, I changed all my towns to farms when I saw this, they were totally ruining my cities. That together with shaft mine +1
or even +1
after certain tech or with a certain civic perhaps.